small changes

This commit is contained in:
AJ Kelly
2012-06-02 22:54:41 -05:00
parent c39e24e20a
commit 06787dd170
+21 -11
View File
@@ -1,32 +1,40 @@
Complete Course Template Complete Course Template
[[ Header Content ]] [[ Header Content ]]
-- Header Content is comprimised with any course-defining data such as the -- Header Content is any course-defining data, such as the title, banner,
-- title, banner and other parameters. -- and other parameters.
#COURSE:My Course!; #COURSE:My Course!;
-- The title of the course. -- The title of the course.
#COURSETRANSLIT:My Course, Translated!; #COURSETRANSLIT:My Course, Translated!;
-- The title of the course, translated into english. -- The title of the course, transliterated into english.
#REPEAT:YES; #REPEAT:YES;
-- If this is present, the course does not end. Useful for endless & workout -- If this is present, the course does not end.
-- courses. -- Useful for endless & workout courses.
#LIVES:4; #LIVES:4;
-- The maximum(?) number of lives attainable in the course. Enabling this will -- The maximum(?) number of lives attainable in the course. Enabling this will
-- automatically force your course into an Oni course. -- automatically force your course into an Oni course.
#BANNER:My Banner.png; #BANNER:My Banner.png;
-- A banner for your course. -- A banner for your course.
#BACKGROUND:My Background.png; #BACKGROUND:My Background.png;
-- A background for your course. Currently only available in SM-SSC. -- A background for your course. Currently only available in SM5 and sm-ssc.
#STYLE:SINGLE,VERSUS; #STYLE:SINGLE,VERSUS;
-- Denote which styles may be played on this course. This is useful in -- Denote which styles may be played on this course. This is useful for
-- particular to clone courses for doubles and single courses. -- cloning courses for doubles and single styles.
#METER:Beginner:3; #METER:Beginner:3;
-- A custom-set meter for that course difficulty. You may set the difficulty -- A custom-set meter for that course difficulty. You may set the difficulty
-- for Beginner, Easy, Medium, Hard, Challenge and Edit difficulties. -- for Beginner, Easy, Medium, Hard, Challenge and Edit difficulties.
[[ Song Content ]] [[ Song Content ]]
-- Song Content is comprimised with any song-changing data such as modifiers, -- Song Content makes up the entries in the course,
-- followed by an actual song for teh game to play. -- and also allows for timed modifiers.
-- Modifiers can be assigned in a variety of formats, the most effective three being the following: -- Modifiers can be assigned in a variety of formats, the most effective three being the following:
@@ -51,7 +59,7 @@ Complete Course Template
#SONG:*:Medium:2x; #SONG:*:Medium:2x;
-- #SONG can take quite a variety of parameters, of which may be useful to you -- #SONG can take quite a variety of parameters, of which may be useful to you
-- for testing or randomocity purpose. -- for testing or other purposes.
-- * is a wildcard item, meaning that StepMania will always pick a random song -- * is a wildcard item, meaning that StepMania will always pick a random song
-- for this part of the course. -- for this part of the course.
-- You can also replace with BEST*,WORST*,GRADEBEST*, or GRADEWORST*, where * -- You can also replace with BEST*,WORST*,GRADEBEST*, or GRADEWORST*, where *
@@ -70,9 +78,11 @@ Complete Course Template
#SONG:*:Medium:showcourse; #SONG:*:Medium:showcourse;
-- For example, forces the course to never be hidden, noshowcourse being the -- For example, forces the course to never be hidden, noshowcourse being the
-- reverse of such. -- reverse of such.
-- nodifficult also exists to disable a player from changing difficulties, -- nodifficult also exists to disable a player from changing difficulties,
-- barring the player from making it easier or harder ( Gauntlets & Survivals -- barring the player from making it easier or harder ( Gauntlets & Survivals
-- do not allow you to change difficulties ). -- do not allow you to change difficulties ).
-- Finally, award*, where * is a number, allows you to control how many lives -- Finally, award*, where * is a number, allows you to control how many lives
-- the player gains from successfully completing a course in Oni mode. -- the player gains from successfully completing a course in Oni mode.