Most BMS files are in Shift-JIS.
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@@ -9,6 +9,7 @@
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#include "StepsUtil.h"
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#include "song.h"
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#include "Steps.h"
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#include "RageUtil_CharConversions.h"
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/* BMS encoding: tap-hold
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4&8panel: Player1 Player2
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@@ -840,6 +841,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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SlideDuplicateDifficulties( out );
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ConvertString( out.m_sMainTitle, "japanese" );
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ConvertString( out.m_sArtist, "japanese" );
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return true;
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