From 0adc01668125f85cafe0ceeaac9253ecfc671f0b Mon Sep 17 00:00:00 2001 From: Kyzentun Date: Fri, 9 Jan 2015 16:03:59 -0700 Subject: [PATCH] TimingData functions take true to return useful numbers instead of stupid strings. --- .../ScreenGameplay decorations/default.lua | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua index e7b9331a3b..c021dca519 100644 --- a/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua +++ b/Themes/default/BGAnimations/ScreenGameplay decorations/default.lua @@ -30,13 +30,13 @@ local function CreateSegments(Player) local firstBeatSecs = song:GetFirstSecond(); local lastBeatSecs = song:GetLastSecond(); - local bpms = timingData:GetBPMsAndTimes(); - local stops = timingData:GetStops(); - local delays = timingData:GetDelays(); - local warps = timingData:GetWarps(); - local fakes = timingData:GetFakes(); - local scrolls = timingData:GetScrolls(); - local speeds = timingData:GetSpeeds(); + local bpms = timingData:GetBPMsAndTimes(true); + local stops = timingData:GetStops(true); + local delays = timingData:GetDelays(true); + local warps = timingData:GetWarps(true); + local fakes = timingData:GetFakes(true); + local scrolls = timingData:GetScrolls(true); + local speeds = timingData:GetSpeeds(true); -- we don't want too many segments to be shown. local sumSegments = #bpms + #stops + #delays + #warps + #fakes + #scrolls + #speeds