Remove separation of Pump couples. (Rest coming; this one first

since it wasn't working.)  The couples separation stuff just isn't worth
the code.
This commit is contained in:
Glenn Maynard
2002-09-12 07:50:20 +00:00
parent 7b7fa49bd9
commit 0b264d276d
5 changed files with 28 additions and 63 deletions
+3 -9
View File
@@ -128,14 +128,8 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Notes &out )
notedata.m_iNumTracks = 10;
out.m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
} else if( sFName.Find("_2") != -1 ) {
/* We never import a COUPLE_1; the _1 side gets imported
* as the SINGLE mode and it gets used as a fallback. This
* way, people can still create separate couples steps for
* the 1p side in Pump (just like you can with any other
* game); we're not stuck with the limitations of KSFs.
* -glenn
*/
out.m_NotesType = NOTES_TYPE_PUMP_COUPLE_2;
notedata.m_iNumTracks = 10;
out.m_NotesType = NOTES_TYPE_PUMP_COUPLE;
}
out.m_sSMNoteData = notedata.GetSMNoteDataString();
@@ -240,7 +234,7 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
else if( 0==stricmp(sValueName,"TICKCOUNT") ||
0==stricmp(sValueName,"STEP") ||
0==stricmp(sValueName,"DIFFICULTY"))
; /* Handled in Notes::LoadFromKSFFile; don't warn. */
; /* Handled in LoadFromKSFFile; don't warn. */
else
LOG->Trace( "Unexpected value named '%s'", sValueName );
}