revert stuck key fix
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@@ -126,15 +126,6 @@ void ApplyGraphicOptions()
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/* Give the input handlers a chance to re-open devices as necessary. */
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INPUTMAN->WindowReset();
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// Input events are lost while the graphics window is
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// destroyed and re-created. Reset all held keys so that
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// keys don't appear to be stuck down - particularly
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// Alt after Alt+Enter. This would make more sense in
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// InputHandler::WindowReset(), but I figure that it's
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// something that every InputHandler would need to do
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// anyway. -Chris
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INPUTFILTER->Reset();
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}
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void ExitGame()
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