GetNextScreen -> GetNextScreenName (makes return type more clear in Lua)
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@@ -27,7 +27,7 @@ void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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{
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RageTimer length;
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if( PREPARE_SCREEN )
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SCREENMAN->PrepareScreen( GetNextScreen() );
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SCREENMAN->PrepareScreen( GetNextScreenName() );
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float fScreenLoadSeconds = length.GetDeltaTime();
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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