Use XToString2.

This commit is contained in:
Steve Checkoway
2006-10-15 00:00:22 +00:00
parent 5c88094731
commit 04bff6bc1d
34 changed files with 62 additions and 62 deletions
+1 -1
View File
@@ -66,7 +66,7 @@ static const char *PixelFormatNames[] = {
"BGR8",
"A1BGR5",
};
XToString( PixelFormat, NUM_PixelFormat );
XToString2( PixelFormat );
/* bNeedReloadTextures is set to true if the device was re-created and we need
* to reload textures. On failure, an error message is returned.