Add Miss Combo support in #COMBOS tag.

This commit is contained in:
Jason Felds
2011-07-09 02:28:15 -04:00
parent 222587f388
commit 08d5f8f722
17 changed files with 190 additions and 43 deletions
+8 -5
View File
@@ -447,17 +447,17 @@ void ScoreKeeperNormal::HandleComboInternal( int iNumHitContinueCombo, int iNumH
{
m_pPlayerStageStats->m_iCurMissCombo = 0;
}
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
if( iNumBreakCombo == 0 )
{
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumHitContinueCombo * multiplier;
}
else
{
m_pPlayerStageStats->m_iCurCombo = 0;
m_pPlayerStageStats->m_iCurMissCombo += ( m_MissComboIsPerRow ? 1 : iNumBreakCombo );
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow(iRow).GetMissCombo());
m_pPlayerStageStats->m_iCurMissCombo += ( m_MissComboIsPerRow ? 1 : iNumBreakCombo ) * multiplier;
}
}
@@ -467,10 +467,10 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
{
iNumTapsInRow = min( iNumTapsInRow, 1);
}
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
if ( tns >= m_MinScoreToContinueCombo )
{
m_pPlayerStageStats->m_iCurMissCombo = 0;
TimingData td = GAMESTATE->m_pCurSteps[m_pPlayerState->m_PlayerNumber]->m_Timing;
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow( iRow ).GetCombo() );
m_pPlayerStageStats->m_iCurCombo += iNumTapsInRow * multiplier;
}
@@ -479,7 +479,10 @@ void ScoreKeeperNormal::HandleRowComboInternal( TapNoteScore tns, int iNumTapsIn
m_pPlayerStageStats->m_iCurCombo = 0;
if( tns <= m_MaxScoreToIncrementMissCombo )
m_pPlayerStageStats->m_iCurMissCombo += ( m_MissComboIsPerRow ? 1 : iNumTapsInRow );
{
int multiplier = ( iRow == -1 ? 1 : td.GetComboSegmentAtRow(iRow).GetMissCombo());
m_pPlayerStageStats->m_iCurMissCombo += ( m_MissComboIsPerRow ? 1 : iNumTapsInRow ) * multiplier;
}
}
}