use SongBannerTexture
remove BannerTex
This commit is contained in:
@@ -21,28 +21,20 @@
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#include "Character.h"
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#include "Character.h"
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RageTextureID Banner::BannerTex( RageTextureID ID )
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{
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/* Song banners often have HOT PINK color keys. */
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ID.bHotPinkColorKey = true;
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ID.bDither = true;
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return ID;
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}
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Banner::Banner()
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Banner::Banner()
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{
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{
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m_bScrolling = false;
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m_bScrolling = false;
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m_fPercentScrolling = 0;
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m_fPercentScrolling = 0;
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner all music")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner all music")) );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Common fallback banner")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Common fallback banner")) );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner roulette")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner roulette")) );
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TEXTUREMAN->CacheTexture( BannerTex(THEME->GetPathToG("Banner random")) );
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TEXTUREMAN->CacheTexture( SongBannerTexture(THEME->GetPathToG("Banner random")) );
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}
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}
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bool Banner::Load( RageTextureID ID )
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bool Banner::Load( RageTextureID ID )
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{
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{
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ID = BannerTex(ID);
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ID = SongBannerTexture(ID);
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m_fPercentScrolling = 0;
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m_fPercentScrolling = 0;
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m_bScrolling = false;
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m_bScrolling = false;
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