oops. fix HWG gamestate var
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@@ -1172,7 +1172,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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break;
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case SM_User+5:
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m_Background.FadeIn();
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GAMESTATE->m_bPastHereWeGo = true;
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break;
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case SM_User+6:
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break;
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@@ -1187,6 +1186,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
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/* We have 2.5 seconds until the notes start. */
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m_sprHereWeGo.StartFocusing();
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m_announcerHereWeGo.PlayRandom();
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GAMESTATE->m_bPastHereWeGo = true;
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/* This gives the HWG about a second of screen time. */
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this->SendScreenMessage( SM_StopHereWeGo, 1.5f );
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