[ScreenSelectMusic] Added NullScoreString metric.
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StepMania 5 Changelog
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________________________________________________________________________________
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The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
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from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
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________________________________________________________________________________
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================================================================================
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StepMania 5.0 $NEXT | 20110xyy
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--------------------------------------------------------------------------------
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2011/05/02
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----------
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* [ScreenSelectMusic] Added NullScoreString metric. [AJ]
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@@ -1974,6 +1974,8 @@ CDTitleBackCommand=
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CDTitleOnCommand=visible,false
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CDTitleOffCommand=
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#
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NullScoreString=string.format("% 9i",0)
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#
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ScoreFrameP1X=
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ScoreFrameP1Y=
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ScoreFrameP1OnCommand=visible,false
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@@ -92,6 +92,7 @@ void ScreenSelectMusic::Init()
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TWO_PART_CONFIRMS_ONLY.Load( m_sName, "TwoPartConfirmsOnly" );
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TWO_PART_TIMER_SECONDS.Load( m_sName, "TwoPartTimerSeconds" );
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WRAP_CHANGE_STEPS.Load( m_sName, "WrapChangeSteps" );
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NULL_SCORE_STRING.Load( m_sName, "NullScoreString" );
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// To allow changing steps with gamebuttons -DaisuMaster
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CHANGE_STEPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeStepsWithGameButtons" );
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CHANGE_GROUPS_WITH_GAME_BUTTONS.Load( m_sName, "ChangeGroupsWithGameButtons" );
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@@ -1530,7 +1531,7 @@ void ScreenSelectMusic::AfterStepsOrTrailChange( const vector<PlayerNumber> &vpn
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{
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// The numbers shouldn't stay if the current selection is NULL.
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// todo: Let themers set the text value instead of just using 0. -aj
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m_textHighScore[pn].SetText( ssprintf("%*i", NUM_SCORE_DIGITS, 0) );
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m_textHighScore[pn].SetText( NULL_SCORE_STRING );
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}
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}
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}
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@@ -93,6 +93,7 @@ protected:
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ThemeMetric<bool> WRAP_CHANGE_STEPS;
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ThemeMetric<bool> CHANGE_STEPS_WITH_GAME_BUTTONS;
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ThemeMetric<bool> CHANGE_GROUPS_WITH_GAME_BUTTONS;
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ThemeMetric<RString> NULL_SCORE_STRING;
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bool CanChangeSong() const { return m_SelectionState == SelectionState_SelectingSong; }
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bool CanChangeSteps() const { return TWO_PART_SELECTION ? m_SelectionState == SelectionState_SelectingSteps : m_SelectionState == SelectionState_SelectingSong; }
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