GetNextScreen -> GetNextScreenName (makes return type more clear in Lua)

This commit is contained in:
Chris Danford
2007-08-25 03:13:16 +00:00
parent 06212434a5
commit 09e3f1872e
7 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
{
RageTimer length;
if( PREPARE_SCREEN )
SCREENMAN->PrepareScreen( GetNextScreen() );
SCREENMAN->PrepareScreen( GetNextScreenName() );
float fScreenLoadSeconds = length.GetDeltaTime();
/* The screen load took fScreenLoadSeconds. Move on to the next screen after