diff --git a/stepmania/src/NetworkSyncManager.cpp b/stepmania/src/NetworkSyncManager.cpp index 9ef7b7d446..af25598a6d 100644 --- a/stepmania/src/NetworkSyncManager.cpp +++ b/stepmania/src/NetworkSyncManager.cpp @@ -9,18 +9,18 @@ NetworkSyncManager *NSMAN; NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) { useSMserver=false; isSMOnline = false; } NetworkSyncManager::~NetworkSyncManager () { } void NetworkSyncManager::CloseConnection() { } -void NetworkSyncManager::PostStartUp(const RString& ServerIP ) { } -bool NetworkSyncManager::Connect(const RString& addy, unsigned short port) { return false; } +void NetworkSyncManager::PostStartUp( const RString& ServerIP ) { } +bool NetworkSyncManager::Connect( const RString& addy, unsigned short port ) { return false; } RString NetworkSyncManager::GetServerName() { return RString(); } -void NetworkSyncManager::ReportNSSOnOff(int i) { } -void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo, float offset) { } +void NetworkSyncManager::ReportNSSOnOff( int i ) { } +void NetworkSyncManager::ReportScore( int playerID, int step, int score, int combo, float offset ) { } void NetworkSyncManager::ReportSongOver() { } void NetworkSyncManager::ReportStyle() {} -void NetworkSyncManager::StartRequest(short position) { } +void NetworkSyncManager::StartRequest( short position ) { } void NetworkSyncManager::DisplayStartupStatus() { } void NetworkSyncManager::Update( float fDeltaTime ) { } -bool NetworkSyncManager::ChangedScoreboard(int Column) { return false; } -void NetworkSyncManager::SendChat(const RString& message) { } +bool NetworkSyncManager::ChangedScoreboard( int Column ) { return false; } +void NetworkSyncManager::SendChat( const RString& message ) { } void NetworkSyncManager::SelectUserSong() { } RString NetworkSyncManager::MD5Hex( const RString &sInput ) { return RString(); } int NetworkSyncManager::GetSMOnlineSalt() { return 0; } @@ -60,13 +60,13 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) BroadcastReception = NULL; ld->SetText( INITIALIZING_CLIENT_NETWORK ); - NetPlayerClient = new EzSockets; + NetPlayerClient = new EzSockets; NetPlayerClient->blocking = false; m_ServerVersion = 0; useSMserver = false; isSMOnline = false; - FOREACH_PlayerNumber(pn) + FOREACH_PlayerNumber( pn ) isSMOLoggedIn[pn] = false; m_startupStatus = 0; //By default, connection not tried. @@ -79,8 +79,8 @@ NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) NetworkSyncManager::~NetworkSyncManager () { //Close Connection to server nicely. - if (useSMserver) - NetPlayerClient->close(); + if( useSMserver ) + NetPlayerClient->close(); SAFE_DELETE( NetPlayerClient ); if ( BroadcastReception ) @@ -92,18 +92,18 @@ NetworkSyncManager::~NetworkSyncManager () void NetworkSyncManager::CloseConnection() { - if (!useSMserver) - return ; + if( !useSMserver ) + return; m_ServerVersion = 0; useSMserver = false; isSMOnline = false; - FOREACH_PlayerNumber(pn) + FOREACH_PlayerNumber( pn ) isSMOLoggedIn[pn] = false; m_startupStatus = 0; NetPlayerClient->close(); } -void NetworkSyncManager::PostStartUp(const RString& ServerIP) +void NetworkSyncManager::PostStartUp( const RString& ServerIP ) { RString sAddress; short iPort; @@ -142,7 +142,7 @@ void NetworkSyncManager::PostStartUp(const RString& ServerIP) } } - FOREACH_PlayerNumber(pn) + FOREACH_PlayerNumber( pn ) isSMOLoggedIn[pn] = false; useSMserver = true; @@ -156,9 +156,9 @@ void NetworkSyncManager::PostStartUp(const RString& ServerIP) m_packet.Write1( NSCHello ); //Hello Packet - m_packet.Write1(NETPROTOCOLVERSION); + m_packet.Write1( NETPROTOCOLVERSION ); - m_packet.WriteNT(RString(PRODUCT_ID_VER)); + m_packet.WriteNT( RString(PRODUCT_ID_VER) ); //Block until responce is received //Move mode to blocking in order to give CPU back to the @@ -170,16 +170,16 @@ void NetworkSyncManager::PostStartUp(const RString& ServerIP) //Following packet must get through, so we block for it. //If we are serving we do not block for this. - NetPlayerClient->SendPack((char*)m_packet.Data,m_packet.Position); + NetPlayerClient->SendPack( (char*)m_packet.Data, m_packet.Position ); m_packet.ClearPacket(); - while (dontExit) + while( dontExit ) { m_packet.ClearPacket(); - if (NetPlayerClient->ReadPack((char *)&m_packet, NETMAXBUFFERSIZE)<1) + if( NetPlayerClient->ReadPack((char *)&m_packet, NETMAXBUFFERSIZE)<1 ) dontExit=false; // Also allow exit if there is a problem on the socket - if (m_packet.Read1() == (NSServerOffset + NSCHello)) + if( m_packet.Read1() == NSServerOffset + NSCHello ) dontExit=false; //Only allow passing on handshake. //Otherwise scoreboard updates and such will confuse us. @@ -188,12 +188,12 @@ void NetworkSyncManager::PostStartUp(const RString& ServerIP) NetPlayerClient->blocking = false; m_ServerVersion = m_packet.Read1(); - if ( m_ServerVersion >= 128 ) + if( m_ServerVersion >= 128 ) isSMOnline = true; m_ServerName = m_packet.ReadNT(); m_iSalt = m_packet.Read4(); - LOG->Info("Server Version: %d %s", m_ServerVersion, m_ServerName.c_str()); + LOG->Info( "Server Version: %d %s", m_ServerVersion, m_ServerName.c_str() ); } @@ -202,8 +202,8 @@ void NetworkSyncManager::StartUp() RString ServerIP; if( GetCommandlineArgument( "netip", &ServerIP ) ) - PostStartUp(ServerIP); - else if( GetCommandlineArgument( "listen" ) ) + PostStartUp( ServerIP ); + else if( GetCommandlineArgument("listen") ) PostStartUp("LISTEN"); BroadcastReception = new EzSockets; @@ -213,12 +213,12 @@ void NetworkSyncManager::StartUp() } -bool NetworkSyncManager::Connect(const RString& addy, unsigned short port) +bool NetworkSyncManager::Connect( const RString& addy, unsigned short port ) { - LOG->Info("Beginning to connect"); + LOG->Info( "Beginning to connect" ); - NetPlayerClient->create(); // Initialize Socket - useSMserver = NetPlayerClient->connect(addy, port); + NetPlayerClient->create(); // Initialize Socket + useSMserver = NetPlayerClient->connect( addy, port ); return useSMserver; } @@ -227,16 +227,16 @@ bool NetworkSyncManager::Connect(const RString& addy, unsigned short port) //Listen (Wait for connection in-bound) //NOTE: Right now, StepMania cannot connect back to StepMania! -bool NetworkSyncManager::Listen(unsigned short port) +bool NetworkSyncManager::Listen( unsigned short port ) { - LOG->Info("Beginning to Listen"); + LOG->Info( "Beginning to Listen" ); - EzSockets * EZListener = new EzSockets; + EzSockets *EZListener = new EzSockets; EZListener->create(); NetPlayerClient->create(); // Initialize Socket - EZListener->bind(8765); + EZListener->bind( 8765 ); useSMserver = EZListener->listen(); useSMserver = EZListener->accept( *NetPlayerClient ); //Wait for someone to connect @@ -254,7 +254,7 @@ void NetworkSyncManager::ReportNSSOnOff(int i) m_packet.ClearPacket(); m_packet.Write1( NSCSMS ); m_packet.Write1( (uint8_t) i ); - NetPlayerClient->SendPack((char*)m_packet.Data, m_packet.Position); + NetPlayerClient->SendPack( (char*)m_packet.Data, m_packet.Position ); } RString NetworkSyncManager::GetServerName() @@ -264,61 +264,61 @@ RString NetworkSyncManager::GetServerName() void NetworkSyncManager::ReportScore(int playerID, int step, int score, int combo, float offset) { - if (!useSMserver) //Make sure that we are using the network + if( !useSMserver ) //Make sure that we are using the network return; m_packet.ClearPacket(); m_packet.Write1( NSCGSU ); uint8_t ctr = (uint8_t) (playerID * 16 + step - ( TNS_HitMine - 1 ) ); - m_packet.Write1(ctr); + m_packet.Write1( ctr ); ctr = uint8_t( STATSMAN->m_CurStageStats.m_player[playerID].GetGrade()*16 ); if ( STATSMAN->m_CurStageStats.m_player[playerID].m_bFailed ) ctr = uint8_t( 112 ); //Code for failed (failed constant seems not to work) - m_packet.Write1(ctr); + m_packet.Write1( ctr ); - m_packet.Write4(score); + m_packet.Write4( score ); - m_packet.Write2((uint16_t) combo); + m_packet.Write2( (uint16_t)combo ); - m_packet.Write2((uint16_t) m_playerLife[playerID]); + m_packet.Write2( (uint16_t)m_playerLife[playerID] ); //Offset Info //Note: if a 0 is sent, then disregard data. // //ASSUMED: No step will be more than 16 seconds off center //If assumption false: read 16 seconds either direction - int iOffset = int((offset+16.384)*2000.0); + int iOffset = int( (offset+16.384)*2000.0f ); - if (iOffset>65535) + if( iOffset>65535 ) iOffset=65535; - if (iOffset<1) + if( iOffset<1 ) iOffset=1; //Report 0 if hold, or miss (don't forget mines should report) - if ((step == TNS_Miss) || (step > TNS_W1)) + if( step == TNS_Miss || step > TNS_W1 ) iOffset = 0; - m_packet.Write2((uint16_t) iOffset); + m_packet.Write2( (uint16_t)iOffset ); - NetPlayerClient->SendPack((char*)m_packet.Data, m_packet.Position); + NetPlayerClient->SendPack( (char*)m_packet.Data, m_packet.Position ); } void NetworkSyncManager::ReportSongOver() { - if (!useSMserver) //Make sure that we are using the network - return ; + if ( !useSMserver ) //Make sure that we are using the network + return; m_packet.ClearPacket(); m_packet.Write1( NSCGON ); - NetPlayerClient->SendPack((char*)&m_packet.Data, m_packet.Position); + NetPlayerClient->SendPack( (char*)&m_packet.Data, m_packet.Position ); return; } @@ -326,22 +326,22 @@ void NetworkSyncManager::ReportStyle() { LOG->Trace( "Sending \"Style\" to server" ); - if (!useSMserver) + if( !useSMserver ) return; m_packet.ClearPacket(); m_packet.Write1( NSCSU ); - m_packet.Write1( (int8_t) GAMESTATE->GetNumPlayersEnabled() ); + m_packet.Write1( (int8_t)GAMESTATE->GetNumPlayersEnabled() ); FOREACH_EnabledPlayer( pn ) { - m_packet.Write1((uint8_t) pn ); - m_packet.WriteNT(GAMESTATE->GetPlayerDisplayName(pn) ); + m_packet.Write1( (uint8_t)pn ); + m_packet.WriteNT( GAMESTATE->GetPlayerDisplayName(pn) ); } NetPlayerClient->SendPack( (char*)&m_packet.Data, m_packet.Position ); } -void NetworkSyncManager::StartRequest(short position) +void NetworkSyncManager::StartRequest( short position ) { if( !useSMserver ) return; @@ -349,7 +349,7 @@ void NetworkSyncManager::StartRequest(short position) if( GAMESTATE->m_bDemonstrationOrJukebox ) return; - LOG->Trace("Requesting Start from Server."); + LOG->Trace( "Requesting Start from Server." ); m_packet.ClearPacket(); @@ -359,57 +359,57 @@ void NetworkSyncManager::StartRequest(short position) Steps * tSteps; tSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; - if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_1))) + if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_1) ) ctr = uint8_t(ctr+tSteps->GetMeter()*16); tSteps = GAMESTATE->m_pCurSteps[PLAYER_2]; - if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_2))) - ctr = uint8_t(ctr+tSteps->GetMeter()); + if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_2) ) + ctr = uint8_t( ctr+tSteps->GetMeter() ); - m_packet.Write1(ctr); + m_packet.Write1( ctr ); ctr=0; tSteps = GAMESTATE->m_pCurSteps[PLAYER_1]; - if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_1))) - ctr = uint8_t(ctr + (int) tSteps->GetDifficulty()*16); + if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_1) ) + ctr = uint8_t( ctr + (int)tSteps->GetDifficulty()*16 ); tSteps = GAMESTATE->m_pCurSteps[PLAYER_2]; - if ((tSteps!=NULL) && (GAMESTATE->IsPlayerEnabled(PLAYER_2))) - ctr = uint8_t(ctr + (int) tSteps->GetDifficulty()); + if( tSteps!=NULL && GAMESTATE->IsPlayerEnabled(PLAYER_2) ) + ctr = uint8_t( ctr + (int)tSteps->GetDifficulty() ); - m_packet.Write1(ctr); + m_packet.Write1( ctr ); //Notify server if this is for sync or not. - ctr = char(position*16); - m_packet.Write1(ctr); + ctr = char( position*16 ); + m_packet.Write1( ctr ); - if (GAMESTATE->m_pCurSong != NULL) + if( GAMESTATE->m_pCurSong != NULL ) { - m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sMainTitle); - m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sSubTitle); - m_packet.WriteNT(GAMESTATE->m_pCurSong->m_sArtist); + m_packet.WriteNT( GAMESTATE->m_pCurSong->m_sMainTitle ); + m_packet.WriteNT( GAMESTATE->m_pCurSong->m_sSubTitle ); + m_packet.WriteNT( GAMESTATE->m_pCurSong->m_sArtist ); } else { - m_packet.WriteNT(""); - m_packet.WriteNT(""); - m_packet.WriteNT(""); + m_packet.WriteNT( "" ); + m_packet.WriteNT( "" ); + m_packet.WriteNT( "" ); } - if (GAMESTATE->m_pCurCourse != NULL) - m_packet.WriteNT(GAMESTATE->m_pCurCourse->GetDisplayFullTitle()); + if( GAMESTATE->m_pCurCourse != NULL ) + m_packet.WriteNT( GAMESTATE->m_pCurCourse->GetDisplayFullTitle() ); else - m_packet.WriteNT(RString("")); + m_packet.WriteNT( RString() ); //Send Player (and song) Options m_packet.WriteNT( GAMESTATE->m_SongOptions.GetCurrent().GetString() ); int players=0; - FOREACH_PlayerNumber (p) + FOREACH_PlayerNumber( p ) { ++players; - m_packet.WriteNT(GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetCurrent().GetString()); + m_packet.WriteNT( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.GetCurrent().GetString() ); } for (int i=0; i<2-players; ++i) m_packet.WriteNT(""); //Write a NULL if no player diff --git a/stepmania/src/NetworkSyncManager.h b/stepmania/src/NetworkSyncManager.h index 06bb5dd633..70816e409c 100644 --- a/stepmania/src/NetworkSyncManager.h +++ b/stepmania/src/NetworkSyncManager.h @@ -27,8 +27,8 @@ enum NSCommand NSCUUL, //9 NSCSMS, //10 NSCUPOpts, //11 - NSCSMOnline, //12 - NSCFormatted, //13 + NSCSMOnline, //12 + NSCFormatted, //13 NSCAttack, //14 NUM_NS_COMMANDS }; @@ -78,10 +78,10 @@ public: uint32_t Read4(); RString ReadNT(); - void Write1(uint8_t Data); - void Write2(uint16_t Data); - void Write4(uint32_t Data); - void WriteNT(const RString& Data); + void Write1( uint8_t Data ); + void Write2( uint16_t Data ); + void Write4( uint32_t Data ); + void WriteNT( const RString& Data ); void ClearPacket(); }; @@ -93,19 +93,19 @@ public: ~NetworkSyncManager(); //If "useSMserver" then send score to server - void ReportScore(int playerID, int step, int score, int combo, float offset); + void ReportScore( int playerID, int step, int score, int combo, float offset ); void ReportSongOver(); //Report to server that song is over void ReportStyle(); //Report to server the style, players, and names - void ReportNSSOnOff(int i); //Report song selection screen on/off - void StartRequest(short position); //Request a start. Block until granted. + void ReportNSSOnOff( int i ); //Report song selection screen on/off + void StartRequest( short position ); //Request a start. Block until granted. RString GetServerName(); //SMOnline stuff void SendSMOnline( ); - bool Connect(const RString& addy, unsigned short port); // Connect to SM Server + bool Connect( const RString& addy, unsigned short port ); // Connect to SM Server - void PostStartUp(const RString& ServerIP); + void PostStartUp( const RString& ServerIP ); void CloseConnection(); @@ -113,7 +113,7 @@ public: int m_playerLife[NUM_PLAYERS]; //Life (used for sending to server) - void Update(float fDeltaTime); + void Update( float fDeltaTime ); bool useSMserver; bool isSMOnline; @@ -145,7 +145,7 @@ public: int m_iSelectMode; void SelectUserSong(); - RString m_sChatText; + RString m_sChatText; PacketFunctions m_SMOnlinePacket; @@ -155,7 +155,7 @@ public: RString MD5Hex( const RString &sInput ); - void GetListOfLANServers( vector< NetServerInfo > & AllServers ); + void GetListOfLANServers( vector& AllServers ); private: #if !defined(WITHOUT_NETWORKING) @@ -169,20 +169,20 @@ private: int m_combo; int m_startupStatus; //Used to see if attempt was successful or not. - int m_iSalt; + int m_iSalt; bool m_scoreboardchange[NUM_NSScoreBoardColumn]; RString m_ServerName; - EzSockets *NetPlayerClient; + EzSockets *NetPlayerClient; EzSockets *BroadcastReception; - vector< NetServerInfo > m_vAllLANServers; + vector m_vAllLANServers; int m_ServerVersion; //ServerVersion - bool Listen(unsigned short port); + bool Listen( unsigned short port ); PacketFunctions m_packet; #endif diff --git a/stepmania/src/ScreenNetRoom.cpp b/stepmania/src/ScreenNetRoom.cpp index af4db7e579..4aaa493738 100644 --- a/stepmania/src/ScreenNetRoom.cpp +++ b/stepmania/src/ScreenNetRoom.cpp @@ -42,7 +42,7 @@ void ScreenNetRoom::Init() ScreenNetSelectBase::Init(); - m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel")); + m_soundChangeSel.Load( THEME->GetPathS("ScreenNetRoom","change sel") ); m_iRoomPlace = 0; @@ -72,13 +72,13 @@ void ScreenNetRoom::Init() this->AddChild( &m_roomInfo ); this->SortByDrawOrder(); - NSMAN->ReportNSSOnOff(7); + NSMAN->ReportNSSOnOff( 7 ); } void ScreenNetRoom::Input( const InputEventPlus &input ) { - if ((input.MenuI == MENU_BUTTON_LEFT || input.MenuI == MENU_BUTTON_RIGHT) && input.type == IET_RELEASE) - m_RoomWheel.Move(0); + if( (input.MenuI == MENU_BUTTON_LEFT || input.MenuI == MENU_BUTTON_RIGHT) && input.type == IET_RELEASE ) + m_RoomWheel.Move( 0 ); ScreenNetSelectBase::Input( input ); } @@ -107,47 +107,47 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM ) } else if( SM == SM_SMOnlinePack ) { - switch(NSMAN->m_SMOnlinePacket.Read1()) + switch( NSMAN->m_SMOnlinePacket.Read1() ) { case 1: switch ( NSMAN->m_SMOnlinePacket.Read1() ) { case 0: //Room title Change + { + RString titleSub; + titleSub = NSMAN->m_SMOnlinePacket.ReadNT() + "\n"; + titleSub += NSMAN->m_SMOnlinePacket.ReadNT(); + m_textTitle.SetText( titleSub ); + if ( NSMAN->m_SMOnlinePacket.Read1() != 0 ) { - RString titleSub; - titleSub = NSMAN->m_SMOnlinePacket.ReadNT() + "\n"; - titleSub += NSMAN->m_SMOnlinePacket.ReadNT(); - m_textTitle.SetText( titleSub ); - if ( NSMAN->m_SMOnlinePacket.Read1() != 0 ) - { - RString SMOnlineSelectScreen = THEME->GetMetric( m_sName, "MusicSelectScreen" ); - SCREENMAN->SetNewScreen( SMOnlineSelectScreen ); - } + RString SMOnlineSelectScreen = THEME->GetMetric( m_sName, "MusicSelectScreen" ); + SCREENMAN->SetNewScreen( SMOnlineSelectScreen ); } + } case 1: //Rooms list change + { + int numRooms = NSMAN->m_SMOnlinePacket.Read1(); + m_Rooms.clear(); + for( int i=0; im_SMOnlinePacket.Read1(); - m_Rooms.clear(); - for (int i=0;im_SMOnlinePacket.ReadNT()); - tmpRoomData.SetDescription(NSMAN->m_SMOnlinePacket.ReadNT()); - m_Rooms.push_back( tmpRoomData ); - } - //Abide by protocol and read room status - for (int i=0;im_SMOnlinePacket.Read1()); - - for (int i=0;im_SMOnlinePacket.Read1()); - - if (m_iRoomPlace<0) - m_iRoomPlace=0; - if( m_iRoomPlace >= (int) m_Rooms.size() ) - m_iRoomPlace=m_Rooms.size()-1; - UpdateRoomsList(); + RoomData tmpRoomData; + tmpRoomData.SetName( NSMAN->m_SMOnlinePacket.ReadNT() ); + tmpRoomData.SetDescription( NSMAN->m_SMOnlinePacket.ReadNT() ); + m_Rooms.push_back( tmpRoomData ); } + //Abide by protocol and read room status + for( int i=0; im_SMOnlinePacket.Read1() ); + + for( int i=0; im_SMOnlinePacket.Read1() ); + + if( m_iRoomPlace<0 ) + m_iRoomPlace=0; + if( m_iRoomPlace >= (int) m_Rooms.size() ) + m_iRoomPlace=m_Rooms.size()-1; + UpdateRoomsList(); + } } break; case 3: @@ -157,11 +157,11 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM ) info.songArtist = NSMAN->m_SMOnlinePacket.ReadNT(); info.numPlayers = NSMAN->m_SMOnlinePacket.Read1(); info.maxPlayers = NSMAN->m_SMOnlinePacket.Read1(); - info.players.resize(info.numPlayers); - for (int i = 0; i < info.numPlayers; i++) + info.players.resize( info.numPlayers ); + for( int i = 0; i < info.numPlayers; ++i ) info.players[i] = NSMAN->m_SMOnlinePacket.ReadNT(); - m_roomInfo.SetRoomInfo(info); + m_roomInfo.SetRoomInfo( info ); break; } } @@ -197,8 +197,8 @@ void ScreenNetRoom::HandleScreenMessage( const ScreenMessage SM ) { int i = m_RoomWheel.GetCurrentIndex() - m_RoomWheel.GetPerminateOffset(); const RoomWheelData* data = m_RoomWheel.GetItem(i); - if (data != NULL) - m_roomInfo.SetRoom(data); + if( data != NULL ) + m_roomInfo.SetRoom( data ); } ScreenNetSelectBase::HandleScreenMessage( SM ); @@ -209,14 +209,14 @@ void ScreenNetRoom::TweenOffScreen() OFF_COMMAND( m_textTitle ); OFF_COMMAND( m_sprTitleBG ); - NSMAN->ReportNSSOnOff(6); + NSMAN->ReportNSSOnOff( 6 ); } void ScreenNetRoom::MenuStart( const InputEventPlus &input ) { m_RoomWheel.Select(); - RoomWheelData* rwd = (RoomWheelData*)m_RoomWheel.LastSelected(); - if (rwd) + RoomWheelData* rwd = dynamic_cast( m_RoomWheel.LastSelected() ); + if( rwd ) { if ( rwd->m_iFlags % 2 ) { @@ -247,7 +247,7 @@ void ScreenNetRoom::MenuBack( const InputEventPlus &input ) void ScreenNetRoom::MenuLeft( const InputEventPlus &input ) { if( input.type == IET_FIRST_PRESS ) - m_RoomWheel.Move(-1); + m_RoomWheel.Move( -1 ); ScreenNetSelectBase::MenuLeft( input ); } @@ -255,7 +255,7 @@ void ScreenNetRoom::MenuLeft( const InputEventPlus &input ) void ScreenNetRoom::MenuRight( const InputEventPlus &input ) { if( input.type == IET_FIRST_PRESS ) - m_RoomWheel.Move(1); + m_RoomWheel.Move( 1 ); ScreenNetSelectBase::MenuRight( input ); } @@ -267,33 +267,33 @@ void ScreenNetRoom::UpdateRoomsList() difference = m_RoomWheel.GetNumItems() - m_Rooms.size(); - if (!m_RoomWheel.IsEmpty()) + if( !m_RoomWheel.IsEmpty() ) { - if (difference > 0) - for( int x = 0; x < difference; x++ ) - m_RoomWheel.RemoveItem(m_RoomWheel.GetNumItems() - 1); + if( difference > 0 ) + for( int x = 0; x < difference; ++x ) + m_RoomWheel.RemoveItem( m_RoomWheel.GetNumItems() - 1 ); else { - difference = abs(difference); - for( int x = 0; x < difference; x++ ) - m_RoomWheel.AddItem(new RoomWheelData(TYPE_GENERIC, "", "", RageColor(1,1,1,1))); + difference = abs( difference ); + for( int x = 0; x < difference; ++x ) + m_RoomWheel.AddItem( new RoomWheelData(TYPE_GENERIC, "", "", RageColor(1,1,1,1)) ); } } else { - for (unsigned int x = 0; x < m_Rooms.size(); x++) - m_RoomWheel.AddItem(new RoomWheelData(TYPE_GENERIC, "", "", RageColor(1,1,1,1))); + for ( unsigned int x = 0; x < m_Rooms.size(); ++x) + m_RoomWheel.AddItem( new RoomWheelData(TYPE_GENERIC, "", "", RageColor(1,1,1,1)) ); } - for (unsigned int i = 0; i < m_Rooms.size(); ++i) + for( unsigned int i = 0; i < m_Rooms.size(); ++i ) { - itemData = m_RoomWheel.GetItem(i); + itemData = m_RoomWheel.GetItem( i ); itemData->m_sText = m_Rooms[i].Name(); itemData->m_sDesc = m_Rooms[i].Description(); itemData->m_iFlags = m_Rooms[i].GetFlags(); - switch (m_Rooms[i].State()) + switch( m_Rooms[i].State() ) { case 0: itemData->m_color = THEME->GetMetricC( m_sName, "OpenRoomColor"); @@ -313,14 +313,15 @@ void ScreenNetRoom::UpdateRoomsList() m_RoomWheel.RebuildWheelItems(); } -void ScreenNetRoom::CreateNewRoom( const RString& rName, const RString& rDesc, const RString & rPass ) { +void ScreenNetRoom::CreateNewRoom( const RString& rName, const RString& rDesc, const RString& rPass ) +{ NSMAN->m_SMOnlinePacket.ClearPacket(); - NSMAN->m_SMOnlinePacket.Write1((uint8_t)2); //Create room command - NSMAN->m_SMOnlinePacket.Write1(1); //Type game room - NSMAN->m_SMOnlinePacket.WriteNT(rName); - NSMAN->m_SMOnlinePacket.WriteNT(rDesc); + NSMAN->m_SMOnlinePacket.Write1( (uint8_t)2 ); //Create room command + NSMAN->m_SMOnlinePacket.Write1( 1 ); //Type game room + NSMAN->m_SMOnlinePacket.WriteNT( rName ); + NSMAN->m_SMOnlinePacket.WriteNT( rDesc ); if ( !rPass.empty() ) - NSMAN->m_SMOnlinePacket.WriteNT(rPass); + NSMAN->m_SMOnlinePacket.WriteNT( rPass ); NSMAN->SendSMOnline( ); }