TimingData functions take true to return useful numbers instead of stupid strings.

This commit is contained in:
Kyzentun
2015-01-09 16:03:59 -07:00
parent beb625e6aa
commit 0adc016681
@@ -30,13 +30,13 @@ local function CreateSegments(Player)
local firstBeatSecs = song:GetFirstSecond(); local firstBeatSecs = song:GetFirstSecond();
local lastBeatSecs = song:GetLastSecond(); local lastBeatSecs = song:GetLastSecond();
local bpms = timingData:GetBPMsAndTimes(); local bpms = timingData:GetBPMsAndTimes(true);
local stops = timingData:GetStops(); local stops = timingData:GetStops(true);
local delays = timingData:GetDelays(); local delays = timingData:GetDelays(true);
local warps = timingData:GetWarps(); local warps = timingData:GetWarps(true);
local fakes = timingData:GetFakes(); local fakes = timingData:GetFakes(true);
local scrolls = timingData:GetScrolls(); local scrolls = timingData:GetScrolls(true);
local speeds = timingData:GetSpeeds(); local speeds = timingData:GetSpeeds(true);
-- we don't want too many segments to be shown. -- we don't want too many segments to be shown.
local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds