oops. fix HWG gamestate var

This commit is contained in:
Glenn Maynard
2003-01-26 04:58:07 +00:00
parent bfecb3d0fe
commit 0a92a799cc
+1 -1
View File
@@ -1172,7 +1172,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
break;
case SM_User+5:
m_Background.FadeIn();
GAMESTATE->m_bPastHereWeGo = true;
break;
case SM_User+6:
break;
@@ -1187,6 +1186,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
/* We have 2.5 seconds until the notes start. */
m_sprHereWeGo.StartFocusing();
m_announcerHereWeGo.PlayRandom();
GAMESTATE->m_bPastHereWeGo = true;
/* This gives the HWG about a second of screen time. */
this->SendScreenMessage( SM_StopHereWeGo, 1.5f );