Use the float interface.

This commit is contained in:
Steve Checkoway
2006-12-11 13:55:05 +00:00
parent 996385f795
commit 06bb8c9582
@@ -8,10 +8,10 @@ REGISTER_SOUND_DRIVER_CLASS2( AudioUnit, AU );
static const UInt32 kFramesPerPacket = 1;
static const UInt32 kChannelsPerFrame = 2;
static const UInt32 kBitsPerChannel = 16;
static const UInt32 kBitsPerChannel = 32;
static const UInt32 kBytesPerPacket = kChannelsPerFrame * kBitsPerChannel / 8;
static const UInt32 kBytesPerFrame = kBytesPerPacket;
static const UInt32 kFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsSignedInteger;
static const UInt32 kFormatFlags = kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsFloat;
#define WERROR(str, num, extra...) str ": '%s' (%lu).", ## extra, FourCCToString(num).c_str(), (num)
#define ERROR(str, num, extra...) (ssprintf(WERROR(str, (num), ## extra)))
@@ -295,7 +295,7 @@ OSStatus RageSoundDriver_AU::Render( void *inRefCon,
int64_t now = int64_t( scale * AudioGetCurrentHostTime() );
int64_t next = int64_t( scale * inTimeStamp->mHostTime );
This->Mix( (int16_t *)buf.mData, inNumberFrames, next, now );
This->Mix( (float *)buf.mData, inNumberFrames, next, now );
if( unlikely(This->m_bDone) )
{
AudioOutputUnitStop( This->m_OutputUnit );