Port OpenITG's M-Mods. Example: m600 to set target BPM of 600, on a 200BPM song this means 3x. Works with custom speed mods. Note: the block in Player.cpp needs to be fixed for these to be usable, do this before releasing PR2.

This commit is contained in:
Colby Klein
2011-07-03 00:08:56 -07:00
parent 544f927932
commit 07a2bd6da7
4 changed files with 109 additions and 12 deletions
+43 -6
View File
@@ -26,6 +26,7 @@ ThemeMetric<float> RANDOM_SUDDEN_CHANCE ( "PlayerOptions", "RandomSuddenChance"
void PlayerOptions::Init()
{
m_bSetScrollSpeed = false;
m_fMaxScrollBPM = 0; m_SpeedfMaxScrollBPM = 1.0f;
m_fTimeSpacing = 0; m_SpeedfTimeSpacing = 1.0f;
m_fScrollSpeed = 1.0f; m_SpeedfScrollSpeed = 1.0f;
m_fScrollBPM = 200; m_SpeedfScrollBPM = 1.0f;
@@ -60,6 +61,7 @@ void PlayerOptions::Approach( const PlayerOptions& other, float fDeltaSeconds )
APPROACH( fTimeSpacing );
APPROACH( fScrollSpeed );
APPROACH( fMaxScrollBPM );
fapproach( m_fScrollBPM, other.m_fScrollBPM, fDeltaSeconds * other.m_SpeedfScrollBPM*150 );
for( int i=0; i<NUM_ACCELS; i++ )
APPROACH( fAccels[i] );
@@ -116,6 +118,11 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
if( !m_fTimeSpacing )
{
if( m_fMaxScrollBPM )
{
RString s = ssprintf( "m%.0f", m_fMaxScrollBPM );
AddTo.push_back( s );
}
if( m_bSetScrollSpeed || m_fScrollSpeed != 1 )
{
/* -> 1.00 */
@@ -332,6 +339,7 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
SET_FLOAT( fScrollSpeed )
SET_FLOAT( fTimeSpacing )
m_fTimeSpacing = 0;
m_fMaxScrollBPM = 0;
}
else if( sscanf( sBit, "c%f", &level ) == 1 )
{
@@ -340,17 +348,18 @@ bool PlayerOptions::FromOneModString( const RString &sOneMod, RString &sErrorOut
SET_FLOAT( fScrollBPM )
SET_FLOAT( fTimeSpacing )
m_fTimeSpacing = 1;
m_fMaxScrollBPM = 0;
}
/* Port M-Mods from OpenITG, starting from r537 */
// Midiman
// oITG's m-mods
// XXX: will not properly tween, I don't think.
else if( sscanf( sBit, "m%f", &level ) == 1 )
{
if( !isfinite(level) || level <= 0.0f )
level = 200.0f; // Just pick some value.
SET_FLOAT( fScrollBPM )
SET_FLOAT( fTimeSpacing )
m_fTimeSpacing = 1;
level = 200.0f;
SET_FLOAT( fMaxScrollBPM )
m_fTimeSpacing = 0;
}
else if( sBit == "clearall" ) Init();
else if( sBit == "boost" ) SET_FLOAT( fAccels[ACCEL_BOOST] )
else if( sBit == "brake" || sBit == "land" ) SET_FLOAT( fAccels[ACCEL_BRAKE] )
@@ -650,6 +659,7 @@ bool PlayerOptions::operator==( const PlayerOptions &other ) const
COMPARE(m_fTimeSpacing);
COMPARE(m_fScrollSpeed);
COMPARE(m_fScrollBPM);
COMPARE(m_fMaxScrollBPM);
COMPARE(m_fRandomSpeed);
COMPARE(m_FailType);
COMPARE(m_bMuteOnError);
@@ -717,6 +727,31 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps, PlayerN
return true;
if( m_fCover ) return true;
// M-mods make songs with indefinite BPMs easier because
// they ensure that the song has a scrollable speed.
if( m_fMaxScrollBPM != 0 )
{
// BPM display is obfuscated
// if( pSong->m_DisplayBPMType == DISPLAY_BPM_RANDOM )
// return true;
DisplayBpms bpms;
if( GAMESTATE->IsCourseMode() )
{
Trail *pTrail = GAMESTATE->m_pCurCourse->GetTrail( GAMESTATE->GetCurrentStyle()->m_StepsType );
pTrail->GetDisplayBpms( bpms );
}
else
{
GAMESTATE->m_pCurSong->GetDisplayBpms( bpms );
}
pSong->GetDisplayBpms( bpms );
// maximum BPM is obfuscated, so M-mods will set a playable speed.
if( bpms.GetMax() <= 0 )
return true;
}
if( m_fPlayerAutoPlay ) return true;
return false;
}
@@ -788,6 +823,7 @@ RString PlayerOptions::GetSavedPrefsString() const
SAVE( m_fTimeSpacing );
SAVE( m_fScrollSpeed );
SAVE( m_fScrollBPM );
SAVE( m_fMaxScrollBPM );
SAVE( m_fScrolls[SCROLL_REVERSE] );
SAVE( m_fPerspectiveTilt );
SAVE( m_bTransforms[TRANSFORM_NOHOLDS] );
@@ -816,6 +852,7 @@ void PlayerOptions::ResetPrefs( ResetPrefsType type )
CPY( m_fTimeSpacing );
CPY( m_fScrollSpeed );
CPY( m_fScrollBPM );
CPY( m_fMaxScrollBPM );
break;
case saved_prefs_invalid_for_course:
break;