don't reset if already wagging
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@@ -621,10 +621,13 @@ void Actor::SetEffectRainbow( float fEffectPeriodSeconds )
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void Actor::SetEffectWag( float fPeriod, RageVector3 vect )
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void Actor::SetEffectWag( float fPeriod, RageVector3 vect )
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{
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{
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m_Effect = wag;
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if( m_Effect != wag )
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{
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m_Effect = wag;
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m_fSecsIntoEffect = 0;
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}
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m_fEffectPeriodSeconds = fPeriod;
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m_fEffectPeriodSeconds = fPeriod;
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m_vEffectMagnitude = vect;
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m_vEffectMagnitude = vect;
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m_fSecsIntoEffect = 0;
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}
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}
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void Actor::SetEffectBounce( float fPeriod, RageVector3 vect )
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void Actor::SetEffectBounce( float fPeriod, RageVector3 vect )
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