diff --git a/Docs/Luadoc/LuaDocumentation.xml b/Docs/Luadoc/LuaDocumentation.xml
index fab6b8e330..f2504a4f5f 100644
--- a/Docs/Luadoc/LuaDocumentation.xml
+++ b/Docs/Luadoc/LuaDocumentation.xml
@@ -2339,7 +2339,7 @@ save yourself some time, copy this for undocumented things:
Resets the specific Player's mods to the default settings.
- Saves the bookkeeping and machine profile data.
+ Saves the machine profile data.
Sets the current for the specified .
diff --git a/Docs/Userdocs/sm5_beginner.txt b/Docs/Userdocs/sm5_beginner.txt
index 24c31d8535..966c10994f 100644
--- a/Docs/Userdocs/sm5_beginner.txt
+++ b/Docs/Userdocs/sm5_beginner.txt
@@ -156,7 +156,6 @@ menus were re-shuffled around for the StepMania 4 alphas.
The typical StepMania 3.9 Options Menu:
* Appearance Options
* Background Options
-* Bookkeeping
* Center Image
* Coin Options
* Config Key/Joy Mappings
diff --git a/Themes/HelloWorld/screens.txt b/Themes/HelloWorld/screens.txt
index a046631d70..ee3ca9203b 100644
--- a/Themes/HelloWorld/screens.txt
+++ b/Themes/HelloWorld/screens.txt
@@ -78,7 +78,6 @@ ScreenUnlockCelebrate
*
ScreenAttract
-ScreenBookkeeping
ScreenEdit
ScreenEditMenu
ScreenEvaluation
diff --git a/Themes/_fallback/Languages/en.ini b/Themes/_fallback/Languages/en.ini
index 100dcd63ea..6784dc74d5 100644
--- a/Themes/_fallback/Languages/en.ini
+++ b/Themes/_fallback/Languages/en.ini
@@ -5,7 +5,6 @@ StepMania=StepMania
[LoadingWindow]
Couldn't open any loading windows.=Couldn't open any loading windows.
Starting sound subsystem...=Starting sound subsystem...
-Initializing bookkeeper...=Initializing bookkeeper...
Starting lights subsystem...=Starting lights subsystem...
Loading game type...=Loading game type...
Building song cache index...=Building song cache index...
@@ -350,12 +349,10 @@ BGBrightness=Controls how bright the background will appear. Turn this setting d
Background=Change options that control the backgrounds that play during gameplay.
BarDrain=BarDrain
BatLives=BatLives
-Bookkeeping=Check coin drop statistics.
Calibrate Machine Sync=Calibrate the audio synchronization.
CelShadeModels=Choose if dancing characters are drawn with cel shading.
Center Image=Center the image on your monitor.
Characters=Characters
-Clear Bookkeeping Data=Clear all coin drop data.
Clear Machine Edits=Save all step edits saved to this machine.
Clear USB edits=Clear USB edits
Clear Machine Stats=Clear all scores saved to this machine.
@@ -850,7 +847,6 @@ BarDrain=Bar Drain
BatLives=Bat Lives
Base Difficulty=Base Difficulty
Beat 0 Offset=Beat 0 Offset
-Bookkeeping=Bookkeeping
Calibrate Machine Sync=Calibrate Audio Sync
CPUSkill=CPU Skill
CelShadeModels=Cel-shaded Models
@@ -860,7 +856,6 @@ Characters=Characters
Chart Name=Chart Name
Chart Style=Chart Style
Choose=Choose
-Clear Bookkeeping Data=Clear Bookkeeping Data
Clear Machine Edits=Clear Machine Edits
Clear Machine Stats=Clear Machine Scores
Clear USB edits=Clear USB edits
@@ -1279,15 +1274,6 @@ HeaderSubText=Get the best performance
HeaderText=Advanced Options
HeaderSubText=These settings are for advanced users
-[ScreenBookkeeping]
-All-time Coin Total:=All-time Coin Total:
-Total Song Plays: %d=Total Song Plays: %d
-Coin Data by Day of Week, All-Time=Coin Data by Day of Week, All-Time
-Coin Data by Hour of Day, All-Time=Coin Data by Hour of Day, All-Time
-Coin Data of Last %d Days=Coin Data of Last %d Days
-Coin Data of Last %d Weeks=Coin Data of Last %d Weeks
-HeaderText=Bookkeeping
-
[ScreenCaution]
Caution=CAUTION!
CautionText=Keep the dance platform a safe distance from your monitor and furniture.\n\nBe careful that you do not injure pets, children, or spectators while dancing.
@@ -1649,7 +1635,6 @@ HelpTextTextEntry=Type a value using the keyboard. Press Enter to finish.
HelpTextMapControllers=Use arrow keys to move, ENTER to assign, SPACE to clear::Press ESCAPE when done
HelpTextOnline=smonline.us to connect to official Stepmania Online Server::Check out Stepmaniaonline.com for more information
HelpTextNetSelectMusic=Ctrl + Enter to enter room/select song::&UP; for Player Options
-HelpTextBookkeeping=Press &MENULEFT;&MENURIGHT; to cycle data. Press ESCAPE when done.
[ScreenSelectGame]
HeaderText=Select Game
@@ -1689,7 +1674,6 @@ HeaderSubText=Let's get started. I know you can!
%d edits cleared, %d errors.=%d edits cleared, %d errors.
%d failed=%d failed
%d ignored=%d ignored
-Bookkeeping data cleared.=Bookkeeping data cleared.
Copied from P%d card:=Copied from P%d card:
Copied to P%d card:=Copied to P%d card:
Edits not cleared - No memory cards ready.=Edits not cleared - No memory cards ready.
diff --git a/Themes/_fallback/Languages/es.ini b/Themes/_fallback/Languages/es.ini
index 3131aa7906..37191689fc 100644
--- a/Themes/_fallback/Languages/es.ini
+++ b/Themes/_fallback/Languages/es.ini
@@ -5,7 +5,6 @@ StepMania=StepMania
[LoadingWindow]
Couldn't open any loading windows.=Couldn't open any loading windows.
Starting sound subsystem...=Starting sound subsystem...
-Initializing bookkeeper...=Initializing bookkeeper...
Starting lights subsystem...=Starting lights subsystem...
Loading game type...=Loading game type...
Building song cache index...=Building song cache index...
@@ -333,12 +332,10 @@ BGBrightness=Controls how bright the background will appear. Turn this setting d
Background=Change options that control the backgrounds that play during gameplay.
BarDrain=BarDrain
BatLives=BatLives
-Bookkeeping=Check coin drop statistics.
Calibrate Machine Sync=Calibrate the audio synchronization.
CelShadeModels=Choose if dancing characters are drawn with cel shading.
Center Image=Center the image on your monitor.
Characters=Characters
-Clear Bookkeeping Data=Clear all coin drop data.
Clear Machine Edits=Save all step edits saved to this machine.
Clear USB edits=Clear USB edits
Clear Machine Stats=Clear all scores saved to this machine.
@@ -823,7 +820,6 @@ BarDrain=Bar Drain
BatLives=Bat Lives
Base Difficulty=Base Difficulty
Beat 0 Offset=Beat 0 Offset
-Bookkeeping=Bookkeeping
Calibrate Machine Sync=Calibrate Audio Sync
CPUSkill=CPU Skill
CelShadeModels=Cel-shaded Models
@@ -833,7 +829,6 @@ Characters=Characters
Chart Name=Chart Name
Chart Style=Chart Style
Choose=Choose
-Clear Bookkeeping Data=Clear Bookkeeping Data
Clear Machine Edits=Clear Machine Edits
Clear Machine Stats=Clear Machine Scores
Clear USB edits=Clear USB edits
@@ -1223,15 +1218,6 @@ HeaderSubText=Get the best performance
HeaderText=Advanced Options
HeaderSubText=These settings are for advanced users
-[ScreenBookkeeping]
-All-time Coin Total:=All-time Coin Total:
-Total Song Plays: %d=Total Song Plays: %d
-Coin Data by Day of Week, All-Time=Coin Data by Day of Week, All-Time
-Coin Data by Hour of Day, All-Time=Coin Data by Hour of Day, All-Time
-Coin Data of Last %d Days=Coin Data of Last %d Days
-Coin Data of Last %d Weeks=Coin Data of Last %d Weeks
-HeaderText=Bookkeeping
-
[ScreenCaution]
Caution=¡ADVERTENCIA!
CautionText=Mantén la plataforma de baile a una distancia segura del monitor y muebles.\n\nTen cuidado para no hacer daño a mascotas, niños o espectadores mientras bailas.
@@ -1581,7 +1567,6 @@ HelpTextTextEntry=Type a value using the keyboard. Press Enter to finish.
HelpTextMapControllers=Use arrow keys to move, ENTER to assign, SPACE to clear::Press ESCAPE when done
HelpTextOnline=smonline.us to connect to official Stepmania Online Server::Check out Stepmaniaonline.com for more information
HelpTextNetSelectMusic=Ctrl + Enter to enter room/select song::&UP; for Player Options
-HelpTextBookkeeping=Press &MENULEFT;&MENURIGHT; to cycle data. Press ESCAPE when done.
[ScreenSelectGame]
HeaderText=Seleccionar Juego
@@ -1621,7 +1606,6 @@ HeaderSubText=Let's get started. I know you can!
%d edits cleared, %d errors.=%d edits cleared, %d errors.
%d failed=%d failed
%d ignored=%d ignored
-Bookkeeping data cleared.=Bookkeeping data cleared.
Copied from P%d card:=Copied from P%d card:
Copied to P%d card:=Copied to P%d card:
Edits not cleared - No memory cards ready.=Edits not cleared - No memory cards ready.
diff --git a/Themes/_fallback/Languages/ja.ini b/Themes/_fallback/Languages/ja.ini
index 3b93495ed3..17c2b91874 100644
--- a/Themes/_fallback/Languages/ja.ini
+++ b/Themes/_fallback/Languages/ja.ini
@@ -14,7 +14,6 @@ StepMania=StepMania
[LoadingWindow]
Couldn't open any loading windows.=読み込みウインドウが開けませんでした。
Starting sound subsystem...=音声システム開始
-Initializing bookkeeper...=クレジット記録初期化中
Starting lights subsystem...=サイドライト初期化中
Loading game type...=ゲーム読み込み中
Building song cache index...=譜面データベース生成中
@@ -334,12 +333,10 @@ BGBrightness=背景の明度を調整します。
Background=プレイ中の背景を設定します。「Static」で背景を固定します。\n「Random Background」はRandomMoviesフォルダの背景を再生します。
BarDrain=ライフバーの減り方を設定します。
BatLives=ライフバッテリーの個数を設定します。
-Bookkeeping=クレジットの投入履歴を閲覧できます。
Calibrate Machine Sync=グローバルオフセットを設定します。
CelShadeModels=3Dキャラクターをセルシェードで表示します。
Center Image=モニタと画像の位置を調整します。
Characters=キャラクターの使用設定をします。
-Clear Bookkeeping Data=クレジットデータを削除します。
Clear Machine Edits=Songs以外のローカルに保存されているエディットデータを削除します。
Clear USB edits=メモリーカードに保存されているエディットデータを削除します。
Clear Machine Stats=スコアデータを削除します。
@@ -821,7 +818,6 @@ BarDrain=バーの減り方
BatLives=バッテリーの個数
Base Difficulty=基本難易度
Beat 0 Offset=0小節のオフセット
-Bookkeeping=クレジット履歴
Calibrate Machine Sync=音の同期
CPUSkill=CPUのうまさ
CelShadeModels=セルシェード\nモデル
@@ -831,7 +827,6 @@ Characters=キャラクター
Chart Name=譜面の名前
Chart Style=譜面の推奨プレイスタイル
Choose=選択
-Clear Bookkeeping Data=クレジット\n履歴の消去
Clear Machine Edits=筐体エディットの消去
Clear Machine Stats=筐体スコアの消去
Clear USB edits=メモリーカード\nエディットの消去
@@ -1227,15 +1222,6 @@ HeaderSubText=画像と音声に関するオプションです。
HeaderText=ゲームオプション
HeaderSubText=プレイ中のスコア形式など、ゲーム難易度に関わる設定です。
-[ScreenBookkeeping]
-All-time Coin Total:=今まで投入されたコインの枚数:
-Total Song Plays: %d=プレイされた曲: %d
-Coin Data by Day of Week, All-Time=週間のコイン枚数
-Coin Data by Hour of Day, All-Time=時間のコイン枚数
-Coin Data of Last %d Days=%d日前からのコイン枚数
-Coin Data of Last %d Weeks=%d週前からのコイン枚数
-HeaderText=コイン枚数を確認できます。
-
[ScreenCaution]
Caution=CAUTION!
CautionText=プレイする周りには物を置かないようにしてください。また、近隣の迷惑にならないようにしてください。
@@ -1590,7 +1576,6 @@ HelpTextTextEntry=キーボードのタイプ(例:106、109)を入力します
HelpTextMapControllers=矢印キーを設定します。ENTERキーで設定、SPACEキーで削除します。Escキーで終了します。
HelpTextOnline=日本サーバはsmojp.ath.cxです。一度接続そのもののテストを行うことを推奨します。\n詳しくはstepmaniaonline.com(英語)を参照してください。
HelpTextNetSelectMusic=Ctrl+Enter 決定&UP; プレイヤーオプション
-HelpTextBookkeeping=&MENULEFT;&MENURIGHT; 周回データ Escキーで戻ります。
[ScreenSelectGame]
HeaderText=シミュレートするゲームの選択
@@ -1630,7 +1615,6 @@ HeaderSubText=モードを選択してください。
%d edits cleared, %d errors.=%dシーケンス削除、%dエラー
%d failed=%d失敗
%d ignored=%d無視
-Bookkeeping data cleared.=クレジット履歴を削除しました。
Copied from P%d card:=P%dのメモリーカードからコピーしました。
Copied to P%d card:=P%dのメモリーカードへコピーしました。
Edits not cleared - No memory cards ready.=メモリーカードがありません。削除は失敗しました。
diff --git a/Themes/_fallback/Languages/nl.ini b/Themes/_fallback/Languages/nl.ini
index 09b10a0bc3..4c6efaf854 100644
--- a/Themes/_fallback/Languages/nl.ini
+++ b/Themes/_fallback/Languages/nl.ini
@@ -5,7 +5,6 @@ StepMania=StepMania
[LoadingWindow]
Couldn't open any loading windows.=Kon geen laad scherm openen.
Starting sound subsystem...=Start geluid subsysteem...
-Initializing bookkeeper...=Initialiseren van de boekhouder...
Starting lights subsystem...=Start licht subsysteem...
Loading game type...=Laad spel type...
Building song cache index...=Bouw nummer cache index...
@@ -331,12 +330,10 @@ BGBrightness=Beheerst hoe fel de achtergrond er uit ziet. Zet dit lager als je d
Background=Verander de opties voor welke achtergrond tijdens het spelen zichtbaar is.
BarDrain=BalkDrain
BatLives=BatLevens
-Bookkeeping=Bekijk de ingeworpen munt statistieken.
Calibrate Machine Sync=Stel de geluid synchronisatie af.
CelShadeModels=Kies of de dansende karakters getekend worden met cel shading.
Center Image=Centreer het beeld op je monitor.
Characters=Karakters
-Clear Bookkeeping Data=Verwijder alle munt invoer data.
Clear Machine Edits=Sla alle stap wijzigingen op voor dit apparaat.
Clear USB edits=Verwijder alle USB wijzigingen.
Clear Machine Stats=Verwijder alle ranglijsten van deze machine.
@@ -820,7 +817,6 @@ BarDrain=Balk Leeglopen
BatLives=Bat Levens
Base Difficulty=Basis Niveau
Beat 0 Offset=Ritme 0 Offset
-Bookkeeping=Boekhouding
Calibrate Machine Sync=Kalibreer Geluid Synchronisatie
CPUSkill=CPU Bekwaamheid
CelShadeModels=Cel-shaded Modelen
@@ -830,7 +826,6 @@ Characters=Karakters
Chart Name=Stappen Kaart Naam
Chart Style=Stappen Kaart Stijl
Choose=Kies
-Clear Bookkeeping Data=Wis Boekhoud Data
Clear Machine Edits=Wis Machine Wijzigingen
Clear Machine Stats=Wis Machine Scores
Clear USB edits=Wis USB Wijzigingen
@@ -1222,15 +1217,6 @@ HeaderSubText=Haal de beste prestatie
HeaderText=Geavanceerde Opties
HeaderSubText=Deze settings zijn voor geavanceerde gebruikers
-[ScreenBookkeeping]
-All-time Coin Total:=Totaal Van Alle Munten:
-Total Song Plays: %d=Totaal Nummers Ooit Gespeeld: %d
-Coin Data by Day of Week, All-Time=Munt Data Per Dag Van De Week
-Coin Data by Hour of Day, All-Time=Munt Data Per Uur Van De Week
-Coin Data of Last %d Days=Munt Data Van De Laatste %d Dagen
-Coin Data of Last %d Weeks=Munt Data Van De Laatste %d Weken
-HeaderText=Boekhouding
-
[ScreenCaution]
Caution=KIJK UIT!
CautionText=Zet het dansplatform op een veilige afstand van je scherm en meubels.\n\nWees voorzichtig dat je geen dieren, kinderen of omstanders bezeert.
@@ -1583,7 +1569,6 @@ HelpTextTextEntry=Type een waarden met het toetsenbord. Druk op Enter als je kl
HelpTextMapControllers=Gebruik de pijlen om te bewegen, ENTER om toe te wijzen, SPATIE om leeg te maken::Druk ESCAPE als je klaar bent
HelpTextOnline=smonline.us om te verbinden met de officiële StepMania Online Server::Bekijk Stepmaniaonline.com voor meer informatie.
HelpTextNetSelectMusic=Ctrl + Enter ga een kamer in/selecteer nummer:: &UP; voor Speler Opties
-HelpTextBookkeeping=Druk &MENULEFT;&MENURIGHT; om data te doorlopen. Druk op ESCAPE als je klaar bent.
[ScreenSelectGame]
HeaderText=Selecteer Spel
@@ -1623,7 +1608,6 @@ HeaderSubText=Laten we beginnen. Ik weet dat je het kan!
%d edits cleared, %d errors.=%d bewerkingen geklaard, %d problemen.
%d failed=%d gefaald
%d ignored=%d genegeerd
-Bookkeeping data cleared.=Boekhouding data opgeschoond
Copied from P%d card:=Gekopieerd van P%d kaart:
Copied to P%d card:=Gekopieerd naar P%d kaart:
Edits not cleared - No memory cards ready.=Bewerkingen niet geklaard - Geen geheugenkaart klaar.
diff --git a/Themes/_fallback/Languages/pl.ini b/Themes/_fallback/Languages/pl.ini
index 6947726a43..d8c5b1cf1d 100755
--- a/Themes/_fallback/Languages/pl.ini
+++ b/Themes/_fallback/Languages/pl.ini
@@ -5,7 +5,6 @@ StepMania=StepMania PL
[LoadingWindow]
Couldn't open any loading windows.=Nie udało się otowrzyć żadnego okna ładowania.
Starting sound subsystem...=Uruchamianie podsystemu dźwięku...
-Initializing bookkeeper...=Inicjalizacja modułu statystyk...
Starting lights subsystem...=Uruchamianie podsystemu świateł...
Loading game type...=Ładowanie modelu gry...
Building song cache index...=Tworzenie indeksu bufora piosenek...
@@ -328,12 +327,10 @@ BGBrightness=Ustala poziom jasność filmów odtwarzanych w tle piosenki. Zmniej
Background=Zmienia opcje kontrolujące tła odtwarzanych w trakcie gry.
BarDrain=Zużycie Energii
BatLives=Ilość pasków baterii
-Bookkeeping=Statystyka rzuconych żetonów/monet/kredytów.
Calibrate Machine Sync=Kalibracja synchronizacji dźwięku.
CelShadeModels=Decyduje czy Postacie Tańczące w tle są generowane z użyciem algorytmu Cel Shading.
Center Image=Centrowanie obrazu monitora.
Characters=Tańczące Postacie
-Clear Bookkeeping Data=Zerowanie statystyk wrzuconych żetonów/monet/kredytów.
Clear Machine Edits=Usunięcie wszystkich edycji kroków wgranych na maszynę.
Clear USB edits=Zerowanie plików programu na pamięci USB
Clear Machine Stats=Usunięcie wszystkich statystyk zapisanych na maszynie.
@@ -822,7 +819,6 @@ BarDrain=Zużycie Energii
BatLives=Ilość pasków Baterii
Base Difficulty=Podstawowy Poziom
Beat 0 Offset=Beat 0 Offset
-Bookkeeping=Statystyka
Calibrate Machine Sync=Kalibracja Synchronizacji Dźwięku
CPUSkill=Poziom CPU
CelShadeModels=Cel-shadedowane Modele
@@ -832,7 +828,6 @@ Characters=Tancerze
Chart Name=Nazwa Chart`a
Chart Style=Styl Chart`a
Choose=Wybierz
-Clear Bookkeeping Data=Czyść dane wyrzutnika monet
Clear Machine Edits=Czyść Zmodyfikowane Układy
Clear Machine Stats=Czyść dane statystyczne
Clear USB edits=Czyść Zmodyfikowane Układy na USB
@@ -1226,15 +1221,6 @@ HeaderSubText=Ustaw najlepszą wydajność
HeaderText=Opcje Zaawansowane
HeaderSubText=Ustawienia przeznaczone dla zaawansowanych użytkowników
-[ScreenBookkeeping]
-All-time Coin Total:=Suma Wszystkich Monet:
-Total Song Plays: %d=Liczba Odegranych piosenek: %d
-Coin Data by Day of Week, All-Time=Wszystkie Monety z podz. na dni tygodnia
-Coin Data by Hour of Day, All-Time=Wszystkie Monety z podz. na godziny
-Coin Data of Last %d Days=Monety z Ostatnich %d Dni
-Coin Data of Last %d Weeks=Monety z Ostatnich %d Tygodni
-HeaderText=Statystyki
-
[ScreenCaution]
Caution=UWAGA!
CautionText=Zadbaj by mata taneczna znajdowała się w bezpiecznej odległości od monitora i mebli.\n\nZwraóć uwagę by podczas tańca nie skrzywdzić zwierząt, dzieci i obserwatorów
@@ -1595,7 +1581,6 @@ HelpTextTextEntry=Wpisz wartość przy użyciu klawiatury. Naciśnij Enter by za
HelpTextMapControllers=Użyj klawiszy strzałek do nawigacji, ENTER by przydzielić, SPACJĘ by wyczyścić pole::Naciśnij ESCAPE by zakończyć.
HelpTextOnline=setepmaniaonline.eu by połączyć sięz oficjalnym Europejskim Serwerem Stepmania Online.:: Sprawdź www.stepmaniaonline.eu w celu rejestracji konta.
HelpTextNetSelectMusic=Ctrl + Enter by wybrać pokój/piosenkę::&UP; Opcje Gracza
-HelpTextBookkeeping=Naciśnij &MENULEFT;&MENURIGHT; by przeglądać dane. Naciśnij ESCAPE by zakończyć.
[ScreenSelectGame]
HeaderText=Wybierz Grę
@@ -1636,7 +1621,6 @@ HeaderSubText=Zaczynajmy. Na pewno dasz radę.
%d edits cleared, %d errors.=%d edycji wyczyszczono, %d błędów.
%d failed=%d niewczytano
%d ignored=%d zignowowano
-Bookkeeping data cleared.=Statystyki wyczyszczone.
Copied from P%d card:=Skopiowane z karty P%d:
Copied to P%d card:=Skopiowane na kartę P%d:
Edits not cleared - No memory cards ready.=Edycje nieusunięte - Brak karty.
diff --git a/Themes/_fallback/base._ini b/Themes/_fallback/base._ini
index 07f875edf4..07f7273042 100644
--- a/Themes/_fallback/base._ini
+++ b/Themes/_fallback/base._ini
@@ -2217,27 +2217,6 @@ Fallback="ScreenOptionsServiceChild"
NextScreen=NextNetworkScreen()
PrevScreen=NextNetworkScreen()
-[ScreenBookkeeping]
-Class="ScreenBookkeeping"
-Fallback="ScreenOptionsServiceChild"
-NextScreen="ScreenOptionsService"
-PrevScreen="ScreenOptionsService"
-HelpText=ScreenString("HelpTextBookkeeping")
-ShowSongPlays=true
-ShowLastDays=true
-ShowLastWeeks=true
-ShowDayOfWeek=true
-ShowHourOfDay=true
-AllTimeX=SCREEN_CENTER_X
-AllTimeY=110
-AllTimeOnCommand=zoom,0.7;diffuseshift;effectcolor1,0.5,0.5,0.5,1
-TitleX=SCREEN_CENTER_X
-TitleY=140
-TitleOnCommand=zoom,0.8
-DataX=0
-DataY=SCREEN_CENTER_Y+16
-DataOnCommand=
-
[ScreenPackages]
Class="ScreenPackages"
PackagesBGY=SCREEN_CENTER_Y
diff --git a/Themes/_portKit-sm4/metrics.ini b/Themes/_portKit-sm4/metrics.ini
index 9bd0f54a35..9faae82c0d 100644
--- a/Themes/_portKit-sm4/metrics.ini
+++ b/Themes/_portKit-sm4/metrics.ini
@@ -2250,27 +2250,6 @@ Fallback="ScreenOptionsServiceChild"
NextScreen=NextNetworkScreen()
PrevScreen=NextNetworkScreen()
-[ScreenBookkeeping]
-Class="ScreenBookkeeping"
-Fallback="ScreenOptionsServiceChild"
-NextScreen="ScreenOptionsService"
-PrevScreen="ScreenOptionsService"
-HelpText=ScreenString("HelpTextBookkeeping")
-ShowSongPlays=true
-ShowLastDays=true
-ShowLastWeeks=true
-ShowDayOfWeek=true
-ShowHourOfDay=true
-AllTimeX=SCREEN_CENTER_X
-AllTimeY=110
-AllTimeOnCommand=zoom,0.7;diffuseshift;effectcolor1,color("0.5,0.5,0.5,1")
-TitleX=SCREEN_CENTER_X
-TitleY=140
-TitleOnCommand=zoom,0.8
-DataX=0
-DataY=SCREEN_CENTER_Y+16
-DataOnCommand=
-
[ScreenPackages]
Class="ScreenPackages"
PackagesBGY=SCREEN_CENTER_Y
diff --git a/Xcode/stepmania_xcode4.3.xcodeproj/project.pbxproj b/Xcode/stepmania_xcode4.3.xcodeproj/project.pbxproj
index 7fa3ac33e4..cfa3e28389 100644
--- a/Xcode/stepmania_xcode4.3.xcodeproj/project.pbxproj
+++ b/Xcode/stepmania_xcode4.3.xcodeproj/project.pbxproj
@@ -401,9 +401,7 @@
AA29CE310558741A00961A51 /* PercentageDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAD620A5052EC78B00D02EE9 /* PercentageDisplay.cpp */; };
AA29CE320558741A00961A51 /* ScoreDisplayPercentage.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AA6DAF0805300B3D00D02EE9 /* ScoreDisplayPercentage.cpp */; };
AA29CE340558741A00961A51 /* ScreenTestInput.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAC622FA05389A0500D02EE9 /* ScreenTestInput.cpp */; };
- AA29CE350558741A00961A51 /* ScreenBookkeeping.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AADBE360053D5F8A00D02EE9 /* ScreenBookkeeping.cpp */; };
AA29CE360558741A00961A51 /* ScreenNameEntryTraditional.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AADBE362053D5F8A00D02EE9 /* ScreenNameEntryTraditional.cpp */; };
- AA29CE370558741A00961A51 /* Bookkeeper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AADBE368053DA38C00D02EE9 /* Bookkeeper.cpp */; };
AA29CE380558741A00961A51 /* GraphDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF551D0549F39700D02EE9 /* GraphDisplay.cpp */; };
AA29CE390558741A00961A51 /* ComboGraph.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF55210549F43A00D02EE9 /* ComboGraph.cpp */; };
AA29CE3A0558741A00961A51 /* Attack.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF5541054E736D00D02EE9 /* Attack.cpp */; };
@@ -618,9 +616,7 @@
AA40D28E09A08D650068C0D5 /* PercentageDisplay.h in Headers */ = {isa = PBXBuildFile; fileRef = AAD620A6052EC78B00D02EE9 /* PercentageDisplay.h */; };
AA40D28F09A08D650068C0D5 /* ScoreDisplayPercentage.h in Headers */ = {isa = PBXBuildFile; fileRef = AA6DAF0905300B3D00D02EE9 /* ScoreDisplayPercentage.h */; };
AA40D29109A08D650068C0D5 /* ScreenTestInput.h in Headers */ = {isa = PBXBuildFile; fileRef = AAC622FB05389A0500D02EE9 /* ScreenTestInput.h */; };
- AA40D29209A08D650068C0D5 /* ScreenBookkeeping.h in Headers */ = {isa = PBXBuildFile; fileRef = AADBE361053D5F8A00D02EE9 /* ScreenBookkeeping.h */; };
AA40D29309A08D650068C0D5 /* ScreenNameEntryTraditional.h in Headers */ = {isa = PBXBuildFile; fileRef = AADBE363053D5F8A00D02EE9 /* ScreenNameEntryTraditional.h */; };
- AA40D29409A08D650068C0D5 /* Bookkeeper.h in Headers */ = {isa = PBXBuildFile; fileRef = AADBE369053DA38C00D02EE9 /* Bookkeeper.h */; };
AA40D29509A08D650068C0D5 /* GraphDisplay.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFF551E0549F39700D02EE9 /* GraphDisplay.h */; };
AA40D29609A08D650068C0D5 /* ComboGraph.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFF55220549F43A00D02EE9 /* ComboGraph.h */; };
AA40D29709A08D650068C0D5 /* Attack.h in Headers */ = {isa = PBXBuildFile; fileRef = AAFF5542054E736D00D02EE9 /* Attack.h */; };
@@ -936,9 +932,7 @@
AA40D44409A08D650068C0D5 /* PercentageDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAD620A5052EC78B00D02EE9 /* PercentageDisplay.cpp */; };
AA40D44509A08D650068C0D5 /* ScoreDisplayPercentage.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AA6DAF0805300B3D00D02EE9 /* ScoreDisplayPercentage.cpp */; };
AA40D44709A08D650068C0D5 /* ScreenTestInput.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAC622FA05389A0500D02EE9 /* ScreenTestInput.cpp */; };
- AA40D44809A08D650068C0D5 /* ScreenBookkeeping.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AADBE360053D5F8A00D02EE9 /* ScreenBookkeeping.cpp */; };
AA40D44909A08D650068C0D5 /* ScreenNameEntryTraditional.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AADBE362053D5F8A00D02EE9 /* ScreenNameEntryTraditional.cpp */; };
- AA40D44A09A08D650068C0D5 /* Bookkeeper.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AADBE368053DA38C00D02EE9 /* Bookkeeper.cpp */; };
AA40D44B09A08D650068C0D5 /* GraphDisplay.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF551D0549F39700D02EE9 /* GraphDisplay.cpp */; };
AA40D44C09A08D650068C0D5 /* ComboGraph.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF55210549F43A00D02EE9 /* ComboGraph.cpp */; };
AA40D44D09A08D650068C0D5 /* Attack.cpp in Sources */ = {isa = PBXBuildFile; fileRef = AAFF5541054E736D00D02EE9 /* Attack.cpp */; };
@@ -3063,12 +3057,8 @@
AADB4E8C04D50FB900D02EE9 /* SignalHandler.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; path = SignalHandler.h; sourceTree = ""; };
AADB4E8F04D5263200D02EE9 /* arch_setup.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; path = arch_setup.h; sourceTree = ""; };
AADB4F5904D9220700D02EE9 /* Crash.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; path = Crash.h; sourceTree = ""; };
- AADBE360053D5F8A00D02EE9 /* ScreenBookkeeping.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = ScreenBookkeeping.cpp; path = ../src/ScreenBookkeeping.cpp; sourceTree = ""; };
- AADBE361053D5F8A00D02EE9 /* ScreenBookkeeping.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = ScreenBookkeeping.h; path = ../src/ScreenBookkeeping.h; sourceTree = ""; };
AADBE362053D5F8A00D02EE9 /* ScreenNameEntryTraditional.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = ScreenNameEntryTraditional.cpp; path = ../src/ScreenNameEntryTraditional.cpp; sourceTree = ""; };
AADBE363053D5F8A00D02EE9 /* ScreenNameEntryTraditional.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = ScreenNameEntryTraditional.h; path = ../src/ScreenNameEntryTraditional.h; sourceTree = ""; };
- AADBE368053DA38C00D02EE9 /* Bookkeeper.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = Bookkeeper.cpp; path = ../src/Bookkeeper.cpp; sourceTree = ""; };
- AADBE369053DA38C00D02EE9 /* Bookkeeper.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = Bookkeeper.h; path = ../src/Bookkeeper.h; sourceTree = ""; };
AADD1CC2095C233E0088C9DF /* LocalizedString.cpp */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.cpp; name = LocalizedString.cpp; path = ../src/LocalizedString.cpp; sourceTree = ""; };
AADD1CC3095C233F0088C9DF /* LocalizedString.h */ = {isa = PBXFileReference; explicitFileType = sourcecode.cpp.h; name = LocalizedString.h; path = ../src/LocalizedString.h; sourceTree = ""; };
AAE2D6D30A67481E00071546 /* ScoreKeeper.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = ScoreKeeper.cpp; path = ../src/ScoreKeeper.cpp; sourceTree = ""; };
@@ -3641,8 +3631,6 @@
AA6E000B047711F3005F316C /* Screen.h */,
AA6E0010047711F3005F316C /* ScreenAttract.cpp */,
AA6E0011047711F3005F316C /* ScreenAttract.h */,
- AADBE360053D5F8A00D02EE9 /* ScreenBookkeeping.cpp */,
- AADBE361053D5F8A00D02EE9 /* ScreenBookkeeping.h */,
AA2CA89D0BB745BD002441E9 /* ScreenContinue.cpp */,
AA2CA89E0BB745BD002441E9 /* ScreenContinue.h */,
AA07A5550843E72B00E33D21 /* ScreenDebugOverlay.cpp */,
@@ -3800,8 +3788,6 @@
children = (
AA6E00FF0477128A005F316C /* AnnouncerManager.cpp */,
AA6E01000477128A005F316C /* AnnouncerManager.h */,
- AADBE368053DA38C00D02EE9 /* Bookkeeper.cpp */,
- AADBE369053DA38C00D02EE9 /* Bookkeeper.h */,
AA77E74508B64B1400FA24CA /* CharacterManager.cpp */,
AA77E74608B64B1400FA24CA /* CharacterManager.h */,
AAC0BFDF0E2951EC00F56EEB /* CryptHelpers.cpp */,
@@ -5642,9 +5628,7 @@
AA40D28E09A08D650068C0D5 /* PercentageDisplay.h in Headers */,
AA40D28F09A08D650068C0D5 /* ScoreDisplayPercentage.h in Headers */,
AA40D29109A08D650068C0D5 /* ScreenTestInput.h in Headers */,
- AA40D29209A08D650068C0D5 /* ScreenBookkeeping.h in Headers */,
AA40D29309A08D650068C0D5 /* ScreenNameEntryTraditional.h in Headers */,
- AA40D29409A08D650068C0D5 /* Bookkeeper.h in Headers */,
AA40D29509A08D650068C0D5 /* GraphDisplay.h in Headers */,
AA40D29609A08D650068C0D5 /* ComboGraph.h in Headers */,
AA40D29709A08D650068C0D5 /* Attack.h in Headers */,
@@ -6630,9 +6614,7 @@
AA29CE310558741A00961A51 /* PercentageDisplay.cpp in Sources */,
AA29CE320558741A00961A51 /* ScoreDisplayPercentage.cpp in Sources */,
AA29CE340558741A00961A51 /* ScreenTestInput.cpp in Sources */,
- AA29CE350558741A00961A51 /* ScreenBookkeeping.cpp in Sources */,
AA29CE360558741A00961A51 /* ScreenNameEntryTraditional.cpp in Sources */,
- AA29CE370558741A00961A51 /* Bookkeeper.cpp in Sources */,
AA29CE380558741A00961A51 /* GraphDisplay.cpp in Sources */,
AA29CE390558741A00961A51 /* ComboGraph.cpp in Sources */,
AA29CE3A0558741A00961A51 /* Attack.cpp in Sources */,
@@ -7033,9 +7015,7 @@
AA40D44409A08D650068C0D5 /* PercentageDisplay.cpp in Sources */,
AA40D44509A08D650068C0D5 /* ScoreDisplayPercentage.cpp in Sources */,
AA40D44709A08D650068C0D5 /* ScreenTestInput.cpp in Sources */,
- AA40D44809A08D650068C0D5 /* ScreenBookkeeping.cpp in Sources */,
AA40D44909A08D650068C0D5 /* ScreenNameEntryTraditional.cpp in Sources */,
- AA40D44A09A08D650068C0D5 /* Bookkeeper.cpp in Sources */,
AA40D44B09A08D650068C0D5 /* GraphDisplay.cpp in Sources */,
AA40D44C09A08D650068C0D5 /* ComboGraph.cpp in Sources */,
AA40D44D09A08D650068C0D5 /* Attack.cpp in Sources */,
diff --git a/src/Bookkeeper.cpp b/src/Bookkeeper.cpp
deleted file mode 100644
index e1137f52f5..0000000000
--- a/src/Bookkeeper.cpp
+++ /dev/null
@@ -1,261 +0,0 @@
-#include "global.h"
-#include "Bookkeeper.h"
-#include "RageUtil.h"
-#include "RageLog.h"
-#include "IniFile.h"
-#include "GameConstantsAndTypes.h"
-#include "SongManager.h"
-#include "RageFile.h"
-#include "XmlFile.h"
-#include "XmlFileUtil.h"
-#include
-
-Bookkeeper* BOOKKEEPER = NULL; // global and accessable from anywhere in our program
-
-static const RString COINS_DAT = "Save/Coins.xml";
-
-Bookkeeper::Bookkeeper()
-{
- ClearAll();
- ReadFromDisk();
-}
-
-Bookkeeper::~Bookkeeper()
-{
- WriteToDisk();
-}
-
-#define WARN_AND_RETURN { LOG->Warn("Error parsing at %s:%d",__FILE__,__LINE__); return; }
-
-void Bookkeeper::ClearAll()
-{
- m_mapCoinsForHour.clear();
-}
-
-bool Bookkeeper::Date::operator<( const Date &rhs ) const
-{
- if( m_iYear != rhs.m_iYear )
- return m_iYear < rhs.m_iYear;
- if( m_iDayOfYear != rhs.m_iDayOfYear )
- return m_iDayOfYear < rhs.m_iDayOfYear;
- return m_iHour < rhs.m_iHour;
-}
-
-void Bookkeeper::Date::Set( time_t t )
-{
- tm ltime;
- localtime_r( &t, <ime );
-
- Set( ltime );
-}
-
-void Bookkeeper::Date::Set( tm pTime )
-{
- m_iHour = pTime.tm_hour;
- m_iDayOfYear = pTime.tm_yday;
- m_iYear = pTime.tm_year + 1900;
-}
-
-void Bookkeeper::LoadFromNode( const XNode *pNode )
-{
- if( pNode->GetName() != "Bookkeeping" )
- {
- LOG->Warn( "Error loading bookkeeping: unexpected \"%s\"", pNode->GetName().c_str() );
- return;
- }
-
- const XNode *pData = pNode->GetChild( "Data" );
- if( pData == NULL )
- {
- LOG->Warn( "Error loading bookkeeping: Data node missing" );
- return;
- }
-
- FOREACH_CONST_Child( pData, day )
- {
- Date d;
- if( !day->GetAttrValue( "Hour", d.m_iHour ) ||
- !day->GetAttrValue( "Day", d.m_iDayOfYear ) ||
- !day->GetAttrValue( "Year", d.m_iYear ) )
- {
- LOG->Warn( "Incomplete date field" );
- continue;
- }
-
- int iCoins;
- day->GetTextValue( iCoins );
-
- m_mapCoinsForHour[d] = iCoins;
- }
-}
-
-XNode* Bookkeeper::CreateNode() const
-{
- XNode *xml = new XNode( "Bookkeeping" );
-
- {
- XNode* pData = xml->AppendChild("Data");
-
- for( map::const_iterator it = m_mapCoinsForHour.begin(); it != m_mapCoinsForHour.end(); ++it )
- {
- int iCoins = it->second;
- XNode *pDay = pData->AppendChild( "Coins", iCoins );
-
- const Date &d = it->first;
- pDay->AppendAttr( "Hour", d.m_iHour );
- pDay->AppendAttr( "Day", d.m_iDayOfYear );
- pDay->AppendAttr( "Year", d.m_iYear );
- }
- }
-
- return xml;
-}
-
-void Bookkeeper::ReadFromDisk()
-{
- if( !IsAFile(COINS_DAT) )
- return;
-
- XNode xml;
- if( !XmlFileUtil::LoadFromFileShowErrors(xml, COINS_DAT) )
- return;
-
- LoadFromNode( &xml );
-}
-
-void Bookkeeper::WriteToDisk()
-{
- // Write data. Use SLOW_FLUSH, to help ensure that we don't lose coin data.
- RageFile f;
- if( !f.Open(COINS_DAT, RageFile::WRITE|RageFile::SLOW_FLUSH) )
- {
- LOG->Warn( "Couldn't open file \"%s\" for writing: %s", COINS_DAT.c_str(), f.GetError().c_str() );
- return;
- }
-
- auto_ptr xml( CreateNode() );
- XmlFileUtil::SaveToFile( xml.get(), f );
-}
-
-void Bookkeeper::CoinInserted()
-{
- Date d;
- d.Set( time(NULL) );
-
- ++m_mapCoinsForHour[d];
-}
-
-// Return the number of coins between [beginning,ending).
-int Bookkeeper::GetNumCoinsInRange( map::const_iterator begin, map::const_iterator end ) const
-{
- int iCoins = 0;
-
- while( begin != end )
- {
- iCoins += begin->second;
- ++begin;
- }
-
- return iCoins;
-}
-
-int Bookkeeper::GetNumCoins( Date beginning, Date ending ) const
-{
- return GetNumCoinsInRange( m_mapCoinsForHour.lower_bound( beginning ),
- m_mapCoinsForHour.lower_bound( ending ) );
-}
-
-int Bookkeeper::GetCoinsTotal() const
-{
- return GetNumCoinsInRange( m_mapCoinsForHour.begin(), m_mapCoinsForHour.end() );
-}
-
-void Bookkeeper::GetCoinsLastDays( int coins[NUM_LAST_DAYS] ) const
-{
- time_t lOldTime = time(NULL);
- tm time;
- localtime_r( &lOldTime, &time );
-
- time.tm_hour = 0;
-
- for( int i=0; i::const_iterator it = m_mapCoinsForHour.begin(); it != m_mapCoinsForHour.end(); ++it )
- {
- const Date &d = it->first;
- int iDayOfWeek = GetDayInYearAndYear( d.m_iDayOfYear, d.m_iYear ).tm_wday;
- coins[iDayOfWeek] += it->second;
- }
-}
-
-void Bookkeeper::GetCoinsByHour( int coins[HOURS_IN_DAY] ) const
-{
- memset( coins, 0, sizeof(int) * HOURS_IN_DAY );
- for( map::const_iterator it = m_mapCoinsForHour.begin(); it != m_mapCoinsForHour.end(); ++it )
- {
- const Date &d = it->first;
-
- if( d.m_iHour >= HOURS_IN_DAY )
- {
- LOG->Warn( "Hour %i >= %i", d.m_iHour, HOURS_IN_DAY );
- continue;
- }
-
- coins[d.m_iHour] += it->second;
- }
-}
-
-/*
- * (c) 2003-2005 Chris Danford, Glenn Maynard
- * All rights reserved.
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, and/or sell copies of the Software, and to permit persons to
- * whom the Software is furnished to do so, provided that the above
- * copyright notice(s) and this permission notice appear in all copies of
- * the Software and that both the above copyright notice(s) and this
- * permission notice appear in supporting documentation.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
- * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
- * THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
- * INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
- * OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
- * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
- * OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- * PERFORMANCE OF THIS SOFTWARE.
- */
diff --git a/src/Bookkeeper.h b/src/Bookkeeper.h
deleted file mode 100644
index cddef0b9f6..0000000000
--- a/src/Bookkeeper.h
+++ /dev/null
@@ -1,93 +0,0 @@
-#ifndef Bookkeeper_H
-#define Bookkeeper_H
-
-#include "DateTime.h"
-#include