use SongBannerTexture

remove BannerTex
This commit is contained in:
Glenn Maynard
2004-03-26 07:57:44 +00:00
parent c58fe72382
commit 0578a91a73
+5 -13
View File
@@ -21,28 +21,20 @@
#include "Character.h"
RageTextureID Banner::BannerTex( RageTextureID ID )
{
/* Song banners often have HOT PINK color keys. */
ID.bHotPinkColorKey = true;
ID.bDither = true;
return ID;
}
Banner::Banner()
{
m_bScrolling = false;
m_fPercentScrolling = 0;
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner all music")) );
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Common fallback banner")) );
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner roulette")) );
TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner random")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner all music")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Common fallback banner")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner roulette")) );
TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner random")) );
}
bool Banner::Load( RageTextureID ID )
{
ID = BannerTex(ID);
ID = SongBannerTexture(ID);
m_fPercentScrolling = 0;
m_bScrolling = false;