diff --git a/src/ScreenRanking.cpp b/src/ScreenRanking.cpp index 8070fbcdff..16833db8bc 100644 --- a/src/ScreenRanking.cpp +++ b/src/ScreenRanking.cpp @@ -70,7 +70,7 @@ void ScreenRanking::Init() { m_textCategory.SetName( "Category" ); m_textCategory.LoadFromFont( THEME->GetPathF(m_sName,"category") ); - m_textCategory.SetShadowLength( 0 ); + //m_textCategory.SetShadowLength( 0 ); this->AddChild( &m_textCategory ); LOAD_ALL_COMMANDS( m_textCategory ); @@ -96,7 +96,7 @@ void ScreenRanking::Init() m_textCourseTitle.SetName( "CourseTitle" ); m_textCourseTitle.LoadFromFont( THEME->GetPathF(m_sName,"course title") ); - m_textCourseTitle.SetShadowLength( 0 ); + //m_textCourseTitle.SetShadowLength( 0 ); this->AddChild( &m_textCourseTitle ); LOAD_ALL_COMMANDS( m_textCourseTitle ); @@ -202,9 +202,7 @@ float ScreenRanking::SetPage( const PageToShow &pts ) // So, zero the next update so we don't skip. SCREENMAN->ZeroNextUpdate(); - // // init page - // StepsType st = pts.aTypes.front().second; m_textStepsType.SetText( GAMEMAN->GetStepsTypeInfo(st).GetLocalizedString() ); @@ -258,7 +256,7 @@ float ScreenRanking::SetPage( const PageToShow &pts ) } else { - hs.SetName( NO_SCORE_NAME ); + hs.SetName( NO_SCORE_NAME ); } m_textNames[l].SetText( hs.GetDisplayName() ); @@ -298,7 +296,7 @@ float ScreenRanking::SetPage( const PageToShow &pts ) } else { - hs.SetName( NO_SCORE_NAME ); + hs.SetName( NO_SCORE_NAME ); } m_textNames[l].SetText( hs.GetDisplayName() );