This is ridiculous. I've cleaned up over a thousand lines of this code and I'm tired of it. I'd enumerate our code guidelines again, but the last n times had no effect.

This commit is contained in:
Steve Checkoway
2007-02-17 13:45:11 +00:00
parent 76040c2280
commit 0bc8d2c9bb
3 changed files with 161 additions and 160 deletions
+18 -18
View File
@@ -27,8 +27,8 @@ enum NSCommand
NSCUUL, //9
NSCSMS, //10
NSCUPOpts, //11
NSCSMOnline, //12
NSCFormatted, //13
NSCSMOnline, //12
NSCFormatted, //13
NSCAttack, //14
NUM_NS_COMMANDS
};
@@ -78,10 +78,10 @@ public:
uint32_t Read4();
RString ReadNT();
void Write1(uint8_t Data);
void Write2(uint16_t Data);
void Write4(uint32_t Data);
void WriteNT(const RString& Data);
void Write1( uint8_t Data );
void Write2( uint16_t Data );
void Write4( uint32_t Data );
void WriteNT( const RString& Data );
void ClearPacket();
};
@@ -93,19 +93,19 @@ public:
~NetworkSyncManager();
//If "useSMserver" then send score to server
void ReportScore(int playerID, int step, int score, int combo, float offset);
void ReportScore( int playerID, int step, int score, int combo, float offset );
void ReportSongOver(); //Report to server that song is over
void ReportStyle(); //Report to server the style, players, and names
void ReportNSSOnOff(int i); //Report song selection screen on/off
void StartRequest(short position); //Request a start. Block until granted.
void ReportNSSOnOff( int i ); //Report song selection screen on/off
void StartRequest( short position ); //Request a start. Block until granted.
RString GetServerName();
//SMOnline stuff
void SendSMOnline( );
bool Connect(const RString& addy, unsigned short port); // Connect to SM Server
bool Connect( const RString& addy, unsigned short port ); // Connect to SM Server
void PostStartUp(const RString& ServerIP);
void PostStartUp( const RString& ServerIP );
void CloseConnection();
@@ -113,7 +113,7 @@ public:
int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server)
void Update(float fDeltaTime);
void Update( float fDeltaTime );
bool useSMserver;
bool isSMOnline;
@@ -145,7 +145,7 @@ public:
int m_iSelectMode;
void SelectUserSong();
RString m_sChatText;
RString m_sChatText;
PacketFunctions m_SMOnlinePacket;
@@ -155,7 +155,7 @@ public:
RString MD5Hex( const RString &sInput );
void GetListOfLANServers( vector< NetServerInfo > & AllServers );
void GetListOfLANServers( vector<NetServerInfo>& AllServers );
private:
#if !defined(WITHOUT_NETWORKING)
@@ -169,20 +169,20 @@ private:
int m_combo;
int m_startupStatus; //Used to see if attempt was successful or not.
int m_iSalt;
int m_iSalt;
bool m_scoreboardchange[NUM_NSScoreBoardColumn];
RString m_ServerName;
EzSockets *NetPlayerClient;
EzSockets *NetPlayerClient;
EzSockets *BroadcastReception;
vector< NetServerInfo > m_vAllLANServers;
vector<NetServerInfo> m_vAllLANServers;
int m_ServerVersion; //ServerVersion
bool Listen(unsigned short port);
bool Listen( unsigned short port );
PacketFunctions m_packet;
#endif