Round 2-2 of this.
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@@ -420,18 +420,6 @@ void LightsManager::Update( float fDeltaTime )
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}
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}
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// If not joined, has enough credits, and not too late to join, then
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// blink the menu buttons rapidly so they'll press Start
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{
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int iBeat = (int)(GAMESTATE->m_Position.m_fLightSongBeat*4);
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bool bBlinkOn = (iBeat%2)==0;
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FOREACH_PlayerNumber( pn )
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{
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if( !GAMESTATE->m_bSideIsJoined[pn] && GAMESTATE->PlayersCanJoin() && GAMESTATE->EnoughCreditsToJoin() )
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m_LightsState.m_bGameButtonLights[pn][GAME_BUTTON_START] = bBlinkOn;
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}
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}
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// apply new light values we set above
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FOREACH( LightsDriver*, m_vpDrivers, iter )
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(*iter)->Set( &m_LightsState );
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