update, why do we have Game.* and GameDef.*?
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@@ -1984,7 +1984,6 @@
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@@ -2347,6 +2346,7 @@
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@@ -2531,12 +2531,6 @@
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@@ -3946,7 +3940,6 @@
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@@ -4263,6 +4256,7 @@
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isa = PBXSourcesBuildPhase;
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isa = PBXSourcesBuildPhase;
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@@ -4435,12 +4429,6 @@
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settings = {
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isa = PBXBuildFile;
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@@ -10058,6 +10046,8 @@
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};
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AA6EFDC804770AF1005F316C = {
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AA6EFDC804770AF1005F316C = {
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children = (
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children = (
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@@ -13454,6 +13444,36 @@
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tabWidth = 4;
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tabWidth = 4;
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usesTabs = 1;
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usesTabs = 1;
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};
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AA9A78A906B5C72200B03E97 = {
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fileEncoding = 30;
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isa = PBXFileReference;
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lastKnownFileType = sourcecode.cpp.cpp;
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name = Game.cpp;
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path = ../src/Game.cpp;
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refType = 4;
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sourceTree = "<group>";
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};
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fileEncoding = 30;
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isa = PBXFileReference;
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lastKnownFileType = sourcecode.c.h;
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name = Game.h;
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path = ../src/Game.h;
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refType = 4;
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sourceTree = "<group>";
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};
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AA9D236C0561B6CE00FC7F14 = {
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AA9D236C0561B6CE00FC7F14 = {
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explicitFileType = sourcecode.cpp;
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explicitFileType = sourcecode.cpp;
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fileEncoding = 30;
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fileEncoding = 30;
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