INVALID -> Invalid
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@@ -36,7 +36,7 @@ REGISTER_ACTOR_CLASS( ControllerStateDisplay )
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ControllerStateDisplay::ControllerStateDisplay()
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{
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m_bIsLoaded = false;
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m_mp = MultiPlayer_INVALID;
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m_mp = MultiPlayer_Invalid;
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}
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void ControllerStateDisplay::LoadMultiPlayer( MultiPlayer mp )
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@@ -46,7 +46,7 @@ void ControllerStateDisplay::LoadMultiPlayer( MultiPlayer mp )
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void ControllerStateDisplay::LoadGameController( GameController gc )
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{
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LoadInternal( MultiPlayer_INVALID, gc );
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LoadInternal( MultiPlayer_Invalid, gc );
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}
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void ControllerStateDisplay::LoadInternal( MultiPlayer mp, GameController gc )
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