Moved tap and hold rendering logic out of NoteField and into NoteDisplay.

This commit is contained in:
Kyzentun
2014-12-25 05:02:28 -07:00
parent ee2abfac94
commit 07fb61a291
3 changed files with 271 additions and 158 deletions
+185
View File
@@ -1,6 +1,8 @@
#include "global.h"
#include "NoteDisplay.h"
#include "GameState.h"
#include "GhostArrowRow.h"
#include "NoteData.h"
#include "NoteSkinManager.h"
#include "ArrowEffects.h"
#include "RageLog.h"
@@ -317,6 +319,189 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
}
}
inline float NoteRowToVisibleBeat( const PlayerState *pPlayerState, int iRow )
{
return NoteRowToBeat(iRow);
}
bool NoteDisplay::IsOnScreen( float fBeat, int iCol, int iDrawDistanceAfterTargetsPixels, int iDrawDistanceBeforeTargetsPixels ) const
{
// IMPORTANT: Do not modify this function without also modifying the
// version that is in NoteField.cpp or coming up with a good way to
// merge them. -Kyz
// TRICKY: If boomerang is on, then ones in the range
// [iFirstRowToDraw,iLastRowToDraw] aren't necessarily visible.
// Test to see if this beat is visible before drawing.
float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
if( fYOffset > iDrawDistanceBeforeTargetsPixels ) // off screen
return false;
if( fYOffset < iDrawDistanceAfterTargetsPixels ) // off screen
return false;
return true;
}
bool NoteDisplay::DrawHoldsInRange(NoteDisplayRenderArgs const& args,
vector<NoteData::TrackMap::const_iterator> const& tap_set)
{
bool any_upcoming = false;
for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
tap_set.begin(); tapit != tap_set.end(); ++tapit)
{
TapNote const& tn= (*tapit)->second;
HoldNoteResult const& result= tn.HoldResult;
int start_row= (*tapit)->first;
int end_row = start_row + tn.iDuration;
// TRICKY: If boomerang is on, then all notes in the range
// [first_row,last_row] aren't necessarily visible.
// Test every note to make sure it's on screen before drawing
float throw_away;
bool start_past_peak = false;
bool end_past_peak = false;
float start_y = ArrowEffects::GetYOffset(m_pPlayerState, args.column,
NoteRowToVisibleBeat(m_pPlayerState, start_row), throw_away,
start_past_peak);
float end_y = ArrowEffects::GetYOffset(m_pPlayerState, args.column,
NoteRowToVisibleBeat(m_pPlayerState, end_row), throw_away,
end_past_peak);
bool tail_visible = args.draw_pixels_after_targets <= end_y &&
end_y <= args.draw_pixels_before_targets;
bool head_visible = args.draw_pixels_after_targets <= start_y &&
start_y <= args.draw_pixels_before_targets;
bool straddling_visible = start_y <= args.draw_pixels_after_targets &&
args.draw_pixels_before_targets <= end_y;
bool straddling_peak = start_past_peak && !end_past_peak;
if(!(tail_visible || head_visible || straddling_visible || straddling_peak))
{
//LOG->Trace( "skip drawing this hold." );
continue; // skip
}
bool is_addition = (tn.source == TapNoteSource_Addition);
bool hopo_possible = (tn.bHopoPossible);
bool use_addition_coloring = is_addition || hopo_possible;
const bool hold_ghost_showing = tn.HoldResult.bActive && tn.HoldResult.fLife > 0;
const bool is_holding = tn.HoldResult.bHeld;
if(hold_ghost_showing)
{
args.ghost_row.SetHoldShowing(args.column, tn);
}
ASSERT_M(NoteRowToBeat(start_row) > -2000, ssprintf("%i %i %i", start_row, end_row, args.column));
bool in_selection_range = false;
if(args.selection_begin_marker != -1 && args.selection_end_marker != -1)
{
in_selection_range = (args.selection_begin_marker <= start_row &&
end_row < args.selection_end_marker);
}
DrawHold(tn, args.column, start_row, is_holding, result,
use_addition_coloring,
in_selection_range ? args.selection_glow : args.fail_fade,
m_fYReverseOffsetPixels, (float)args.draw_pixels_after_targets,
(float)args.draw_pixels_before_targets,
args.draw_pixels_before_targets, args.fade_before_targets);
bool note_upcoming = NoteRowToBeat(start_row) >
m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
any_upcoming |= note_upcoming;
}
return any_upcoming;
}
bool NoteDisplay::DrawTapsInRange(NoteDisplayRenderArgs const& args,
vector<NoteData::TrackMap::const_iterator> const& tap_set)
{
bool any_upcoming= false;
// draw notes from furthest to closest
for(vector<NoteData::TrackMap::const_iterator>::const_iterator tapit=
tap_set.begin(); tapit != tap_set.end(); ++tapit)
{
int tap_row= (*tapit)->first;
TapNote const& tn= (*tapit)->second;
// TRICKY: If boomerang is on, then all notes in the range
// [first_row,last_row] aren't necessarily visible.
// Test every note to make sure it's on screen before drawing.
if(!IsOnScreen(NoteRowToBeat(tap_row), args.column,
args.draw_pixels_after_targets, args.draw_pixels_before_targets))
{
continue; // skip
}
// Hm, this assert used to pass the first and last rows to draw, when it
// was in NoteField, but those aren't available here.
// Well, anyone who has to investigate hitting it can use a debugger to
// discover the values, hopefully. -Kyz
ASSERT_M(NoteRowToBeat(tap_row) > -2000,
ssprintf("Invalid tap_row: %i, %f %f",
tap_row,
m_pPlayerState->GetDisplayedPosition().m_fSongBeat,
m_pPlayerState->GetDisplayedPosition().m_fMusicSeconds));
// See if there is a hold step that begins on this index.
// Only do this if the noteskin cares.
bool hold_begins_on_this_beat = false;
if(DrawHoldHeadForTapsOnSameRow())
{
for(int c2= 0; c2 < args.note_data.GetNumTracks(); ++c2)
{
const TapNote &tmp = args.note_data.GetTapNote(c2, tap_row);
if(tmp.type == TapNoteType_HoldHead &&
tmp.subType == TapNoteSubType_Hold)
{
hold_begins_on_this_beat = true;
break;
}
}
}
// do the same for a roll.
bool roll_begins_on_this_beat = false;
if(DrawRollHeadForTapsOnSameRow())
{
for(int c2= 0; c2 < args.note_data.GetNumTracks(); ++c2)
{
const TapNote &tmp = args.note_data.GetTapNote(c2, tap_row);
if(tmp.type == TapNoteType_HoldHead &&
tmp.subType == TapNoteSubType_Roll)
{
roll_begins_on_this_beat = true;
break;
}
}
}
bool in_selection_range = false;
if(args.selection_begin_marker != -1 && args.selection_end_marker != -1)
{
in_selection_range = args.selection_begin_marker <= tap_row &&
tap_row < args.selection_end_marker;
}
bool is_addition = (tn.source == TapNoteSource_Addition);
bool hopo_possible = (tn.bHopoPossible);
bool use_addition_coloring = is_addition || hopo_possible;
DrawTap(tn, args.column, NoteRowToVisibleBeat(m_pPlayerState, tap_row),
hold_begins_on_this_beat, roll_begins_on_this_beat,
use_addition_coloring,
in_selection_range ? args.selection_glow : args.fail_fade,
m_fYReverseOffsetPixels, args.draw_pixels_after_targets,
args.draw_pixels_before_targets, args.fade_before_targets);
any_upcoming |= NoteRowToBeat(tap_row) >
m_pPlayerState->GetDisplayedPosition().m_fSongBeat;
if(!PREFSMAN->m_FastNoteRendering)
{
DISPLAY->ClearZBuffer();
}
}
return any_upcoming;
}
bool NoteDisplay::DrawHoldHeadForTapsOnSameRow() const
{
return cache->m_bDrawHoldHeadForTapsOnSameRow;