[ScreenRanking] Cleanup and un-hardcode shadowlength
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@@ -70,7 +70,7 @@ void ScreenRanking::Init()
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{
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m_textCategory.SetName( "Category" );
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m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") );
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m_textCategory.SetShadowLength( 0 );
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//m_textCategory.SetShadowLength( 0 );
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this->AddChild( &m_textCategory );
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LOAD_ALL_COMMANDS( m_textCategory );
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@@ -96,7 +96,7 @@ void ScreenRanking::Init()
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m_textCourseTitle.SetName( "CourseTitle" );
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m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") );
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m_textCourseTitle.SetShadowLength( 0 );
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//m_textCourseTitle.SetShadowLength( 0 );
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this->AddChild( &m_textCourseTitle );
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LOAD_ALL_COMMANDS( m_textCourseTitle );
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@@ -202,9 +202,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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// So, zero the next update so we don't skip.
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SCREENMAN->ZeroNextUpdate();
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//
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// init page
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//
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StepsType st = pts.aTypes.front().second;
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m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() );
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@@ -258,7 +256,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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}
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else
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{
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hs.SetName( NO_SCORE_NAME );
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hs.SetName( NO_SCORE_NAME );
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}
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m_textNames[l].SetText( hs.GetDisplayName() );
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@@ -298,7 +296,7 @@ float ScreenRanking::SetPage( const PageToShow &pts )
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}
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else
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{
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hs.SetName( NO_SCORE_NAME );
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hs.SetName( NO_SCORE_NAME );
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}
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m_textNames[l].SetText( hs.GetDisplayName() );
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