Remove a CPY macro from ActorMultiVertex
This commit is contained in:
+11
-13
@@ -89,19 +89,17 @@ ActorMultiVertex::~ActorMultiVertex()
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ActorMultiVertex::ActorMultiVertex( const ActorMultiVertex &cpy ):
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ActorMultiVertex::ActorMultiVertex( const ActorMultiVertex &cpy ):
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Actor( cpy )
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Actor( cpy )
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{
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{
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#define CPY(a) a = cpy.a
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AMV_Tweens = cpy.AMV_Tweens;
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CPY( AMV_Tweens );
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AMV_current = cpy.AMV_current;
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CPY( AMV_current );
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AMV_start = cpy.AMV_start;
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CPY( AMV_start );
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_EffectMode = cpy._EffectMode;
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CPY( _EffectMode );
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_TextureMode = cpy._TextureMode;
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CPY( _TextureMode );
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_splines = cpy._splines;
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CPY( _splines );
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_skip_next_update = cpy._skip_next_update;
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CPY(_skip_next_update);
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_use_animation_state = cpy._use_animation_state;
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CPY(_use_animation_state);
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_secs_into_state = cpy._secs_into_state;
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CPY(_secs_into_state);
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_cur_state = cpy._cur_state;
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CPY(_cur_state);
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_states = cpy._states;
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CPY(_states);
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#undef CPY
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if( cpy._Texture != nullptr )
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if( cpy._Texture != nullptr )
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{
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{
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