Use XToString2.
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@@ -66,7 +66,7 @@ static const char *PixelFormatNames[] = {
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"BGR8",
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"A1BGR5",
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};
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XToString( PixelFormat, NUM_PixelFormat );
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XToString2( PixelFormat );
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/* bNeedReloadTextures is set to true if the device was re-created and we need
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* to reload textures. On failure, an error message is returned.
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