something
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@@ -282,6 +282,9 @@ RString GetInfoLog( GLhandleARB h )
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GLhandleARB CompileShader( GLenum ShaderType, RString sFile, vector<RString> asDefines )
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{
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if (!glewIsSupported("GL_ARB_fragment_shader"))
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return 0;
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RString sBuffer;
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{
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RageFile file;
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