diff --git a/stepmania/src/arch/LoadingWindow/LoadingWindow_SDL.cpp b/stepmania/src/arch/LoadingWindow/LoadingWindow_SDL.cpp index 1f8a2b4519..0a57777b93 100644 --- a/stepmania/src/arch/LoadingWindow/LoadingWindow_SDL.cpp +++ b/stepmania/src/arch/LoadingWindow/LoadingWindow_SDL.cpp @@ -39,9 +39,7 @@ LoadingWindow_SDL::LoadingWindow_SDL() /* Windows icons are 32x32 and SDL can't resize them for us, which * causes mask corruption. (Actually, the above icon *is* 32x32; * this is here just in case it changes.) */ - RageSurfaceUtils::ConvertSurface(srf, srf->w, srf->h, - 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF); - zoomSurface(srf, 32, 32); + RageSurfaceUtils::Zoom( srf, 32, 32 ); { SDL_Surface *pSDLSurface = SDLSurfaceFromRageSurface( srf );