From 0a92a799cc7d594c1dd960bd6a9b3a3b0967d2c3 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 26 Jan 2003 04:58:07 +0000 Subject: [PATCH] oops. fix HWG gamestate var --- stepmania/src/ScreenGameplay.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index d2ac0d5164..1230bc75a5 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1172,7 +1172,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) break; case SM_User+5: m_Background.FadeIn(); - GAMESTATE->m_bPastHereWeGo = true; break; case SM_User+6: break; @@ -1187,6 +1186,7 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) /* We have 2.5 seconds until the notes start. */ m_sprHereWeGo.StartFocusing(); m_announcerHereWeGo.PlayRandom(); + GAMESTATE->m_bPastHereWeGo = true; /* This gives the HWG about a second of screen time. */ this->SendScreenMessage( SM_StopHereWeGo, 1.5f );