fix combo and life history don't accumulate correctly in courses
change combo and life history position units to Seconds from Beats
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@@ -120,8 +120,8 @@ void ScreenEvaluation::Init()
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for( float f = 0; f < 100.0f; f += 1.0f )
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{
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float fP1 = fmodf(f/100*4+.3f,1);
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g_CurStageStats.SetLifeRecord( PLAYER_1, fP1, f );
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g_CurStageStats.SetLifeRecord( PLAYER_2, 1-fP1, f );
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g_CurStageStats.SetLifeRecordAt( PLAYER_1, fP1, f );
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g_CurStageStats.SetLifeRecordAt( PLAYER_2, 1-fP1, f );
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}
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g_CurStageStats.iActualDancePoints[PLAYER_1] = rand()%3;
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