GameToMenu -> GameButtonToMenuButton
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@@ -84,7 +84,7 @@ public:
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bool DeviceToGame( const DeviceInput &DeviceI, GameInput& GameI ); // return true if there is a mapping from device to pad
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bool GameToDevice( const GameInput &GameI, int iSlotNum, DeviceInput& DeviceI ); // return true if there is a mapping from pad to device
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MenuButton GameToMenu( const GameInput &GameI );
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MenuButton GameButtonToMenuButton( GameButton gb );
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void MenuToGame( MenuButton MenuI, PlayerNumber pn, GameInput GameIout[4] );
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PlayerNumber ControllerToPlayerNumber( GameController controller );
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