Most BMS files are in Shift-JIS.

This commit is contained in:
Glenn Maynard
2004-11-02 10:50:38 +00:00
parent bd1df8aacb
commit 0cad63c012
+3
View File
@@ -9,6 +9,7 @@
#include "StepsUtil.h"
#include "song.h"
#include "Steps.h"
#include "RageUtil_CharConversions.h"
/* BMS encoding: tap-hold
4&8panel: Player1 Player2
@@ -840,6 +841,8 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
SlideDuplicateDifficulties( out );
ConvertString( out.m_sMainTitle, "japanese" );
ConvertString( out.m_sArtist, "japanese" );
return true;