part A of a commit regarding kb7
|
Before Width: | Height: | Size: 7.4 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 5.1 KiB |
@@ -1,13 +0,0 @@
|
|||||||
local t = Def.ActorFrame {
|
|
||||||
LoadActor( "Key Go Receptor" )..{
|
|
||||||
InitCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'InitCommand');
|
|
||||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
|
||||||
};
|
|
||||||
LoadActor( "Key Go Receptor" )..{
|
|
||||||
InitCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'InitCommand');
|
|
||||||
PressCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'PressCommand');
|
|
||||||
LiftCommand=NOTESKIN:GetMetricA('ReceptorOverlay', 'LiftCommand');
|
|
||||||
NoneCommand=NOTESKIN:GetMetricA('ReceptorArrow', 'NoneCommand');
|
|
||||||
};
|
|
||||||
};
|
|
||||||
return t;
|
|
||||||
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 3.0 KiB |
|
Before Width: | Height: | Size: 5.3 KiB |
|
Before Width: | Height: | Size: 5.2 KiB |
|
Before Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 4.2 KiB |
@@ -1,4 +0,0 @@
|
|||||||
return Def.Sprite {
|
|
||||||
Texture=NOTESKIN:GetPath( '_key', 'tap note' );
|
|
||||||
Frames = Sprite.LinearFrames( 4, 1 );
|
|
||||||
};
|
|
||||||
@@ -5,7 +5,7 @@ ret.RedirTable =
|
|||||||
Key1 = "Key",
|
Key1 = "Key",
|
||||||
Key2 = "Key",
|
Key2 = "Key",
|
||||||
Key3 = "Key",
|
Key3 = "Key",
|
||||||
Key4 = "Space",
|
Key4 = "Key",
|
||||||
Key5 = "Key",
|
Key5 = "Key",
|
||||||
Key6 = "Key",
|
Key6 = "Key",
|
||||||
Key7 = "Key",
|
Key7 = "Key",
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 6.2 KiB |
@@ -1 +0,0 @@
|
|||||||
return Def.Actor {}
|
|
||||||
|
Before Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 3.3 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 5.5 KiB |
|
Before Width: | Height: | Size: 7.1 KiB |
|
Before Width: | Height: | Size: 5.4 KiB |
@@ -1,5 +0,0 @@
|
|||||||
return Def.Sprite {
|
|
||||||
Texture=NOTESKIN:GetPath( '_space', 'tap note' );
|
|
||||||
-- probably don't need this line
|
|
||||||
Frames = Sprite.LinearFrames( 1, 1 );
|
|
||||||
};
|
|
||||||
|
Before Width: | Height: | Size: 72 KiB |
|
Before Width: | Height: | Size: 41 KiB |
@@ -1,68 +0,0 @@
|
|||||||
[Global]
|
|
||||||
#FallbackNoteSkin=common
|
|
||||||
|
|
||||||
[NoteDisplay]
|
|
||||||
TapNoteAnimationIsVivid=0
|
|
||||||
DrawHoldHeadForTapsOnSameRow=1
|
|
||||||
TapNoteAnimationLengthInBeats=4
|
|
||||||
TapAdditionAnimationLengthInBeats=4
|
|
||||||
TapMineAnimationLengthInBeats=1
|
|
||||||
TapLiftAnimationLengthInBeats=4
|
|
||||||
HoldHeadAnimationLengthInBeats=4
|
|
||||||
HoldTopCapAnimationLengthInBeats=4
|
|
||||||
HoldBottomCapAnimationLengthInBeats=4
|
|
||||||
HoldBodyAnimationLengthInBeats=4
|
|
||||||
HoldTailAnimationLengthInBeats=4
|
|
||||||
StartDrawingHoldBodyOffsetFromHead=0
|
|
||||||
StopDrawingHoldBodyOffsetFromTail=-32
|
|
||||||
HoldLetGoGrayPercent=0.25
|
|
||||||
ReverseDrawOrder=1101
|
|
||||||
HoldHeadIsAboveWavyParts=1
|
|
||||||
HoldTailIsAboveWavyParts=1
|
|
||||||
TapNoteAdditionTextureCoordOffsetX=0
|
|
||||||
TapNoteAdditionTextureCoordOffsetY=0
|
|
||||||
FlipHeadAndTailWhenReverse=1
|
|
||||||
FlipHoldBodyWhenReverse=1
|
|
||||||
TopHoldAnchorWhenReverse=1
|
|
||||||
|
|
||||||
TapNoteNoteColorTextureCoordSpacingX=0
|
|
||||||
TapNoteNoteColorTextureCoordSpacingY=0.125
|
|
||||||
HoldHeadNoteColorTextureCoordSpacingX=0
|
|
||||||
HoldHeadNoteColorTextureCoordSpacingY=0.125
|
|
||||||
|
|
||||||
[GhostArrowDim]
|
|
||||||
NoneCommand=
|
|
||||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;smooth,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
|
||||||
MissCommand=
|
|
||||||
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
|
|
||||||
LetGoCommand=
|
|
||||||
HeldCommand=diffuse,1.0,1.0,0.3,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
|
|
||||||
[GhostArrowBright]
|
|
||||||
NoneCommand=
|
|
||||||
HitMineCommand=blend,'BlendMode_Add';diffuse,1,1,1,1;zoom,1;rotationz,0;linear,0.3;rotationz,90;linear,0.3;rotationz,180;diffusealpha,0
|
|
||||||
MissCommand=
|
|
||||||
W5Command=diffuse,0.8,0.0,0.6,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W4Command=diffuse,0.3,0.8,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W3Command=diffuse,0.0,1.0,0.4,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W2Command=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
W1Command=diffuse,1.0,1.0,1.0,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
LetGoCommand=
|
|
||||||
HeldCommand=diffuse,1.0,1.0,0.3,1;zoom,1;decelerate,0.1;zoom,1.1;decelerate,0.1;diffusealpha,0
|
|
||||||
|
|
||||||
[ReceptorArrow]
|
|
||||||
W3Command=
|
|
||||||
W2Command=
|
|
||||||
W1Command=
|
|
||||||
InitCommand=effectclock,"beat";diffuseramp;effectcolor1,color("0.8,0.8,0.8,1");effectcolor2,color("1,1,1,1");effecttiming,0.2,0,0.8,0;effectoffset,0.05
|
|
||||||
NoneCommand=zoom,0.8;linear,0.1;zoom,1
|
|
||||||
|
|
||||||
[ReceptorOverlay]
|
|
||||||
InitCommand=diffusealpha,0
|
|
||||||
PressCommand=blend,"BlendMode_Add";diffusealpha,0.6
|
|
||||||
LiftCommand=diffusealpha,0
|
|
||||||
@@ -929,24 +929,24 @@ static const Style g_Style_KB7_Single =
|
|||||||
StyleType_OnePlayerOneSide, // m_StyleType
|
StyleType_OnePlayerOneSide, // m_StyleType
|
||||||
7, // m_iColsPerPlayer
|
7, // m_iColsPerPlayer
|
||||||
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
|
||||||
{ // PLAYER_1
|
|
||||||
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
|
|
||||||
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
|
|
||||||
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
|
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
|
|
||||||
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
|
|
||||||
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
|
|
||||||
},
|
|
||||||
// intentionally different
|
// intentionally different
|
||||||
{ // PLAYER_2
|
{ // PLAYER_1
|
||||||
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
|
{ TRACK_1, -KB7_COL_SPACING*3.0f, NULL },
|
||||||
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
|
{ TRACK_2, -KB7_COL_SPACING*2.0f, NULL },
|
||||||
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
|
{ TRACK_3, -KB7_COL_SPACING*1.0f, NULL },
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
||||||
{ TRACK_4, +KB7_COL_SPACING*1.0f, NULL },
|
{ TRACK_5, +KB7_COL_SPACING*1.0f, NULL },
|
||||||
{ TRACK_5, +KB7_COL_SPACING*2.0f, NULL },
|
{ TRACK_6, +KB7_COL_SPACING*2.0f, NULL },
|
||||||
{ TRACK_6, +KB7_COL_SPACING*3.0f, NULL },
|
{ TRACK_7, +KB7_COL_SPACING*3.0f, NULL },
|
||||||
|
},
|
||||||
|
{ // PLAYER_2
|
||||||
|
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
|
||||||
|
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
||||||
|
{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
|
||||||
|
{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
|
||||||
|
{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
@@ -954,7 +954,7 @@ static const Style g_Style_KB7_Single =
|
|||||||
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
|
{ 0, 1, 2, 3, 4, 5, 6, Style::END_MAPPING },
|
||||||
},
|
},
|
||||||
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
||||||
4,0,1,2,3,5,6
|
4,0,1,2,3,5,6 // doesn't work?
|
||||||
},
|
},
|
||||||
false, // m_bNeedsZoomOutWith2Players
|
false, // m_bNeedsZoomOutWith2Players
|
||||||
false, // m_bCanUseBeginnerHelper
|
false, // m_bCanUseBeginnerHelper
|
||||||
@@ -977,18 +977,18 @@ static const Style g_Style_KB7_Versus =
|
|||||||
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
|
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
|
||||||
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
|
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
|
{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
|
||||||
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
|
{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
|
||||||
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
|
{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
|
||||||
},
|
},
|
||||||
{ // PLAYER_2
|
{ // PLAYER_2
|
||||||
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
|
{ TRACK_1, -KB7_COL_SPACING*2.5f, NULL },
|
||||||
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
|
{ TRACK_2, -KB7_COL_SPACING*1.5f, NULL },
|
||||||
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
|
{ TRACK_3, -KB7_COL_SPACING*0.5f, NULL },
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
{ TRACK_4, +KB7_COL_SPACING*0.0f, NULL },
|
||||||
{ TRACK_4, +KB7_COL_SPACING*0.5f, NULL },
|
{ TRACK_5, +KB7_COL_SPACING*0.5f, NULL },
|
||||||
{ TRACK_5, +KB7_COL_SPACING*1.5f, NULL },
|
{ TRACK_6, +KB7_COL_SPACING*1.5f, NULL },
|
||||||
{ TRACK_6, +KB7_COL_SPACING*2.5f, NULL },
|
{ TRACK_7, +KB7_COL_SPACING*2.5f, NULL },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
||||||
|
|||||||