Abstract common functionality.
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@@ -68,6 +68,25 @@ RString BackgroundChange::GetTextDescription() const
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return s;
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}
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RString BackgroundChange::ToString() const
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{
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/* TODO: Technically we need to double-escape the filename
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* (because it might contain '=') and then unescape the value
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* returned by the MsdFile. */
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return ssprintf("%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
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this->m_fStartBeat,
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SmEscape(this->m_def.m_sFile1).c_str(),
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this->m_fRate,
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this->m_sTransition == SBT_CrossFade, // backward compat
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this->m_def.m_sEffect == SBE_StretchRewind, // backward compat
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this->m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
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this->m_def.m_sEffect.c_str(),
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this->m_def.m_sFile2.c_str(),
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this->m_sTransition.c_str(),
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SmEscape(RageColor::NormalizeColorString(this->m_def.m_sColor1)).c_str(),
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SmEscape(RageColor::NormalizeColorString(this->m_def.m_sColor2)).c_str());
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}
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const RString BACKGROUND_EFFECTS_DIR = "BackgroundEffects/";
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const RString BACKGROUND_TRANSITIONS_DIR = "BackgroundTransitions/";
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@@ -64,6 +64,11 @@ struct BackgroundChange
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RString m_sTransition;
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RString GetTextDescription() const;
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/**
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* @brief Get the string representation of the change.
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* @return the string representation. */
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RString ToString() const;
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};
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/** @brief Shared background-related routines. */
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namespace BackgroundUtil
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+2
-27
@@ -19,31 +19,6 @@
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ThemeMetric<bool> USE_CREDIT ( "NotesWriterSM", "DescriptionUsesCreditField" );
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/**
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* @brief Turn the BackgroundChange into a string.
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* @param bgc the BackgroundChange in question.
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* @return the converted string. */
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static RString BackgroundChangeToString( const BackgroundChange &bgc )
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{
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// TODO: Technically we need to double-escape the filename (because it might
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// contain '=') and then unescape the value returned by the MsdFile.
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RString s = ssprintf(
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"%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
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bgc.m_fStartBeat,
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SmEscape(bgc.m_def.m_sFile1).c_str(),
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bgc.m_fRate,
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bgc.m_sTransition == SBT_CrossFade, // backward compat
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bgc.m_def.m_sEffect == SBE_StretchRewind, // backward compat
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bgc.m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
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bgc.m_def.m_sEffect.c_str(),
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bgc.m_def.m_sFile2.c_str(),
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bgc.m_sTransition.c_str(),
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SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor1)).c_str(),
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SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor2)).c_str()
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);
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return s;
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}
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/**
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* @brief Write out the common tags for .SM files.
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* @param f the file in question.
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@@ -155,7 +130,7 @@ static void WriteGlobalTags( RageFile &f, Song &out )
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f.Write( ssprintf("#BGCHANGES%d:", b+1) );
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FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc )
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f.PutLine( BackgroundChangeToString(*bgc)+"," );
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f.PutLine( (*bgc).ToString() +"," );
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/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to indicate that
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* this file doesn't want a song BG entry added at the end. See SMLoader::TidyUpData.
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@@ -171,7 +146,7 @@ static void WriteGlobalTags( RageFile &f, Song &out )
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f.Write( "#FGCHANGES:" );
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FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc )
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{
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f.PutLine( BackgroundChangeToString(*bgc)+"," );
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f.PutLine( (*bgc).ToString() +"," );
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}
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f.PutLine( ";" );
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}
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+2
-27
@@ -16,31 +16,6 @@
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#include "Song.h"
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#include "Steps.h"
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/**
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* @brief Turn the BackgroundChange into a string.
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* @param bgc the BackgroundChange in question.
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* @return the converted string. */
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static RString BackgroundChangeToString( const BackgroundChange &bgc )
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{
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// TODO: Technically we need to double-escape the filename (because it might contain '=') and then
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// unescape the value returned by the MsdFile.
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RString s = ssprintf(
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"%.3f=%s=%.3f=%d=%d=%d=%s=%s=%s=%s=%s",
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bgc.m_fStartBeat,
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SmEscape(bgc.m_def.m_sFile1).c_str(),
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bgc.m_fRate,
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bgc.m_sTransition == SBT_CrossFade, // backward compat
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bgc.m_def.m_sEffect == SBE_StretchRewind, // backward compat
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bgc.m_def.m_sEffect != SBE_StretchNoLoop, // backward compat
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bgc.m_def.m_sEffect.c_str(),
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bgc.m_def.m_sFile2.c_str(),
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bgc.m_sTransition.c_str(),
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SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor1)).c_str(),
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SmEscape(RageColor::NormalizeColorString(bgc.m_def.m_sColor2)).c_str()
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);
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return s;
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}
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/**
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* @brief Turn a vector of lines into a single line joined by newline characters.
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* @param lines the list of lines to join.
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@@ -292,7 +267,7 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
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f.Write( ssprintf("#BGCHANGES%d:", b+1) );
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FOREACH_CONST( BackgroundChange, out.GetBackgroundChanges(b), bgc )
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f.PutLine( BackgroundChangeToString(*bgc)+"," );
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f.PutLine( (*bgc).ToString() +"," );
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/* If there's an animation plan at all, add a dummy "-nosongbg-" tag to
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* indicate that this file doesn't want a song BG entry added at the end.
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@@ -308,7 +283,7 @@ static void WriteGlobalTags( RageFile &f, const Song &out )
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f.Write( "#FGCHANGES:" );
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FOREACH_CONST( BackgroundChange, out.GetForegroundChanges(), bgc )
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{
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f.PutLine( BackgroundChangeToString(*bgc)+"," );
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f.PutLine( (*bgc).ToString() +"," );
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}
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f.PutLine( ";" );
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}
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