SelectGroup animations converted to commands

ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
This commit is contained in:
Chris Danford
2003-03-10 00:16:49 +00:00
parent d336032b6d
commit 080a92450c
28 changed files with 961 additions and 783 deletions
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@@ -0,0 +1,267 @@
[main]
import=_20px fonts
Baseline=27
Top=7
0=15
1=15
2=15
3=15
4=15
5=15
6=15
7=15
8=15
9=88
10=0
11=15
12=15
13=0
14=15
15=15
16=15
17=15
18=15
19=15
20=15
21=15
22=15
23=15
24=15
25=15
26=15
27=15
28=0
29=0
30=0
31=0
32=5
33=8
34=10
35=17
36=15
37=18
38=15
39=6
40=9
41=9
42=8
43=14
44=5
45=8
46=6
47=11
48=14
49=11
50=14
51=14
52=13
53=14
54=15
55=11
56=14
57=15
58=6
59=6
60=14
61=14
62=14
63=14
64=20
65=13
66=15
67=15
68=15
69=11
70=11
71=15
72=15
73=8
74=9
75=14
76=11
77=19
78=15
79=15
80=14
81=15
82=14
83=14
84=13
85=15
86=13
87=21
88=13
89=13
90=11
91=8
92=11
93=8
94=13
95=15
96=9
97=14
98=14
99=13
100=14
101=14
102=8
103=14
104=14
105=8
106=8
107=13
108=8
109=20
110=14
111=14
112=14
113=14
114=10
115=13
116=9
117=14
118=11
119=17
120=11
121=12
122=10
123=10
124=8
125=10
126=14
127=15
128=14
129=9
130=5
131=12
132=10
133=15
134=15
135=15
136=9
137=27
138=14
139=6
140=18
141=9
142=11
143=9
144=9
145=5
146=5
147=10
148=10
149=10
150=14
151=26
152=9
153=21
154=13
155=6
156=20
157=9
158=10
159=13
160=5
161=8
162=14
163=14
164=15
165=13
166=8
167=13
168=9
169=21
170=9
171=10
172=14
173=8
174=21
175=15
176=10
177=14
178=9
179=9
180=9
181=13
182=15
183=9
184=9
185=7
186=9
187=10
188=17
189=17
190=18
191=14
192=13
193=13
194=13
195=13
196=13
197=13
198=19
199=15
200=11
201=11
202=11
203=11
204=8
205=8
206=8
207=8
208=15
209=15
210=15
211=15
212=15
213=15
214=15
215=14
216=15
217=15
218=15
219=15
220=15
221=13
222=14
223=15
224=14
225=14
226=14
227=14
228=14
229=14
230=20
231=13
232=14
233=14
234=14
235=14
236=8
237=8
238=8
239=8
240=14
241=14
242=14
243=14
244=14
245=14
246=14
247=14
248=14
249=14
250=14
251=14
252=14
253=12
254=14
255=12
[extras]
Baseline=26
Top=7
0=13
map flipped-a=0
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+32 -40
View File
@@ -205,33 +205,43 @@ NextScreenOni=ScreenInstructions
NextScreenBattle=ScreenInstructions
[ScreenSelectGroup]
FrameX=180
FrameY=160
BannerX=182
BannerY=158
FrameOnCommand=x,180;y,160
FrameOffCommand=
BannerOnCommand=x,182;y,158
BannerOffCommand=
BannerWidth=288
BannerHeight=92
NumberX=116
NumberY=224
ExplanationX=110
ExplanationY=66
ButtonX=504
ButtonSelectedX=470
ButtonStartY=66
ButtonSpacingY=26
ContentsX=320
ContentsY=260
TitlesStartX=20
TitlesStartY=276
TitlesWidth=146
TitlesSpacingX=150
TitlesColumns=4
TitlesRows=10
TitlesZoom=0.5
NumberOnCommand=x,116;y,224;horizalign,right;shadowlength,0
NumberOffCommand=
ExplanationOnCommand=x,110;y,66
ExplanationOffCommand=
ContentsOnCommand=x,320;y,260
ContentsOffCommand=
GroupListOnCommand=x,504;y,200
GroupListOffCommand=
MusicListOnCommand=x,20;y,276
MusicListOffCommand=
HelpText=Use &LEFT; &RIGHT; to select, then press START
TimerSeconds=40
NextScreen=ScreenInstructions
[GroupList]
StartX=0
StartY=-136
SpacingX=0
SpacingY=26
GainFocusCommand=stoptweening;glowshift;linear,0.2;x,-40
LoseFocusCommand=stoptweening;stopeffect;linear,0.2;x,0
[MusicList]
NumColumns=4
NumRows=10
StartX=
StartY=
SpacingX=150
CropWidth=146
InitCommand=horizalign,left;vertalign,top;shadowlength,2;zoom,0.5;
[ScreenInstructions]
NextScreenArcade=ScreenSelectMusic
NextScreenOni=ScreenSelectCourse
@@ -357,7 +367,7 @@ HelpText=Use &LEFT; &RIGHT; to select, then press START
TimerSeconds=60
[ScreenStage]
StageType=0 // 0 for MAX, 1 for Pump, 2 for EZ2
NextScreen=ScreenGameplay
[ScreenGameplay]
SongSelectScreen=ScreenSelectMusic
@@ -726,24 +736,6 @@ BrightGhostComboThreshold=100
StartDrawingAtPixels=-60
StopDrawingAtPixels=350
[GameState]
StageColorDemo=0.3,1.0,0.3,1 // green
StageColor1=0.3,0.8,1.0,1 // light blue
StageColor2=0.2,1,0.2,1 // green
StageColor3=0.8,0.2,0.8,1 // light purple
StageColor4=0.3,1.0,0.3,1 // green
StageColor5=0.4,0.4,0.9,1 // light blue
StageColorFinal=1.0,0.1,0.1,1 // red
StageColorExtra1=1.0,1.0,0.3,1 // yellow
StageColorExtra2=1.0,1.0,0.3,1 // yellow
StageColorOni=0.3,1.0,0.3,1 // green
StageColorNonstop=0.3,1.0,0.3,1 // green
StageColorEndless=0.3,1.0,0.3,1 // green
StageTextDemo=Demo
StageTextFinal=Final
StageTextExtra1=Extra
StageTextExtra2=Extra2
[BPMDisplay]
NormalColor=1.0,0.5,0.0,1 // orange
ChangeColor=0.6,0.0,0.0,1 // dark red
+1 -1
View File
@@ -53,7 +53,7 @@ Background::Background()
m_pFadingBGA = NULL;
m_fSecsLeftInFade = 0;
m_BGADanger.LoadFromAniDir( THEME->GetPathTo("BGAnimations","gameplay danger") );
m_BGADanger.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ScreenGameplay danger") );
m_quadBGBrightness.StretchTo( RECT_BACKGROUND );
m_quadBGBrightness.SetDiffuse( RageColor(0,0,0,1-PREFSMAN->m_fBGBrightness) );
+1 -1
View File
@@ -22,7 +22,7 @@ Banner::Banner()
m_bScrolling = false;
m_fPercentScrolling = 0;
LoadFallback();
// LoadFallback();
}
bool Banner::Load( RageTextureID ID )
+6 -52
View File
@@ -18,7 +18,6 @@
#include "InputMapper.h"
#include "song.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "RageUtil.h"
#include "SongManager.h"
#include "Notes.h"
@@ -29,20 +28,6 @@
GameState* GAMESTATE = NULL; // global and accessable from anywhere in our program
#define STAGE_COLOR_DEMO THEME->GetMetricC("GameState","StageColorDemo")
#define STAGE_COLOR( i ) THEME->GetMetricC("GameState",ssprintf("StageColor%d",i+1))
#define STAGE_COLOR_FINAL THEME->GetMetricC("GameState","StageColorFinal")
#define STAGE_COLOR_EXTRA1 THEME->GetMetricC("GameState","StageColorExtra1")
#define STAGE_COLOR_EXTRA2 THEME->GetMetricC("GameState","StageColorExtra2")
#define STAGE_COLOR_NONSTOP THEME->GetMetricC("GameState","StageColorNonstop")
#define STAGE_COLOR_ONI THEME->GetMetricC("GameState","StageColorOni")
#define STAGE_COLOR_ENDLESS THEME->GetMetricC("GameState","StageColorEndless")
#define STAGE_TEXT_DEMO THEME->GetMetric("GameState","StageTextDemo")
#define STAGE_TEXT_FINAL THEME->GetMetric("GameState","StageTextFinal")
#define STAGE_TEXT_EXTRA1 THEME->GetMetric("GameState","StageTextExtra1")
#define STAGE_TEXT_EXTRA2 THEME->GetMetric("GameState","StageTextExtra2")
GameState::GameState()
{
m_CurGame = GAME_DANCE;
@@ -181,43 +166,12 @@ bool GameState::IsExtraStage2()
CString GameState::GetStageText()
{
if( m_bDemonstrationOrJukebox ) return STAGE_TEXT_DEMO;
else if( IsFinalStage() ) return STAGE_TEXT_FINAL;
else if( IsExtraStage() ) return STAGE_TEXT_EXTRA1;
else if( IsExtraStage2() ) return STAGE_TEXT_EXTRA2;
int iStageNo = m_iCurrentStageIndex+1;
CString sNumberSuffix;
if( ( (iStageNo/10) % 10 ) == 1 ) // in the teens (e.g. 19, 213)
{
sNumberSuffix = "th";
}
else // not in the teens
{
const int iLastDigit = iStageNo%10;
switch( iLastDigit )
{
case 1: sNumberSuffix = "st"; break;
case 2: sNumberSuffix = "nd"; break;
case 3: sNumberSuffix = "rd"; break;
default:sNumberSuffix = "th"; break;
}
}
return ssprintf( "%d%s", iStageNo, sNumberSuffix.GetString() );
}
RageColor GameState::GetStageColor()
{
if( m_bDemonstrationOrJukebox ) return STAGE_COLOR_DEMO;
else if( m_PlayMode==PLAY_MODE_NONSTOP ) return STAGE_COLOR_NONSTOP;
else if( m_PlayMode==PLAY_MODE_ONI ) return STAGE_COLOR_ONI;
else if( m_PlayMode==PLAY_MODE_ENDLESS ) return STAGE_COLOR_ENDLESS;
else if( IsFinalStage() ) return STAGE_COLOR_FINAL;
else if( IsExtraStage() ) return STAGE_COLOR_EXTRA1;
else if( IsExtraStage2() ) return STAGE_COLOR_EXTRA2;
else return STAGE_COLOR( min(m_iCurrentStageIndex,4) );
if( m_bDemonstrationOrJukebox ) return "demo";
else if( PREFSMAN->m_bEventMode ) return "event";
else if( IsFinalStage() ) return "final";
else if( IsExtraStage() ) return "extra1";
else if( IsExtraStage2() ) return "extra2";
else return ssprintf("%d",m_iCurrentStageIndex+1);
}
int GameState::GetCourseSongIndex()
-1
View File
@@ -83,7 +83,6 @@ public:
bool IsExtraStage();
bool IsExtraStage2();
CString GetStageText();
RageColor GetStageColor();
int GetCourseSongIndex();
+36 -52
View File
@@ -6,35 +6,36 @@
/* If this actor is used anywhere other than SelectGroup, we
* can add a setting that changes which metric group we pull
* settings out of, so it can be configured separately. */
#define BUTTON_X THEME->GetMetricF("ScreenSelectGroup","ButtonX")
#define BUTTON_START_Y THEME->GetMetricF("ScreenSelectGroup","ButtonStartY")
#define BUTTON_SPACING_Y THEME->GetMetricF("ScreenSelectGroup","ButtonSpacingY")
#define BUTTON_SELECTED_X THEME->GetMetricF("ScreenSelectGroup","ButtonSelectedX")
#define START_X THEME->GetMetricF("GroupList","StartX")
#define START_Y THEME->GetMetricF("GroupList","StartY")
#define SPACING_X THEME->GetMetricF("GroupList","SpacingX")
#define SPACING_Y THEME->GetMetricF("GroupList","SpacingY")
#define GAIN_FOCUS_COMMAND THEME->GetMetric ("GroupList","GainFocusCommand")
#define LOSE_FOCUS_COMMAND THEME->GetMetric ("GroupList","LoseFocusCommand")
GroupList::GroupList()
{
m_iSelection = m_iTop = 0;
}
void GroupList::DoneAddingGroups()
void GroupList::Load( const CStringArray& asGroupNames )
{
unsigned i;
m_asLabels = asGroupNames;
for( i=0; i<min(m_textLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
for( unsigned i=0; i<min(m_asLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
{
m_sprButton[i].Load( THEME->GetPathTo("Graphics","GroupList button") );
m_sprButton[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
float fX = START_X + i*SPACING_X;
float fY = START_Y + i*SPACING_Y;
m_sprButton[i].Load( THEME->GetPathTo("Graphics","GroupList bar") );
m_sprButton[i].SetXY( fX, fY );
this->AddChild( &m_sprButton[i] );
this->AddChild( &m_screenLabels[i] );
}
for( i=0; i<min(m_textLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
{
m_screenLabels[i].LoadFromFont( THEME->GetPathTo("Fonts","GroupList label") );
m_screenLabels[i].SetXY( BUTTON_X, BUTTON_START_Y + i*BUTTON_SPACING_Y );
m_screenLabels[i].SetXY( fX, fY );
m_screenLabels[i].SetShadowLength( 2 );
CString sGroupName = m_textLabels[i];
this->AddChild( &m_screenLabels[i] );
}
SetLabels();
@@ -43,9 +44,9 @@ void GroupList::DoneAddingGroups()
void GroupList::SetLabels()
{
for( unsigned i=0; i<min(m_textLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
for( unsigned i=0; i<min(m_asLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
{
CString &label = m_textLabels[m_iTop+i];
CString &label = m_asLabels[m_iTop+i];
m_screenLabels[i].SetText( SONGMAN->ShortenGroupName( label ) );
float fTextWidth = (float)m_screenLabels[i].GetWidestLineWidthInSourcePixels();
float fButtonWidth = m_sprButton[i].GetZoomedWidth();
@@ -67,13 +68,8 @@ void GroupList::BeforeChange()
{
int iSel = m_iSelection-m_iTop;
m_sprButton[iSel].BeginTweening( 0.2f );
m_sprButton[iSel].SetTweenX( BUTTON_X );
m_sprButton[iSel].SetEffectNone();
m_screenLabels[iSel].BeginTweening( 0.2f );
m_screenLabels[iSel].SetTweenX( BUTTON_X );
m_screenLabels[iSel].SetEffectNone();
m_sprButton[iSel].Command( LOSE_FOCUS_COMMAND );
m_screenLabels[iSel].Command( LOSE_FOCUS_COMMAND );
}
@@ -81,15 +77,8 @@ void GroupList::AfterChange()
{
int iSel = m_iSelection-m_iTop;
m_sprButton[iSel].StopTweening();
m_sprButton[iSel].BeginTweening( 0.2f );
m_sprButton[iSel].SetTweenX( BUTTON_SELECTED_X );
m_sprButton[iSel].SetEffectGlowShift();
m_screenLabels[iSel].StopTweening();
m_screenLabels[iSel].BeginTweening( 0.2f );
m_screenLabels[iSel].SetTweenX( BUTTON_SELECTED_X );
m_screenLabels[iSel].SetEffectGlowShift();
m_sprButton[iSel].Command( GAIN_FOCUS_COMMAND );
m_screenLabels[iSel].Command( GAIN_FOCUS_COMMAND );
}
void GroupList::Up()
@@ -97,7 +86,7 @@ void GroupList::Up()
BeforeChange();
if( m_iSelection == 0 )
SetSelection(m_textLabels.size()-1);
SetSelection(m_asLabels.size()-1);
else
SetSelection(m_iSelection-1);
@@ -108,27 +97,22 @@ void GroupList::Down()
{
BeforeChange();
SetSelection((m_iSelection+1) % m_textLabels.size());
SetSelection((m_iSelection+1) % m_asLabels.size());
AfterChange();
}
void GroupList::AddGroup(CString name)
{
m_textLabels.push_back(name);
}
void GroupList::SetSelection( unsigned sel )
{
BeforeChange();
m_iSelection=sel;
if( m_textLabels.size() <= MAX_GROUPS_ONSCREEN ||
if( m_asLabels.size() <= MAX_GROUPS_ONSCREEN ||
sel <= MAX_GROUPS_ONSCREEN/2 )
m_iTop = 0;
else if ( sel >= m_textLabels.size() - MAX_GROUPS_ONSCREEN/2 )
m_iTop = m_textLabels.size() - MAX_GROUPS_ONSCREEN;
else if ( sel >= m_asLabels.size() - MAX_GROUPS_ONSCREEN/2 )
m_iTop = m_asLabels.size() - MAX_GROUPS_ONSCREEN;
else
m_iTop = sel - MAX_GROUPS_ONSCREEN/2;
@@ -143,37 +127,37 @@ void GroupList::SetSelection( unsigned sel )
void GroupList::TweenOnScreen()
{
for( unsigned i=0; i<min(m_textLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
for( unsigned i=0; i<min(m_asLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
{
m_sprButton[i].SetX( BUTTON_X+400 );
m_sprButton[i].SetX( 400 );
m_sprButton[i].BeginTweening( 0.1f*i, TWEEN_BOUNCE_END );
m_sprButton[i].BeginTweening( 0.2f, TWEEN_BOUNCE_END );
m_sprButton[i].SetTweenX( BUTTON_X );
m_sprButton[i].SetTweenX( 0 );
m_screenLabels[i].SetX( BUTTON_X+400 );
m_screenLabels[i].SetX( 400 );
m_screenLabels[i].BeginTweening( 0.1f*i, TWEEN_BOUNCE_END );
m_screenLabels[i].BeginTweening( 0.2f, TWEEN_BOUNCE_END );
m_screenLabels[i].SetTweenX( BUTTON_X );
m_screenLabels[i].SetTweenX( 0 );
}
}
void GroupList::TweenOffScreen()
{
for( unsigned i=0; i<min(m_textLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
for( unsigned i=0; i<min(m_asLabels.size(), MAX_GROUPS_ONSCREEN); i++ )
{
if( i == m_iSelection )
m_sprButton[i].BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
else
m_sprButton[i].BeginTweening( 0.1f*i, TWEEN_BOUNCE_BEGIN );
m_sprButton[i].BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
m_sprButton[i].SetTweenX( BUTTON_X+400 );
m_sprButton[i].SetTweenX( 400 );
if( i == m_iSelection )
m_screenLabels[i].BeginTweening( 1.0f, TWEEN_BOUNCE_BEGIN );
else
m_screenLabels[i].BeginTweening( 0.1f*i, TWEEN_BOUNCE_BEGIN );
m_screenLabels[i].BeginTweening( 0.2f, TWEEN_BOUNCE_BEGIN );
m_screenLabels[i].SetTweenX( BUTTON_X+400 );
m_screenLabels[i].SetTweenX( 400 );
}
}
+3 -4
View File
@@ -10,7 +10,7 @@ const unsigned MAX_GROUPS_ONSCREEN = 8;
class GroupList: public ActorFrame {
Sprite m_sprButton[MAX_GROUPS_ONSCREEN];
BitmapText m_screenLabels[MAX_GROUPS_ONSCREEN];
vector<CString> m_textLabels;
vector<CString> m_asLabels;
/* Currently selected label. */
unsigned m_iSelection;
@@ -26,11 +26,10 @@ public:
void SetSelection(unsigned sel);
int GetSelection() const { return m_iSelection; }
CString GetSelectionName() const { return m_textLabels[m_iSelection]; }
CString GetSelectionName() const { return m_asLabels[m_iSelection]; }
void Up();
void Down();
void AddGroup(CString name);
void DoneAddingGroups();
void Load( const CStringArray& asGroupNames );
void TweenOffScreen();
void TweenOnScreen();
};
+20 -23
View File
@@ -5,26 +5,23 @@
/* If this actor is used anywhere other than SelectGroup, we
* can add a setting that changes which metric group we pull
* settings out of, so it can be configured separately. */
#define TITLES_START_X THEME->GetMetricF("ScreenSelectGroup","TitlesStartX")
#define TITLES_WIDTH THEME->GetMetricF("ScreenSelectGroup","TitlesWidth")
#define TITLES_SPACING_X THEME->GetMetricF("ScreenSelectGroup","TitlesSpacingX")
#define TITLES_START_Y THEME->GetMetricF("ScreenSelectGroup","TitlesStartY")
#define TITLES_COLUMNS THEME->GetMetricI("ScreenSelectGroup","TitlesColumns")
#define TITLES_ROWS THEME->GetMetricI("ScreenSelectGroup","TitlesRows")
#define TITLES_ZOOM THEME->GetMetricF("ScreenSelectGroup","TitlesZoom")
#define NUM_COLUMNS THEME->GetMetricI("MusicList","NumColumns")
#define NUM_ROWS THEME->GetMetricI("MusicList","NumRows")
#define START_X THEME->GetMetricF("MusicList","StartX")
#define START_Y THEME->GetMetricF("MusicList","StartY")
#define SPACING_X THEME->GetMetricF("MusicList","SpacingX")
#define CROP_WIDTH THEME->GetMetricF("MusicList","CropWidth")
#define INIT_COMMAND THEME->GetMetric ("MusicList","InitCommand")
MusicList::MusicList()
{
CurGroup = 0;
for( int i=0; i<TITLES_COLUMNS; i++ )
for( int i=0; i<NUM_COLUMNS; i++ )
{
m_textTitles[i].LoadFromFont( THEME->GetPathTo("Fonts","small titles") );
m_textTitles[i].SetXY( TITLES_START_X + i*TITLES_SPACING_X, TITLES_START_Y );
m_textTitles[i].SetHorizAlign( Actor::align_left );
m_textTitles[i].SetVertAlign( Actor::align_top );
m_textTitles[i].SetShadowLength( 2 );
m_textTitles[i].SetZoom( TITLES_ZOOM );
m_textTitles[i].LoadFromFont( THEME->GetPathTo("Fonts","MusicList titles") );
m_textTitles[i].SetXY( START_X + i*SPACING_X, START_Y );
m_textTitles[i].Command( INIT_COMMAND );
this->AddChild( &m_textTitles[i] );
}
}
@@ -41,18 +38,18 @@ void MusicList::AddSongsToGroup(const vector<Song*> &Songs)
m_ContentsText[group].m_iNumSongsInGroup = Songs.size();
for( int c=0; c<TITLES_COLUMNS; c++ ) // foreach col
for( int c=0; c<NUM_COLUMNS; c++ ) // foreach col
{
CString sText;
for( int r=0; r<TITLES_ROWS; r++ ) // foreach row
for( int r=0; r<NUM_ROWS; r++ ) // foreach row
{
unsigned iIndex = c*TITLES_ROWS + r;
unsigned iIndex = c*NUM_ROWS + r;
if( iIndex >= Songs.size() )
continue;
if( c == TITLES_COLUMNS-1 && r == TITLES_ROWS-1 && Songs.size() != unsigned(TITLES_COLUMNS*TITLES_ROWS) )
if( c == NUM_COLUMNS-1 && r == NUM_ROWS-1 && Songs.size() != unsigned(NUM_COLUMNS*NUM_ROWS) )
{
sText += ssprintf( "%d more.....", Songs.size() - TITLES_COLUMNS * TITLES_ROWS + 1 );
sText += ssprintf( "%d more.....", Songs.size() - NUM_COLUMNS * NUM_ROWS + 1 );
continue;
}
@@ -83,16 +80,16 @@ void MusicList::SetGroupNo(int group)
{
CurGroup = group;
for( int c=0; c<TITLES_COLUMNS; c++ )
for( int c=0; c<NUM_COLUMNS; c++ )
{
m_textTitles[c].SetText( m_ContentsText[CurGroup].ContentsText[c] );
m_textTitles[c].CropToWidth( int(TITLES_WIDTH/m_textTitles[c].GetZoom()) );
m_textTitles[c].CropToWidth( int(CROP_WIDTH/m_textTitles[c].GetZoom()) );
}
}
void MusicList::TweenOnScreen()
{
for( int i=0; i<TITLES_COLUMNS; i++ )
for( int i=0; i<NUM_COLUMNS; i++ )
{
m_textTitles[i].SetDiffuse( RageColor(1,1,1,0) );
m_textTitles[i].BeginTweening( 0.5f );
@@ -103,7 +100,7 @@ void MusicList::TweenOnScreen()
void MusicList::TweenOffScreen()
{
for( int i=0; i<TITLES_COLUMNS; i++ )
for( int i=0; i<NUM_COLUMNS; i++ )
{
m_textTitles[i].BeginTweening( 0.7f );
m_textTitles[i].BeginTweening( 0.5f );
+13
View File
@@ -46,6 +46,19 @@ bool RageTextureID::operator<(const RageTextureID &rhs) const
return false;
}
bool RageTextureID::operator==(const RageTextureID &rhs) const
{
return
filename == rhs.filename &&
iMaxSize == rhs.iMaxSize &&
iMipMaps == rhs.iMipMaps &&
iAlphaBits == rhs.iAlphaBits &&
iColorDepth == rhs.iColorDepth &&
bDither == rhs.bDither &&
bStretch == rhs.bStretch &&
bHotPinkColorKey == rhs.bHotPinkColorKey;
}
RageTexture::RageTexture( RageTextureID name ):
m_ID(name)
+1
View File
@@ -32,6 +32,7 @@ struct RageTextureID
bool bHotPinkColorKey; /* #FF00FF */
bool operator< (const RageTextureID &rhs) const;
bool operator== (const RageTextureID &rhs) const;
void Init();
+8 -11
View File
@@ -166,18 +166,15 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
this->AddChild( &m_BannerWithFrame[0] );
m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
m_textStage.EnableShadow( false );
m_textStage.SetXY( STAGE_X, STAGE_Y );
m_textStage.SetZoom( 0.5f );
m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
this->AddChild( &m_textStage );
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenEvaluation "+GAMESTATE->GetStageText()) );
m_sprStage.SetXY( STAGE_X, STAGE_Y );
this->AddChild( &m_sprStage );
for( int p=0; p<NUM_PLAYERS; p++ )
{
if( !GAMESTATE->IsPlayerEnabled(p) )
continue; // skip
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","evaluation difficulty icons 1x5") );
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","ScreenEvaluation difficulty icons 1x5") );
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
this->AddChild( &m_DifficultyIcon[p] );
@@ -580,9 +577,9 @@ void ScreenEvaluation::TweenOnScreen()
m_BannerWithFrame[i].SetTweenY( fOriginalY );
}
fOriginalY = m_textStage.GetY();
m_textStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_textStage.SetTweenY( fOriginalY );
fOriginalY = m_sprStage.GetY();
m_sprStage.BeginTweening( MENU_ELEMENTS_TWEEN_TIME, Actor::TWEEN_ACCELERATE );
m_sprStage.SetTweenY( fOriginalY );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOn( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
@@ -675,7 +672,7 @@ void ScreenEvaluation::TweenOffScreen()
for( i=0; i<MAX_SONGS_TO_SHOW; i++ )
m_BannerWithFrame[i].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
m_textStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
m_sprStage.FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
m_DifficultyIcon[p].FadeOff( 0, "foldy", MENU_ELEMENTS_TWEEN_TIME );
+1 -1
View File
@@ -48,7 +48,7 @@ protected:
MenuElements m_Menu;
BannerWithFrame m_BannerWithFrame[MAX_SONGS_TO_SHOW];
BitmapText m_textStage;
Sprite m_sprStage;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
// used in arcade
+6 -13
View File
@@ -282,11 +282,8 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
}
m_textStageNumber.LoadFromFont( THEME->GetPathTo("Fonts","gameplay stage") );
m_textStageNumber.EnableShadow( false );
m_textStageNumber.SetXY( STAGE_X, STAGE_Y(bExtra) );
m_textStageNumber.SetText( GAMESTATE->GetStageText() );
m_textStageNumber.SetDiffuse( GAMESTATE->GetStageColor() );
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenGameplay stage "+GAMESTATE->GetStageText()) );
m_sprStage.SetXY( STAGE_X, STAGE_Y(bExtra) );
for( p=0; p<NUM_PLAYERS; p++ )
{
@@ -294,14 +291,14 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_textCourseSongNumber[p].EnableShadow( false );
m_textCourseSongNumber[p].SetXY( SONG_NUMBER_X(p), SONG_NUMBER_Y(p,bExtra) );
m_textCourseSongNumber[p].SetText( "" );
m_textCourseSongNumber[p].SetDiffuse( GAMESTATE->GetStageColor() ); // light blue
m_textCourseSongNumber[p].SetDiffuse( RageColor(0,0.5f,1,1) ); // light blue
}
switch( GAMESTATE->m_PlayMode )
{
case PLAY_MODE_ARCADE:
case PLAY_MODE_BATTLE:
this->AddChild( &m_textStageNumber );
this->AddChild( &m_sprStage );
break;
case PLAY_MODE_NONSTOP:
case PLAY_MODE_ONI:
@@ -495,7 +492,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
m_announcer1000Combo.Load( ANNOUNCER->GetPathTo("ScreenGameplay 1000 combo") );
m_announcerComboStopped.Load( ANNOUNCER->GetPathTo("ScreenGameplay combo stopped") );
m_soundAssistTick.Load( THEME->GetPathTo("Sounds","ScreenGameplay assist tick") );
m_soundToasty.Load( THEME->GetPathTo("Sounds","ScreenGameplay toasty") );
}
//
@@ -607,8 +603,6 @@ void ScreenGameplay::LoadNextSong()
break;
}
m_textStageNumber.SetText( GAMESTATE->GetStageText() );
m_textSongOptions.SetText( GAMESTATE->m_SongOptions.GetString() );
for( p=0; p<NUM_PLAYERS; p++ )
@@ -1296,7 +1290,6 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM )
if( PREFSMAN->m_bEasterEggs )
{
m_Toasty.StartTransitioning();
m_soundToasty.Play();
}
break;
@@ -1548,10 +1541,10 @@ void ScreenGameplay::TweenOnScreen()
unsigned i, p;
vector<Actor*> apActorsInLifeFrame;
apActorsInLifeFrame.push_back( &m_sprLifeFrame );
apActorsInLifeFrame.push_back( &m_sprLifeFrame );
for( p=0; p<NUM_PLAYERS; p++ )
apActorsInLifeFrame.push_back( m_pLifeMeter[p] );
apActorsInLifeFrame.push_back( &m_textStageNumber );
apActorsInLifeFrame.push_back( &m_sprStage );
for( p=0; p<NUM_PLAYERS; p++ )
apActorsInLifeFrame.push_back( &m_textCourseSongNumber[p] );
for( i=0; i<apActorsInLifeFrame.size(); i++ )
+1 -2
View File
@@ -99,7 +99,7 @@ protected:
Sprite m_sprLifeFrame;
LifeMeter* m_pLifeMeter[NUM_PLAYERS];
BitmapText m_textStageNumber;
Sprite m_sprStage;
BitmapText m_textCourseSongNumber[NUM_PLAYERS];
BPMDisplay m_BPMDisplay;
@@ -167,7 +167,6 @@ protected:
int m_iRowLastCrossed;
RageSound m_soundAssistTick;
RageSound m_soundToasty;
RageSound m_soundMusic;
};
+2 -2
View File
@@ -72,7 +72,7 @@ ScreenInstructions::ScreenInstructions()
m_sprHowToPlay.SetX( SCREEN_LEFT-SCREEN_WIDTH );
m_sprHowToPlay.BeginTweening( 0.4f ); // sleep
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_ACCELERATE );
m_sprHowToPlay.BeginTweening( 0.6f, Actor::TWEEN_DECELERATE );
m_sprHowToPlay.SetTweenX( CENTER_X );
SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","ScreenInstructions music") );
@@ -147,6 +147,6 @@ void ScreenInstructions::MenuStart( PlayerNumber pn )
m_Menu.StartTransitioning( SM_GoToNextScreen );
m_sprHowToPlay.StopTweening();
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_DECELERATE );
m_sprHowToPlay.BeginTweening( 0.3f, Actor::TWEEN_ACCELERATE );
m_sprHowToPlay.SetTweenX( SCREEN_RIGHT+m_sprHowToPlay.GetUnzoomedWidth()/2 );
}
+41 -66
View File
@@ -25,21 +25,25 @@
#include <map>
#define FRAME_X THEME->GetMetricF("ScreenSelectGroup","FrameX")
#define FRAME_Y THEME->GetMetricF("ScreenSelectGroup","FrameY")
#define BANNER_X THEME->GetMetricF("ScreenSelectGroup","BannerX")
#define BANNER_Y THEME->GetMetricF("ScreenSelectGroup","BannerY")
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
#define NUMBER_X THEME->GetMetricF("ScreenSelectGroup","NumberX")
#define NUMBER_Y THEME->GetMetricF("ScreenSelectGroup","NumberY")
#define EXPLANATION_X THEME->GetMetricF("ScreenSelectGroup","ExplanationX")
#define EXPLANATION_Y THEME->GetMetricF("ScreenSelectGroup","ExplanationY")
#define CONTENTS_X THEME->GetMetricF("ScreenSelectGroup","ContentsX")
#define CONTENTS_Y THEME->GetMetricF("ScreenSelectGroup","ContentsY")
#define HELP_TEXT THEME->GetMetric("ScreenSelectGroup","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectGroup","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectGroup","NextScreen")
#define FRAME_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","FrameOnCommand")
#define FRAME_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","FrameOffCommand")
#define BANNER_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","BannerOnCommand")
#define BANNER_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","BannerOffCommand")
#define BANNER_WIDTH THEME->GetMetricF("ScreenSelectGroup","BannerWidth")
#define BANNER_HEIGHT THEME->GetMetricF("ScreenSelectGroup","BannerHeight")
#define NUMBER_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","NumberOnCommand")
#define NUMBER_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","NumberOffCommand")
#define EXPLANATION_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","ExplanationOnCommand")
#define EXPLANATION_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","ExplanationOffCommand")
#define CONTENTS_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","ContentsOnCommand")
#define CONTENTS_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","ContentsOffCommand")
#define MUSIC_LIST_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","MusicListOnCommand")
#define MUSIC_LIST_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","MusicListOffCommand")
#define GROUP_LIST_ON_COMMAND THEME->GetMetric ("ScreenSelectGroup","GroupListOnCommand")
#define GROUP_LIST_OFF_COMMAND THEME->GetMetric ("ScreenSelectGroup","GroupListOnCommand")
#define HELP_TEXT THEME->GetMetric ("ScreenSelectGroup","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectGroup","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric ("ScreenSelectGroup","NextScreen")
ScreenSelectGroup::ScreenSelectGroup()
@@ -68,11 +72,6 @@ ScreenSelectGroup::ScreenSelectGroup()
// style (such as solo) are omitted. Bear with me!
// -- dro kulix
// Chris:
// This is excellent! I'm going to move the filtering of songs
// that can't be played by current style to be the first action.
// This will simply the code a bit, and fix a weird case that
// causes a crash when there are duplicate song names.
vector<Song*> aAllSongs;
SONGMAN->GetSongs( aAllSongs );
@@ -124,33 +123,31 @@ ScreenSelectGroup::ScreenSelectGroup()
m_bChosen = false;
m_sprExplanation.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup explanation") );
m_sprExplanation.SetXY( EXPLANATION_X, EXPLANATION_Y );
m_sprExplanation.Command( EXPLANATION_ON_COMMAND );
this->AddChild( &m_sprExplanation );
// these guys get loaded SetSong and TweenToSong
m_Banner.SetXY( BANNER_X, BANNER_Y );
m_Banner.SetXY( 640, 240 );
m_Banner.SetCroppedSize( BANNER_WIDTH, BANNER_HEIGHT );
this->AddChild( &m_Banner );
m_sprFrame.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup frame") );
m_sprFrame.SetXY( FRAME_X, FRAME_Y );
m_sprFrame.Command( FRAME_ON_COMMAND );
this->AddChild( &m_sprFrame );
m_textNumber.LoadFromNumbers( THEME->GetPathTo("Numbers","ScreenSelectGroup numbers") );
m_textNumber.SetXY( NUMBER_X, NUMBER_Y );
m_textNumber.SetHorizAlign( Actor::align_right );
m_textNumber.EnableShadow( false );
m_textNumber.Command( NUMBER_ON_COMMAND );
this->AddChild( &m_textNumber );
m_sprContents.Load( THEME->GetPathTo("Graphics","ScreenSelectGroup contents") );
m_sprContents.SetXY( CONTENTS_X, CONTENTS_Y );
m_sprContents.Command( CONTENTS_ON_COMMAND );
this->AddChild( &m_sprContents );
m_MusicList.Command( MUSIC_LIST_ON_COMMAND );
this->AddChild( &m_MusicList );
for( i=0; i < asGroupNames.size(); ++i )
m_GroupList.AddGroup( asGroupNames[i] );
m_GroupList.DoneAddingGroups();
m_GroupList.Load( asGroupNames );
m_GroupList.Command( GROUP_LIST_ON_COMMAND );
this->AddChild( &m_GroupList );
@@ -285,48 +282,26 @@ void ScreenSelectGroup::MenuBack( PlayerNumber pn )
void ScreenSelectGroup::TweenOffScreen()
{
m_sprExplanation.BeginTweening( 0.8f );
m_sprExplanation.BeginTweening( 0.5f, TWEEN_BOUNCE_BEGIN );
m_sprExplanation.SetTweenX( EXPLANATION_X-400 );
Actor* pActorsInGroupInfoFrame[] = { &m_sprFrame, &m_Banner, &m_textNumber };
const int iNumActorsInGroupInfoFrame = sizeof(pActorsInGroupInfoFrame) / sizeof(Actor*);
for( int i=0; i<iNumActorsInGroupInfoFrame; i++ )
{
pActorsInGroupInfoFrame[i]->BeginTweening( 0.9f );
pActorsInGroupInfoFrame[i]->BeginTweening( 0.5f, TWEEN_BOUNCE_BEGIN );
pActorsInGroupInfoFrame[i]->SetTweenX( pActorsInGroupInfoFrame[i]->GetX()-400 );
}
m_sprContents.BeginTweening( 0.7f );
m_sprContents.BeginTweening( 0.5f, TWEEN_DECELERATE );
m_sprContents.SetTweenY( CONTENTS_Y+400 );
m_sprExplanation.Command( EXPLANATION_OFF_COMMAND );
m_sprFrame.Command( FRAME_OFF_COMMAND );
m_Banner.Command( BANNER_OFF_COMMAND );
m_textNumber.Command( NUMBER_OFF_COMMAND );
m_sprContents.Command( CONTENTS_OFF_COMMAND );
m_MusicList.Command( MUSIC_LIST_OFF_COMMAND );
m_GroupList.Command( GROUP_LIST_OFF_COMMAND );
m_MusicList.TweenOffScreen();
m_GroupList.TweenOffScreen();
}
void ScreenSelectGroup::TweenOnScreen()
{
m_sprExplanation.SetX( EXPLANATION_X-400 );
m_sprExplanation.BeginTweening( 0.5f, TWEEN_BOUNCE_END );
m_sprExplanation.SetTweenX( EXPLANATION_X );
Actor* pActorsInGroupInfoFrame[] = { &m_sprFrame, &m_Banner, &m_textNumber };
const int iNumActorsInGroupInfoFrame = sizeof(pActorsInGroupInfoFrame) / sizeof(Actor*);
for( int i=0; i<iNumActorsInGroupInfoFrame; i++ )
{
float fOriginalX = pActorsInGroupInfoFrame[i]->GetX();
pActorsInGroupInfoFrame[i]->SetX( fOriginalX-400 );
pActorsInGroupInfoFrame[i]->BeginTweening( 0.5f, TWEEN_BOUNCE_END );
pActorsInGroupInfoFrame[i]->SetTweenX( fOriginalX );
}
m_sprContents.SetY( CONTENTS_Y+400 );
m_sprContents.BeginTweening( 0.5f, TWEEN_DECELERATE ); // sleep
m_sprContents.BeginTweening( 0.5f, TWEEN_DECELERATE );
m_sprContents.SetTweenY( CONTENTS_Y );
m_sprExplanation.Command( EXPLANATION_ON_COMMAND );
m_sprFrame.Command( FRAME_ON_COMMAND );
m_Banner.Command( BANNER_ON_COMMAND );
m_textNumber.Command( NUMBER_ON_COMMAND );
m_sprContents.Command( CONTENTS_ON_COMMAND );
m_MusicList.Command( MUSIC_LIST_ON_COMMAND );
m_GroupList.Command( GROUP_LIST_ON_COMMAND );
m_MusicList.TweenOnScreen();
m_GroupList.TweenOnScreen();
}
+6 -7
View File
@@ -110,10 +110,9 @@ ScreenSelectMusic::ScreenSelectMusic()
m_BPMDisplay.SetZoom( BPM_ZOOM );
this->AddChild( &m_BPMDisplay );
m_StageDisplay.SetZoom( STAGE_ZOOM );
m_StageDisplay.SetXY( STAGE_X, STAGE_Y );
m_StageDisplay.Refresh();
this->AddChild( &m_StageDisplay );
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
m_sprStage.SetXY( STAGE_X, STAGE_Y );
this->AddChild( &m_sprStage );
m_sprCDTitle.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic fallback cdtitle") );
m_sprCDTitle.EnableShadow( false );
@@ -262,7 +261,7 @@ void ScreenSelectMusic::TweenOnScreen()
m_sprBannerFrame.FadeOn( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOn( 0, "bounce left", TWEEN_TIME );
m_BPMDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
m_StageDisplay.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprStage.FadeOn( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOn( 0, "bounce left", TWEEN_TIME );
for( p=0; p<NUM_PLAYERS; p++ )
@@ -305,7 +304,7 @@ void ScreenSelectMusic::TweenOffScreen()
m_sprBannerFrame.FadeOff( 0, "bounce left", TWEEN_TIME );
m_Banner.FadeOff( 0, "bounce left", TWEEN_TIME );
m_BPMDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
m_StageDisplay.FadeOff( 0, "bounce left", TWEEN_TIME );
m_sprStage.FadeOff( 0, "bounce left", TWEEN_TIME );
m_sprCDTitle.FadeOff( 0, "bounce left", TWEEN_TIME );
int p;
@@ -812,7 +811,7 @@ void ScreenSelectMusic::AfterMusicChange()
Song* pSong = m_MusicWheel.GetSelectedSong();
GAMESTATE->m_pCurSong = pSong;
m_StageDisplay.Refresh();
m_sprStage.Load( THEME->GetPathTo("Graphics","ScreenSelectMusic stage "+GAMESTATE->GetStageText()) );
int pn;
for( pn = 0; pn < NUM_PLAYERS; ++pn)
+1 -2
View File
@@ -22,7 +22,6 @@
#include "DifficultyIcon.h"
#include "DifficultyMeter.h"
#include "OptionIconRow.h"
#include "StageDisplay.h"
class ScreenSelectMusic : public Screen
@@ -64,7 +63,7 @@ protected:
Sprite m_sprBannerFrame;
FadingBanner m_Banner;
BPMDisplay m_BPMDisplay;
StageDisplay m_StageDisplay;
Sprite m_sprStage;
Sprite m_sprCDTitle;
Sprite m_sprDifficultyFrame[NUM_PLAYERS];
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
File diff suppressed because it is too large Load Diff
+10 -9
View File
@@ -10,10 +10,7 @@
*/
#include "Screen.h"
#include "ActorFrame.h"
#include "Actor.h"
#include "TransitionFade.h"
#include "song.h"
#include "TransitionBGAnimation.h"
class ScreenStage : public Screen
{
@@ -26,12 +23,15 @@ public:
private:
// Common Elements
// Ez2 and Pump Stage screens should be re-implemented as BGAnimations
/*
// Common Elements
Sprite m_sprNumbers[4]; // up to 3 numbers and suffix
Sprite m_sprStage; // "Stage", "Final Stage", etc.
/* A frame for m_sprNumbers and m_sprStage, so they can be
* manipulated as a unit. */
// A frame for m_sprNumbers and m_sprStage, so they can be
// manipulated as a unit.
ActorFrame m_frameStage;
// Ez2 Elements
@@ -48,8 +48,9 @@ private:
Sprite m_sprSongBackground;
Quad m_quadMask; // write this into ZBuffer as a mask
TransitionFade m_Fade;
*/
TransitionBGAnimation m_In, m_Out;
BGAnimation m_Background;
protected:
+3
View File
@@ -141,6 +141,9 @@ void Sprite::UnloadTexture()
bool Sprite::LoadFromTexture( RageTextureID ID )
{
if( m_pTexture && m_pTexture->GetID()==ID ) // don't do anything if this texture is already loaded
return true;
UnloadTexture();
m_pTexture = TEXTUREMAN->LoadTexture( ID );
+1 -1
View File
@@ -60,7 +60,7 @@ public:
virtual void SetState( int iNewState );
int GetNumStates() { return m_iNumStates; };
CString GetTexturePath() { ASSERT(m_pTexture); return m_pTexture->GetID().filename; };
CString GetTexturePath() { return m_pTexture==NULL ? "" : m_pTexture->GetID().filename; };
void SetCustomTextureRect( const RectF &new_texcoord_frect );
void SetCustomTextureCoords( float fTexCoords[8] );
+4 -12
View File
@@ -57,10 +57,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /pdb:none
# Begin Special Build Tool
IntDir=.\../Release6
TargetDir=\stepmania
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -92,10 +92,10 @@ LINK32=link.exe
# SUBTRACT LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# Begin Special Build Tool
IntDir=.\../Debug6
TargetDir=\stepmania
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -1228,14 +1228,6 @@ SOURCE=.\SnapDisplay.h
# End Source File
# Begin Source File
SOURCE=.\StageDisplay.cpp
# End Source File
# Begin Source File
SOURCE=.\StageDisplay.h
# End Source File
# Begin Source File
SOURCE=.\TextBanner.cpp
# End Source File
# Begin Source File
-6
View File
@@ -1196,12 +1196,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File
RelativePath="SnapDisplay.h">
</File>
<File
RelativePath="StageDisplay.cpp">
</File>
<File
RelativePath="StageDisplay.h">
</File>
<File
RelativePath=".\TextBanner.cpp">
</File>