Round 2-2 of this.

This commit is contained in:
Jason Felds
2013-04-16 00:16:02 -04:00
parent 1d7b5fe852
commit 0ae4183f7b
43 changed files with 12 additions and 1214 deletions
-5
View File
@@ -82,7 +82,6 @@ bool ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
break;
// fall through
case GAME_BUTTON_START:
case GAME_BUTTON_COIN:
switch( GAMESTATE->GetCoinMode() )
{
case CoinMode_Home:
@@ -90,10 +89,6 @@ bool ScreenAttract::AttractInput( const InputEventPlus &input, ScreenWithMenuEle
if( pScreen->IsTransitioning() )
return false;
// HandleGlobalInputs() already played the coin sound. Don't play it again.
if( input.MenuI != GAME_BUTTON_COIN )
SCREENMAN->PlayStartSound();
pScreen->Cancel( SM_GoToStartScreen );
return true;
default: FAIL_M("Invalid Coin Mode! Aborting...");