Remove separation of Pump couples. (Rest coming; this one first
since it wasn't working.) The couples separation stuff just isn't worth the code.
This commit is contained in:
@@ -41,8 +41,7 @@ struct {
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{ "dance-solo", 6 },
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{ "pump-single", 5 },
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{ "pump-double", 10 },
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{ "pump-couple-1", 5 },
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{ "pump-couple-2", 5 },
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{ "pump-couple", 10 },
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{ "ez2-single", 5 }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-single-hard", 5 }, // Single: TL,LHH,D,RHH,TR
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{ "ez2-double", 10 }, // Double: Single x2
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@@ -706,7 +705,7 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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true, // m_bUsedForGameplay
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false, // m_bUsedForEdit
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"Pump Couples", // m_szName
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{ NOTES_TYPE_PUMP_COUPLE_1,NOTES_TYPE_PUMP_COUPLE_2}, // m_NotesTypes
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{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
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StyleDef::TWO_PLAYERS_TWO_CREDITS, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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@@ -719,33 +718,38 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
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{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
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{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
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{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
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{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
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{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
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{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
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{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
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{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,2,4,1,3
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},
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},
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{ // STYLE_PUMP_EDIT_COUPLE_1
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{ // STYLE_PUMP_EDIT_COUPLE
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GAME_PUMP, // m_Game
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Pump Couples Player 1", // m_szName
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{ NOTES_TYPE_PUMP_COUPLE_1,NOTES_TYPE_PUMP_COUPLE_1}, // m_NotesTypes
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"Pump Couples", // m_szName
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{ NOTES_TYPE_PUMP_COUPLE,NOTES_TYPE_PUMP_COUPLE}, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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10, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
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{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
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{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
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{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
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{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*5.0 },
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{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*4.0 },
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{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, -PUMP_COL_SPACING*3.0 },
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{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, -PUMP_COL_SPACING*2.0 },
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{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, -PUMP_COL_SPACING*1.0 },
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{ TRACK_6, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, +PUMP_COL_SPACING*1.0 },
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{ TRACK_7, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, +PUMP_COL_SPACING*2.0 },
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{ TRACK_8, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*3.0 },
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{ TRACK_9, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*4.0 },
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{ TRACK_10, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*5.0 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
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@@ -759,36 +763,6 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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0,2,4,1,3
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},
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},
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{ // STYLE_PUMP_EDIT_COUPLE_2
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GAME_PUMP, // m_Game
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false, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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"Pump Couples Player 2", // m_szName
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{ NOTES_TYPE_PUMP_COUPLE_2,NOTES_TYPE_PUMP_COUPLE_2}, // m_NotesTypes
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StyleDef::ONE_PLAYER_ONE_CREDIT, // m_StyleType
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{ 160, 480 }, // m_iCenterX
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5, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
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{ TRACK_2, GAME_CONTROLLER_1, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
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{ TRACK_3, GAME_CONTROLLER_1, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
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{ TRACK_4, GAME_CONTROLLER_1, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
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{ TRACK_5, GAME_CONTROLLER_1, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNLEFT, -PUMP_COL_SPACING*2 },
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{ TRACK_2, GAME_CONTROLLER_2, PUMP_BUTTON_UPLEFT, -PUMP_COL_SPACING*1 },
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{ TRACK_3, GAME_CONTROLLER_2, PUMP_BUTTON_CENTER, +PUMP_COL_SPACING*0 },
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{ TRACK_4, GAME_CONTROLLER_2, PUMP_BUTTON_UPRIGHT, +PUMP_COL_SPACING*1 },
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{ TRACK_5, GAME_CONTROLLER_2, PUMP_BUTTON_DOWNRIGHT, +PUMP_COL_SPACING*2 },
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},
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,2,4,1,3
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},
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},
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{ // EZ2_STYLE_SINGLE
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GAME_EZ2, // m_Game
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true, // m_bUsedForGameplay
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