update registration for BitmapText types
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@@ -12,9 +12,6 @@
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#include "ActorUtil.h" // for BeginHandleArgs
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#include "LuaBinding.h"
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// lua start
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LUA_REGISTER_CLASS( BitmapText )
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// lua end
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REGISTER_ACTOR_CLASS( BitmapText )
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/*
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@@ -841,6 +838,36 @@ void ColorBitmapText::SetMaxLines( int iNumLines, int iDirection )
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}
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BuildChars();
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}
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// lua start
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template<class T>
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class LunaBitmapText : public Luna<T>
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{
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public:
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LunaBitmapText() { LUA->Register( Register ); }
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static int wrapwidthpixels( T* p, lua_State *L ) { p->SetWrapWidthPixels( IArg(1) ); return 0; }
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static int maxwidth( T* p, lua_State *L ) { p->SetMaxWidth( FArg(1) ); return 0; }
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static int maxheight( T* p, lua_State *L ) { p->SetMaxHeight( FArg(1) ); return 0; }
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static int settext( T* p, lua_State *L ) { p->SetText( SArg(1) ); return 0; }
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static int GetText( T* p, lua_State *L ) { lua_pushstring( L, p->GetText() ); return 1; }
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static void Register(lua_State *L)
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{
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ADD_METHOD( wrapwidthpixels )
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ADD_METHOD( maxwidth )
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ADD_METHOD( maxheight )
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ADD_METHOD( settext )
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ADD_METHOD( GetText )
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Luna<T>::Register( L );
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}
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};
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LUA_REGISTER_DERIVED_CLASS( BitmapText, Actor )
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// lua end
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/*
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* (c) 2003-2004 Chris Danford, Charles Lohr
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* All rights reserved.
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