GetNextScreen -> GetNextScreenName (makes return type more clear in Lua)
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@@ -127,7 +127,7 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
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* only reload it if it changed. */
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RString sNewTheme = PREFSMAN->m_sTheme.Get();
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bool bForceThemeReload = !!(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) || !!(m_iChangeMask & OPT_APPLY_GRAPHICS);
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GameLoop::ChangeTheme( sNewTheme, this->GetNextScreen(), bForceThemeReload );
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GameLoop::ChangeTheme( sNewTheme, this->GetNextScreenName(), bForceThemeReload );
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StepMania::ApplyGraphicOptions();
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}
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