GetNextScreen -> GetNextScreenName (makes return type more clear in Lua)

This commit is contained in:
Chris Danford
2007-08-25 03:13:16 +00:00
parent 06212434a5
commit 09e3f1872e
7 changed files with 10 additions and 10 deletions
+1 -1
View File
@@ -127,7 +127,7 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
* only reload it if it changed. */
RString sNewTheme = PREFSMAN->m_sTheme.Get();
bool bForceThemeReload = !!(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) || !!(m_iChangeMask & OPT_APPLY_GRAPHICS);
GameLoop::ChangeTheme( sNewTheme, this->GetNextScreen(), bForceThemeReload );
GameLoop::ChangeTheme( sNewTheme, this->GetNextScreenName(), bForceThemeReload );
StepMania::ApplyGraphicOptions();
}