update
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@@ -140,16 +140,16 @@ void ScreenTestSound::Input( const DeviceInput& DeviceI, const InputEventType ty
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}
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break;
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/* case SDLK_LEFT:
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/* case KEY_LEFT:
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obj.SetX(obj.GetX() - 10);
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break;
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case SDLK_RIGHT:
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case KEY_RIGHT:
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obj.SetX(obj.GetX() + 10);
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break;
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case SDLK_UP:
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case KEY_UP:
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obj.SetY(obj.GetY() - 10);
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break;
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case SDLK_DOWN:
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case KEY_DOWN:
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obj.SetY(obj.GetY() + 10);
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break;
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*/
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