More doc updates.
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+1
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@@ -1,11 +1,9 @@
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/* LyricDisplay - Displays lyrics along with the song on Gameplay. */
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#ifndef LYRIC_DISPLAY_H
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#define LYRIC_DISPLAY_H
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#include "ActorFrame.h"
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#include "BitmapText.h"
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/** @brief Displays lyrics along with the song on Gameplay. */
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class LyricDisplay: public ActorFrame
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{
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public:
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+1
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@@ -1,5 +1,3 @@
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/* OptionsCursor - A cursor for ScreenOptions. */
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#ifndef OPTIONS_CURSOR_H
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#define OPTIONS_CURSOR_H
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@@ -7,7 +5,7 @@
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#include "ActorFrame.h"
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#include "PlayerNumber.h"
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#include "AutoActor.h"
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/** @brief A cursor for ScreenOptions. */
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class OptionsCursor : public ActorFrame
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{
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public:
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@@ -7,7 +7,7 @@
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class RageSoundResampler_Polyphase;
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/* This class changes the sampling rate of a sound. */
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/** @brief This class changes the sampling rate of a sound. */
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class RageSoundReader_Resample_Good: public RageSoundReader_Filter
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{
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public:
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@@ -22,10 +22,14 @@ public:
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int GetNextSourceFrame() const;
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float GetStreamToSourceRatio() const;
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/* Change the rate of a sound without changing the sample rate. */
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/**
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* @brief Change the rate of a sound without changing the sample rate.
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* @param fRatio the ratio for changing. */
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void SetRate( float fRatio );
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/* SetRate() will be rounded. Get the exact rate. */
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/**
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* @brief Retrieve the exact rate.
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* @param the exact rate. */
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float GetRate() const;
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int GetSampleRate() const { return m_iSampleRate; }
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@@ -1,12 +1,10 @@
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/* ScoreKeeperRave - Launches attacks in PLAY_MODE_RAVE. */
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#ifndef SCORE_KEEPER_RAVE_H
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#define SCORE_KEEPER_RAVE_H
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#include "ScoreKeeper.h"
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#include "GameConstantsAndTypes.h"
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/** @Brief Launches attacks in PLAY_MODE_RAVE. */
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class ScoreKeeperRave : public ScoreKeeper
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{
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public:
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+11
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@@ -1,5 +1,3 @@
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/* WheelItemBase - An item on the wheel. */
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#ifndef WHEEL_ITEM_BASE_H
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#define WHEEL_ITEM_BASE_H
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@@ -10,18 +8,18 @@
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#include "AutoActor.h"
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struct WheelItemBaseData;
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/** @brief The different types of Wheel Items. */
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enum WheelItemDataType
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{
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TYPE_GENERIC,
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TYPE_SECTION,
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TYPE_SONG,
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TYPE_ROULETTE,
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TYPE_RANDOM,
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TYPE_PORTAL,
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TYPE_COURSE,
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TYPE_SORT/*,
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TYPE_CUSTOM*/
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TYPE_GENERIC, /**< A generic item on the Wheel. */
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TYPE_SECTION, /**< A general section on the Wheel. */
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TYPE_SONG, /**< A Song on the Wheel. */
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TYPE_ROULETTE, /**< The roulette section on the Wheel. */
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TYPE_RANDOM, /**< The random section on the Wheel. */
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TYPE_PORTAL, /**< The portal section on the Wheel. */
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TYPE_COURSE, /**< A Course on the Wheel. */
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TYPE_SORT, /**< A generic sorting item on the Wheel. */
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//TYPE_CUSTOM
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};
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struct WheelItemBaseData
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@@ -33,7 +31,7 @@ struct WheelItemBaseData
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RString m_sText;
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RageColor m_color; // either text color or section background color
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};
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/** @brief An item on the wheel. */
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class WheelItemBase : public ActorFrame
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{
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public:
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