update
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@@ -39,9 +39,7 @@ LoadingWindow_SDL::LoadingWindow_SDL()
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/* Windows icons are 32x32 and SDL can't resize them for us, which
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* causes mask corruption. (Actually, the above icon *is* 32x32;
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* this is here just in case it changes.) */
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RageSurfaceUtils::ConvertSurface(srf, srf->w, srf->h,
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32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
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zoomSurface(srf, 32, 32);
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RageSurfaceUtils::Zoom( srf, 32, 32 );
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{
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SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );
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