DIRTY FIX: someone thought progressive stages affected lifebar difficulty; do an additional check in function to make sure we're not in event mode
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@@ -483,6 +483,14 @@ void LifeMeterBar::UpdateNonstopLifebar(const int cleared,
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return;
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return;
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}
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}
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// should be checked before calling function, but in case
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// it isn't, do so here
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if (PREFSMAN->m_bEventMode)
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{
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m_fLifeDifficulty = m_fBaseLifeDifficulty;
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return;
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}
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if (total > 1)
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if (total > 1)
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m_fLifeDifficulty = m_fBaseLifeDifficulty - 0.2f * (int)(ProgressiveLifebarDifficulty * cleared / (total - 1));
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m_fLifeDifficulty = m_fBaseLifeDifficulty - 0.2f * (int)(ProgressiveLifebarDifficulty * cleared / (total - 1));
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else
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else
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