update registration for BitmapText types
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@@ -7,9 +7,6 @@
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#include "StatsManager.h"
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#include "ActorUtil.h"
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// lua start
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LUA_REGISTER_CLASS( ScoreDisplayAliveTime )
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// lua end
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REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime )
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@@ -60,6 +57,23 @@ void ScoreDisplayAliveTime::UpdateNumber()
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SetText( SecondsToMMSSMsMs(fSecsIntoPlay) );
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}
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// lua start
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template<class T>
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class LunaScoreDisplayAliveTime : public Luna<T>
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{
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public:
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LunaScoreDisplayAliveTime() { LUA->Register( Register ); }
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static void Register(lua_State *L)
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{
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( ScoreDisplayAliveTime, BitmapText )
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// lua end
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/*
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* (c) 2001-2004 Chris Danford
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* All rights reserved.
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