Use XToString2.

This commit is contained in:
Steve Checkoway
2006-10-15 00:00:22 +00:00
parent 5c88094731
commit 04bff6bc1d
34 changed files with 62 additions and 62 deletions
+2 -2
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@@ -37,7 +37,7 @@ static const char *HorizAlignNames[] = {
"Center", "Center",
"Right" "Right"
}; };
XToString( HorizAlign, NUM_HorizAlign ); XToString2( HorizAlign );
LuaXType( HorizAlign ); LuaXType( HorizAlign );
static const char *VertAlignNames[] = { static const char *VertAlignNames[] = {
@@ -45,7 +45,7 @@ static const char *VertAlignNames[] = {
"Middle", "Middle",
"Bottom" "Bottom"
}; };
XToString( VertAlign, NUM_VertAlign ); XToString2( VertAlign );
LuaXType( VertAlign ); LuaXType( VertAlign );
void Actor::SetBGMTime( float fTime, float fBeat ) void Actor::SetBGMTime( float fTime, float fBeat )
+1 -1
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@@ -606,7 +606,7 @@ static const char *FileTypeNames[] = {
"Lua", "Lua",
"Model", "Model",
}; };
XToString( FileType, NUM_FileType ); XToString2( FileType );
LuaXType( FileType ); LuaXType( FileType );
FileType ActorUtil::GetFileType( const RString &sPath ) FileType ActorUtil::GetFileType( const RString &sPath )
+1 -1
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@@ -52,7 +52,7 @@ const char *CodeNames[] = {
"CancelAllPlayerOptions", "CancelAllPlayerOptions",
"BackInEventMode", "BackInEventMode",
}; };
XToString( Code, NUM_Code ); XToString2( Code );
static CodeItem g_CodeItems[NUM_Code]; static CodeItem g_CodeItems[NUM_Code];
+1 -1
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@@ -15,7 +15,7 @@ static const char *ControllerStateButtonNames[] = {
"Left", "Left",
"Right", "Right",
}; };
XToString( ControllerStateButton, NUM_ControllerStateButton ); XToString2( ControllerStateButton );
static const DeviceButton ControllerStateButtonToDeviceButton[] = { static const DeviceButton ControllerStateButtonToDeviceButton[] = {
JOY_UP, JOY_UP,
+2 -2
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@@ -25,7 +25,7 @@ static const char *CourseTypeNames[] = {
"Endless", "Endless",
"Survival", "Survival",
}; };
XToString( CourseType, NUM_CourseType ); XToString2( CourseType );
XToLocalizedString( CourseType ); XToLocalizedString( CourseType );
LuaXType( CourseType ); LuaXType( CourseType );
LuaFunction( CourseTypeToLocalizedString, CourseTypeToLocalizedString( Enum::Check<CourseType>( L, 1 ) ) ); LuaFunction( CourseTypeToLocalizedString, CourseTypeToLocalizedString( Enum::Check<CourseType>( L, 1 ) ) );
@@ -38,7 +38,7 @@ static const char *SongSortNames[] = {
"TopGrades", "TopGrades",
"LowestGrades", "LowestGrades",
}; };
XToString( SongSort, NUM_SongSort ); XToString2( SongSort );
XToLocalizedString( SongSort ); XToLocalizedString( SongSort );
+1 -1
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@@ -194,7 +194,7 @@ static const char *MonthNames[] =
"November", "November",
"December", "December",
}; };
XToString( Month, NUM_Month ); XToString2( Month );
XToLocalizedString( Month ); XToLocalizedString( Month );
LuaXType( Month ); LuaXType( Month );
+1 -1
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@@ -14,7 +14,7 @@ static const char *DifficultyNames[] = {
"Challenge", "Challenge",
"Edit", "Edit",
}; };
XToString( Difficulty, NUM_Difficulty ); XToString2( Difficulty );
XToLocalizedString( Difficulty ); XToLocalizedString( Difficulty );
LuaXType( Difficulty ); LuaXType( Difficulty );
+2 -2
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@@ -24,7 +24,7 @@ static const char *EditMenuRowNames[] = {
"SourceSteps", "SourceSteps",
"Action" "Action"
}; };
XToString( EditMenuRow, NUM_EditMenuRow ); XToString2( EditMenuRow );
XToLocalizedString( EditMenuRow ); XToLocalizedString( EditMenuRow );
static const char *EditMenuActionNames[] = { static const char *EditMenuActionNames[] = {
@@ -33,7 +33,7 @@ static const char *EditMenuActionNames[] = {
"Create", "Create",
"Practice", "Practice",
}; };
XToString( EditMenuAction, NUM_EditMenuAction ); XToString2( EditMenuAction );
XToLocalizedString( EditMenuAction ); XToLocalizedString( EditMenuAction );
StringToX( EditMenuAction ); StringToX( EditMenuAction );
+17 -17
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@@ -28,7 +28,7 @@ static const char *RadarCategoryNames[] = {
"Hands", "Hands",
"Rolls" "Rolls"
}; };
XToString( RadarCategory, NUM_RadarCategory ); XToString2( RadarCategory );
XToLocalizedString( RadarCategory ); XToLocalizedString( RadarCategory );
LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString(Enum::Check<RadarCategory>(L, 1)) ); LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString(Enum::Check<RadarCategory>(L, 1)) );
LuaXType( RadarCategory ); LuaXType( RadarCategory );
@@ -58,7 +58,7 @@ static const char *PlayModeNames[] = {
"Battle", "Battle",
"Rave", "Rave",
}; };
XToString( PlayMode, NUM_PlayMode ); XToString2( PlayMode );
XToLocalizedString( PlayMode ); XToLocalizedString( PlayMode );
StringToX( PlayMode ); StringToX( PlayMode );
LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString(Enum::Check<PlayMode>(L, 1)) ); LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString(Enum::Check<PlayMode>(L, 1)) );
@@ -79,7 +79,7 @@ static const char *RankingCategoryNames[] = {
"c", "c",
"d", "d",
}; };
XToString( RankingCategory, NUM_RankingCategory ); XToString2( RankingCategory );
StringToX( RankingCategory ); StringToX( RankingCategory );
@@ -88,7 +88,7 @@ static const char *PlayerControllerNames[] = {
"Autoplay", "Autoplay",
"Cpu", "Cpu",
}; };
XToString( PlayerController, NUM_PlayerController ); XToString2( PlayerController );
StringToX( PlayerController ); StringToX( PlayerController );
XToLocalizedString( PlayerController ); XToLocalizedString( PlayerController );
LuaXType( PlayerController ); LuaXType( PlayerController );
@@ -99,7 +99,7 @@ static const char *CoinModeNames[] = {
"Pay", "Pay",
"Free", "Free",
}; };
XToString( CoinMode, NUM_CoinMode ); XToString2( CoinMode );
StringToX( CoinMode ); StringToX( CoinMode );
LuaXType( CoinMode ); LuaXType( CoinMode );
@@ -109,7 +109,7 @@ static const char *PremiumNames[] = {
"Double", "Double",
"Joint", "Joint",
}; };
XToString( Premium, NUM_Premium ); XToString2( Premium );
StringToX( Premium ); StringToX( Premium );
LuaXType( Premium ); LuaXType( Premium );
@@ -134,7 +134,7 @@ static const char *SortOrderNames[] = {
"Endless", "Endless",
"Roulette", "Roulette",
}; };
XToString( SortOrder, NUM_SortOrder ); XToString2( SortOrder );
StringToX( SortOrder ); StringToX( SortOrder );
LuaXType( SortOrder ); LuaXType( SortOrder );
@@ -150,7 +150,7 @@ static const char *TapNoteScoreNames[] = {
"W2", "W2",
"W1", "W1",
}; };
XToString( TapNoteScore, NUM_TapNoteScore ); XToString2( TapNoteScore );
LuaXType( TapNoteScore ); LuaXType( TapNoteScore );
TapNoteScore StringToTapNoteScore( const RString &s ) TapNoteScore StringToTapNoteScore( const RString &s )
{ {
@@ -183,7 +183,7 @@ static const char *HoldNoteScoreNames[] = {
"LetGo", "LetGo",
"Held", "Held",
}; };
XToString( HoldNoteScore, NUM_HoldNoteScore ); XToString2( HoldNoteScore );
LuaXType( HoldNoteScore ); LuaXType( HoldNoteScore );
HoldNoteScore StringToHoldNoteScore( const RString &s ) HoldNoteScore StringToHoldNoteScore( const RString &s )
{ {
@@ -209,7 +209,7 @@ static const char *MemoryCardStateNames[] = {
"removed", "removed",
"none", "none",
}; };
XToString( MemoryCardState, NUM_MemoryCardState ); XToString2( MemoryCardState );
static const char *PerDifficultyAwardNames[] = { static const char *PerDifficultyAwardNames[] = {
@@ -224,7 +224,7 @@ static const char *PerDifficultyAwardNames[] = {
"Percent90W3", "Percent90W3",
"Percent100W3", "Percent100W3",
}; };
XToString( PerDifficultyAward, NUM_PerDifficultyAward ); XToString2( PerDifficultyAward );
XToLocalizedString( PerDifficultyAward ); XToLocalizedString( PerDifficultyAward );
StringToX( PerDifficultyAward ); StringToX( PerDifficultyAward );
LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString(Enum::Check<PerDifficultyAward>(L, 1)) ); LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString(Enum::Check<PerDifficultyAward>(L, 1)) );
@@ -246,7 +246,7 @@ static const char *PeakComboAwardNames[] = {
"Peak9000Combo", "Peak9000Combo",
"Peak10000Combo", "Peak10000Combo",
}; };
XToString( PeakComboAward, NUM_PeakComboAward ); XToString2( PeakComboAward );
XToLocalizedString( PeakComboAward ); XToLocalizedString( PeakComboAward );
StringToX( PeakComboAward ); StringToX( PeakComboAward );
LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString(Enum::Check<PeakComboAward>(L, 1)) ); LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString(Enum::Check<PeakComboAward>(L, 1)) );
@@ -304,7 +304,7 @@ static const char *StyleTypeNames[] = {
"OnePlayerTwoSides", "OnePlayerTwoSides",
"TwoPlayersSharedSides", "TwoPlayersSharedSides",
}; };
XToString( StyleType, NUM_StyleType ); XToString2( StyleType );
StringToX( StyleType ); StringToX( StyleType );
LuaXType( StyleType ); LuaXType( StyleType );
@@ -314,7 +314,7 @@ static const char *GoalTypeNames[] = {
"Time", "Time",
"None", "None",
}; };
XToString( GoalType, NUM_GoalType ); XToString2( GoalType );
StringToX( GoalType ); StringToX( GoalType );
LuaXType( GoalType ); LuaXType( GoalType );
@@ -324,7 +324,7 @@ static const char *EditModeNames[] = {
"Home", "Home",
"Full" "Full"
}; };
XToString( EditMode, NUM_EditMode ); XToString2( EditMode );
StringToX( EditMode ); StringToX( EditMode );
LuaXType( EditMode ); LuaXType( EditMode );
@@ -344,7 +344,7 @@ static const char *StageNames[] = {
"Event", "Event",
"Demo", "Demo",
}; };
XToString( Stage, NUM_Stage ); XToString2( Stage );
LuaXType( Stage ); LuaXType( Stage );
@@ -354,7 +354,7 @@ static const char *MultiPlayerStatusNames[] = {
"Unplugged", "Unplugged",
"MissingMultitap", "MissingMultitap",
}; };
XToString( MultiPlayerStatus, NUM_MultiPlayerStatus ); XToString2( MultiPlayerStatus );
/* /*
+1 -1
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@@ -10,7 +10,7 @@ static const char *GameControllerNames[] = {
"Controller1", "Controller1",
"Controller2", "Controller2",
}; };
XToString( GameController, NUM_GameController ); XToString2( GameController );
StringToX( GameController ); StringToX( GameController );
+2 -2
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@@ -33,7 +33,7 @@ static const char *CabinetLightNames[] = {
"BassLeft", "BassLeft",
"BassRight", "BassRight",
}; };
XToString( CabinetLight, NUM_CabinetLight ); XToString2( CabinetLight );
StringToX( CabinetLight ); StringToX( CabinetLight );
static const char *LightsModeNames[] = { static const char *LightsModeNames[] = {
@@ -47,7 +47,7 @@ static const char *LightsModeNames[] = {
"TestAutoCycle", "TestAutoCycle",
"TestManualCycle", "TestManualCycle",
}; };
XToString( LightsMode, NUM_LightsMode ); XToString2( LightsMode );
static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut ) static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
{ {
+1 -1
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@@ -16,7 +16,7 @@ static const char *MenuButtonNames[] =
"Coin", "Coin",
"Operator" "Operator"
}; };
XToString( MenuButton, NUM_MenuButton ); XToString2( MenuButton );
XToLocalizedString( MenuButton ); XToLocalizedString( MenuButton );
+1 -1
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@@ -133,7 +133,7 @@ static const char *MessageNames[] = {
"ShowHoldJudgmentMuliPlayerP31", "ShowHoldJudgmentMuliPlayerP31",
"ShowHoldJudgmentMuliPlayerP32", "ShowHoldJudgmentMuliPlayerP32",
}; };
XToString( Message, NUM_Message ); XToString2( Message );
static RageMutex g_Mutex( "MessageManager" ); static RageMutex g_Mutex( "MessageManager" );
+3 -3
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@@ -26,7 +26,7 @@ static const char *NotePartNames[] = {
"HoldBottomCap", "HoldBottomCap",
"HoldTail", "HoldTail",
}; };
XToString( NotePart, NUM_NotePart ); XToString2( NotePart );
static const RageVector2 g_emptyVector = RageVector2( 0, 0 ); static const RageVector2 g_emptyVector = RageVector2( 0, 0 );
@@ -234,13 +234,13 @@ static const char *HoldTypeNames[] = {
"hold", "hold",
"roll", "roll",
}; };
XToString( HoldType, NUM_HoldType ); XToString2( HoldType );
static const char *ActiveTypeNames[] = { static const char *ActiveTypeNames[] = {
"active", "active",
"inactive", "inactive",
}; };
XToString( ActiveType, NUM_ActiveType ); XToString2( ActiveType );
+1 -1
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@@ -27,7 +27,7 @@ static const char *NoteTypeNames[] = {
"64th", "64th",
"192nd", "192nd",
}; };
XToString( NoteType, NUM_NoteType ); XToString2( NoteType );
LuaXType( NoteType ) LuaXType( NoteType )
XToLocalizedString( NoteType ); XToLocalizedString( NoteType );
+2 -2
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@@ -33,14 +33,14 @@ static const char *SelectTypeNames[] = {
"SelectMultiple", "SelectMultiple",
"SelectNone", "SelectNone",
}; };
XToString( SelectType, NUM_SelectType ); XToString2( SelectType );
StringToX( SelectType ); StringToX( SelectType );
static const char *LayoutTypeNames[] = { static const char *LayoutTypeNames[] = {
"ShowAllInRow", "ShowAllInRow",
"ShowOneInRow", "ShowOneInRow",
}; };
XToString( LayoutType, NUM_LayoutType ); XToString2( LayoutType );
StringToX( LayoutType ); StringToX( LayoutType );
RString OptionRowHandler::OptionTitle() const RString OptionRowHandler::OptionTitle() const
+2 -2
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@@ -8,7 +8,7 @@ static const char *PlayerNumberNames[] = {
"P1", "P1",
"P2", "P2",
}; };
XToString( PlayerNumber, NUM_PlayerNumber ); XToString2( PlayerNumber );
XToLocalizedString( PlayerNumber ); XToLocalizedString( PlayerNumber );
LuaFunction( PlayerNumberToString, PlayerNumberToString(Enum::Check<PlayerNumber>(L, 1)) ); LuaFunction( PlayerNumberToString, PlayerNumberToString(Enum::Check<PlayerNumber>(L, 1)) );
LuaXType( PlayerNumber ); LuaXType( PlayerNumber );
@@ -47,7 +47,7 @@ static const char *MultiPlayerNames[] = {
"P31", "P31",
"P32", "P32",
}; };
XToString( MultiPlayer, NUM_MultiPlayer ); XToString2( MultiPlayer );
XToLocalizedString( MultiPlayer ); XToLocalizedString( MultiPlayer );
LuaFunction( MultiPlayerToString, MultiPlayerToString(Enum::Check<MultiPlayer>(L, 1)) ); LuaFunction( MultiPlayerToString, MultiPlayerToString(Enum::Check<MultiPlayer>(L, 1)) );
LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString(Enum::Check<MultiPlayer>(L, 1)) ); LuaFunction( MultiPlayerToLocalizedString, MultiPlayerToLocalizedString(Enum::Check<MultiPlayer>(L, 1)) );
+2 -2
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@@ -29,7 +29,7 @@ static const char *TimingWindowNames[] = {
"Hold", "Hold",
"Roll", "Roll",
}; };
XToString( TimingWindow, NUM_TimingWindow ); XToString2( TimingWindow );
static const char *ScoreEventNames[] = { static const char *ScoreEventNames[] = {
@@ -43,7 +43,7 @@ static const char *ScoreEventNames[] = {
"Held", "Held",
"LetGo", "LetGo",
}; };
XToString( ScoreEvent, NUM_ScoreEvent ); XToString2( ScoreEvent );
static const char *MusicWheelUsesSectionsNames[] = { static const char *MusicWheelUsesSectionsNames[] = {
+1 -1
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@@ -66,7 +66,7 @@ static const char *PixelFormatNames[] = {
"BGR8", "BGR8",
"A1BGR5", "A1BGR5",
}; };
XToString( PixelFormat, NUM_PixelFormat ); XToString2( PixelFormat );
/* bNeedReloadTextures is set to true if the device was re-created and we need /* bNeedReloadTextures is set to true if the device was re-created and we need
* to reload textures. On failure, an error message is returned. * to reload textures. On failure, an error message is returned.
+1 -1
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@@ -211,7 +211,7 @@ static const char *InputDeviceNames[] = {
"Pump2", "Pump2",
"Midi", "Midi",
}; };
XToString( InputDevice, NUM_InputDevice ); XToString2( InputDevice );
StringToX( InputDevice ); StringToX( InputDevice );
/* Return a reversible representation of a DeviceInput. This is not affected by InputDrivers, /* Return a reversible representation of a DeviceInput. This is not affected by InputDrivers,
+1 -1
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@@ -82,7 +82,7 @@ static const char *EditStateNames[] = {
"RecordPaused", "RecordPaused",
"Playing" "Playing"
}; };
XToString( EditState, NUM_EditState ); XToString2( EditState );
#if defined(XBOX) #if defined(XBOX)
void ScreenEdit::InitEditMappings() void ScreenEdit::InitEditMappings()
+2 -2
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@@ -40,14 +40,14 @@ static const char *JudgeLineNames[] =
{ {
"W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo" "W1", "W2", "W3", "W4", "W5", "Miss", "Held", "MaxCombo"
}; };
XToString( JudgeLine, NUM_JudgeLine ); XToString2( JudgeLine );
#define FOREACH_JudgeLine( rc ) FOREACH_ENUM( JudgeLine, rc ) #define FOREACH_JudgeLine( rc ) FOREACH_ENUM( JudgeLine, rc )
static const char *StatLineNames[NUM_StatLine] = static const char *StatLineNames[NUM_StatLine] =
{ {
"Jumps", "Holds", "Mines", "Hands", "Rolls", "Jumps", "Holds", "Mines", "Hands", "Rolls",
}; };
XToString( StatLine, NUM_StatLine ); XToString2( StatLine );
#define FOREACH_StatLine( rc ) FOREACH_ENUM( StatLine, rc ) #define FOREACH_StatLine( rc ) FOREACH_ENUM( StatLine, rc )
#define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds") #define CHEER_DELAY_SECONDS THEME->GetMetricF(m_sName,"CheerDelaySeconds")
+1 -1
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@@ -34,7 +34,7 @@ static const char *CourseEntryActionNames[] = {
"Insert Entry", "Insert Entry",
"Delete", "Delete",
}; };
XToString( CourseEntryAction, NUM_CourseEntryAction ); XToString2( CourseEntryAction );
#define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i ) #define FOREACH_CourseEntryAction( i ) FOREACH_ENUM( CourseEntryAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
+1 -1
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@@ -121,7 +121,7 @@ static const char *CourseActionNames[] = {
"Rename", "Rename",
"Delete", "Delete",
}; };
XToString( CourseAction, NUM_CourseAction ); XToString2( CourseAction );
#define FOREACH_CourseAction( i ) FOREACH_ENUM( CourseAction, i ) #define FOREACH_CourseAction( i ) FOREACH_ENUM( CourseAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
@@ -36,7 +36,7 @@ static const char *StepsEditActionNames[] = {
"Rename", "Rename",
"Delete", "Delete",
}; };
XToString( StepsEditAction, NUM_StepsEditAction ); XToString2( StepsEditAction );
#define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i ) #define FOREACH_StepsEditAction( i ) FOREACH_ENUM( StepsEditAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
@@ -40,7 +40,7 @@ static const char *ProfileActionNames[] = {
"Delete", "Delete",
"Clear", "Clear",
}; };
XToString( ProfileAction, NUM_ProfileAction ); XToString2( ProfileAction );
XToLocalizedString( ProfileAction ); XToLocalizedString( ProfileAction );
#define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i ) #define FOREACH_ProfileAction( i ) FOREACH_ENUM( ProfileAction, i )
@@ -27,7 +27,7 @@ static const char *ManageWorkoutsActionNames[] = {
"Rename", "Rename",
"Delete", "Delete",
}; };
XToString( ManageWorkoutsAction, NUM_ManageWorkoutsAction ); XToString2( ManageWorkoutsAction );
#define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i ) #define FOREACH_ManageWorkoutsAction( i ) FOREACH_ENUM( ManageWorkoutsAction, i )
static MenuDef g_TempMenu( static MenuDef g_TempMenu(
+1 -1
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@@ -18,7 +18,7 @@ static const char *PromptAnswerNames[] = {
"No", "No",
"Cancel", "Cancel",
}; };
XToString( PromptAnswer, NUM_PromptAnswer ); XToString2( PromptAnswer );
/* Settings: */ /* Settings: */
namespace namespace
+1 -1
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@@ -25,7 +25,7 @@ static const char *PageTypeNames[] = {
"SurvivalCourses", "SurvivalCourses",
"AllCourses", "AllCourses",
}; };
XToString( PageType, NUM_PageType ); XToString2( PageType );
StringToX( PageType ); StringToX( PageType );
#define TYPE THEME->GetMetric(m_sName,"Type") #define TYPE THEME->GetMetric(m_sName,"Type")
+1 -1
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@@ -21,7 +21,7 @@ static const char *MenuDirNames[] = {
"Right", "Right",
"Auto", "Auto",
}; };
XToString( MenuDir, NUM_MenuDir ); XToString2( MenuDir );
AutoScreenMessage( SM_PlayPostSwitchPage ) AutoScreenMessage( SM_PlayPostSwitchPage )
+1 -1
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@@ -19,7 +19,7 @@ static const char *SetTimeSelectionNames[] = {
"Minute", "Minute",
"Second", "Second",
}; };
XToString( SetTimeSelection, NUM_SetTimeSelection ); XToString2( SetTimeSelection );
#define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, s ) #define FOREACH_SetTimeSelection( s ) FOREACH_ENUM( SetTimeSelection, s )
const float g_X[NUM_SetTimeSelection] = const float g_X[NUM_SetTimeSelection] =
+1 -1
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@@ -36,7 +36,7 @@ static const char *ElementCategoryNames[] = {
"Sounds", "Sounds",
"Other" "Other"
}; };
XToString( ElementCategory, NUM_ElementCategory ); XToString2( ElementCategory );
StringToX( ElementCategory ); StringToX( ElementCategory );
+2 -2
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@@ -33,7 +33,7 @@ static const char *UnlockRequirementNames[] =
"Toasties", "Toasties",
"StagesCleared" "StagesCleared"
}; };
XToString( UnlockRequirement, NUM_UnlockRequirement ); XToString2( UnlockRequirement );
StringToX( UnlockRequirement ); StringToX( UnlockRequirement );
LuaXType( UnlockRequirement ); LuaXType( UnlockRequirement );
@@ -44,7 +44,7 @@ static const char *UnlockRewardTypeNames[] =
"Course", "Course",
"Modifier", "Modifier",
}; };
XToString( UnlockRewardType, NUM_UnlockRewardType ); XToString2( UnlockRewardType );
XToLocalizedString( UnlockRewardType ); XToLocalizedString( UnlockRewardType );
LuaXType( UnlockRewardType ); LuaXType( UnlockRewardType );
LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString(Enum::Check<UnlockRewardType>(L, 1)) ); LuaFunction( UnlockRewardTypeToLocalizedString, UnlockRewardTypeToLocalizedString(Enum::Check<UnlockRewardType>(L, 1)) );
+2 -2
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@@ -16,7 +16,7 @@ static const char *WorkoutProgramNames[] = {
"Runner", "Runner",
"Flat", "Flat",
}; };
XToString( WorkoutProgram, NUM_WorkoutProgram ); XToString2( WorkoutProgram );
StringToX( WorkoutProgram ); StringToX( WorkoutProgram );
XToLocalizedString( WorkoutProgram ); XToLocalizedString( WorkoutProgram );
@@ -25,7 +25,7 @@ static const char *WorkoutStepsTypeNames[] = {
"NormalSteps", "NormalSteps",
"WorkoutSteps" "WorkoutSteps"
}; };
XToString( WorkoutStepsType, NUM_WorkoutStepsType ); XToString2( WorkoutStepsType );
StringToX( WorkoutStepsType ); StringToX( WorkoutStepsType );
XToLocalizedString( WorkoutStepsType ); XToLocalizedString( WorkoutStepsType );
LuaXType( WorkoutStepsType ); LuaXType( WorkoutStepsType );