This commit is contained in:
Glenn Maynard
2004-08-28 18:38:49 +00:00
parent 94fca63fa4
commit 0a880ddfab
@@ -39,9 +39,7 @@ LoadingWindow_SDL::LoadingWindow_SDL()
/* Windows icons are 32x32 and SDL can't resize them for us, which
* causes mask corruption. (Actually, the above icon *is* 32x32;
* this is here just in case it changes.) */
RageSurfaceUtils::ConvertSurface(srf, srf->w, srf->h,
32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF);
zoomSurface(srf, 32, 32);
RageSurfaceUtils::Zoom( srf, 32, 32 );
{
SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );