Allow versus oni graceful failure.

This commit is contained in:
Jason Felds
2011-12-12 21:27:32 -05:00
parent 1376a46b01
commit 058f03e495
3 changed files with 6 additions and 2 deletions
+2
View File
@@ -1682,7 +1682,9 @@ void ScreenGameplay::Update( float fDeltaTime )
// kill them!
SOUND->PlayOnceFromDir( THEME->GetPathS(m_sName,"oni die") );
pi->ShowOniGameOver();
int tracks = pi->m_NoteData.GetNumTracks();
pi->m_NoteData.Init(); // remove all notes and scoring
pi->m_NoteData.SetNumTracks(tracks); // reset the number of tracks.
pi->m_pPlayer->FadeToFail(); // tell the NoteField to fade to white
}
}