add ActiveAttackList
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@@ -63,12 +63,14 @@ void HighScoreWheelItem::Load( int iRankIndex, const HighScore& hs )
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m_textRank.SetName( "Rank" );
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m_textRank.LoadFromFont( THEME->GetPathF(m_sName,"rank") );
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m_textRank.SetText( ssprintf("%d", iRankIndex+1) );
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m_textRank.SetShadowLength( 2 );
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this->AddChild( &m_textRank );
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SET_XY_AND_ON_COMMAND( m_textRank );
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m_textName.SetName( "Name" );
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m_textName.LoadFromFont( THEME->GetPathF(m_sName,"name") );
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m_textName.SetText( hs.GetDisplayName() );
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m_textName.SetShadowLength( 2 );
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this->AddChild( &m_textName );
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SET_XY_AND_ON_COMMAND( m_textName );
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@@ -78,6 +80,7 @@ void HighScoreWheelItem::Load( int iRankIndex, const HighScore& hs )
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m_textScore.SetText( ssprintf("%.2f%%", hs.fPercentDP*100) );
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else
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m_textScore.SetText( ssprintf("%i", hs.iScore) );
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m_textScore.SetShadowLength( 2 );
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this->AddChild( &m_textScore );
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SET_XY_AND_ON_COMMAND( m_textScore );
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}
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