Make the GetPlayerTimingData() binding official.
Hmm...did we never document the Player class in LuaDocumentation.xml?
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@@ -16,6 +16,7 @@ StepMania 5.0 Preview 2 | 20110???
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* [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ]
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* [SongUtil] Added GetPlayableSteps(Song) Lua binding. [AJ]
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* [Steps] Allow 255 characters for all chart descriptions, including edits.
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* [Steps] Allow 255 characters for all chart descriptions, including edits.
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We are no longer bound by In The Groove I think. [Wolfman2000]
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We are no longer bound by In The Groove I think. [Wolfman2000]
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* [Player] Add GetPlayerTimingData() Lua binding. [Wolfman2000]
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2011/06/10
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2011/06/10
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----------
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----------
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@@ -890,6 +890,7 @@
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<Class base='ActorFrame' name='Player'>
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<Class base='ActorFrame' name='Player'>
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<Function name='SetActorWithComboPosition'/>
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<Function name='SetActorWithComboPosition'/>
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<Function name='SetActorWithJudgmentPosition'/>
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<Function name='SetActorWithJudgmentPosition'/>
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<Function name='GetPlayerTimingData'/>
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</Class>
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</Class>
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<Class name='PlayerInfo'>
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<Class name='PlayerInfo'>
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<Function name='GetLifeMeter'/>
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<Function name='GetLifeMeter'/>
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@@ -1522,6 +1523,7 @@
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<Function name='GetCreditsMessage'/>
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<Function name='GetCreditsMessage'/>
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</Namespace>
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</Namespace>
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<Namespace name='SongUtil'>
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<Namespace name='SongUtil'>
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<Function name='GetStepsPlayable'/>
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<Function name='IsStepsPlayable'/>
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<Function name='IsStepsPlayable'/>
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<Function name='IsStepsTypePlayable'/>
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<Function name='IsStepsTypePlayable'/>
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</Namespace>
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</Namespace>
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@@ -437,6 +437,9 @@
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</Function>
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</Function>
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</Namespace>
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</Namespace>
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<Namespace name='SongUtil'>
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<Namespace name='SongUtil'>
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<Function name='GetPlayableSteps' return='Steps' arguments='Song so'>
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Gets the playable Steps for the present Song based on the present Game.
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</Function>
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<Function name='IsStepsPlayable' return='bool' arguments='Song so, Steps st'>
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<Function name='IsStepsPlayable' return='bool' arguments='Song so, Steps st'>
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Returns true if the song's steps (<code>st</code>) are playable.
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Returns true if the song's steps (<code>st</code>) are playable.
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</Function>
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</Function>
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