Remove separation of Pump couples. (Rest coming; this one first
since it wasn't working.) The couples separation stuff just isn't worth the code.
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@@ -128,14 +128,8 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Notes &out )
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notedata.m_iNumTracks = 10;
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out.m_NotesType = NOTES_TYPE_PUMP_DOUBLE;
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} else if( sFName.Find("_2") != -1 ) {
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/* We never import a COUPLE_1; the _1 side gets imported
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* as the SINGLE mode and it gets used as a fallback. This
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* way, people can still create separate couples steps for
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* the 1p side in Pump (just like you can with any other
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* game); we're not stuck with the limitations of KSFs.
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* -glenn
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*/
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out.m_NotesType = NOTES_TYPE_PUMP_COUPLE_2;
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notedata.m_iNumTracks = 10;
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out.m_NotesType = NOTES_TYPE_PUMP_COUPLE;
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}
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out.m_sSMNoteData = notedata.GetSMNoteDataString();
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@@ -240,7 +234,7 @@ bool KSFLoader::LoadFromDir( CString sDir, Song &out )
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else if( 0==stricmp(sValueName,"TICKCOUNT") ||
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0==stricmp(sValueName,"STEP") ||
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0==stricmp(sValueName,"DIFFICULTY"))
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; /* Handled in Notes::LoadFromKSFFile; don't warn. */
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; /* Handled in LoadFromKSFFile; don't warn. */
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else
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LOG->Trace( "Unexpected value named '%s'", sValueName );
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}
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