tweak ScoreDisplayRave frame
This commit is contained in:
@@ -28,6 +28,8 @@ ScoreDisplayRave::ScoreDisplayRave()
|
||||
|
||||
m_lastLevelSeen = ATTACK_LEVEL_1;
|
||||
|
||||
this->AddChild( &m_sprFrameBase );
|
||||
|
||||
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
|
||||
{
|
||||
m_sprMeter[i].Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave stream level%d",i+1)) );
|
||||
@@ -39,14 +41,15 @@ ScoreDisplayRave::ScoreDisplayRave()
|
||||
m_textLevel.SetText( "1" );
|
||||
this->AddChild( &m_textLevel );
|
||||
|
||||
this->AddChild( &m_sprFrame );
|
||||
this->AddChild( &m_sprFrameOverlay );
|
||||
}
|
||||
|
||||
void ScoreDisplayRave::Init( PlayerNumber pn )
|
||||
{
|
||||
ScoreDisplay::Init( pn );
|
||||
|
||||
m_sprFrame.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame p%d",pn+1)) );
|
||||
m_sprFrameBase.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame base p%d",pn+1)) );
|
||||
m_sprFrameOverlay.Load( THEME->GetPathToG(ssprintf("ScoreDisplayRave frame overlay p%d",pn+1)) );
|
||||
|
||||
for( int i=0; i<NUM_ATTACK_LEVELS; i++ )
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user