Use XToString2.
This commit is contained in:
@@ -28,7 +28,7 @@ static const char *RadarCategoryNames[] = {
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"Hands",
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"Rolls"
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};
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XToString( RadarCategory, NUM_RadarCategory );
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XToString2( RadarCategory );
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XToLocalizedString( RadarCategory );
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LuaFunction( RadarCategoryToLocalizedString, RadarCategoryToLocalizedString(Enum::Check<RadarCategory>(L, 1)) );
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LuaXType( RadarCategory );
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@@ -58,7 +58,7 @@ static const char *PlayModeNames[] = {
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"Battle",
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"Rave",
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};
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XToString( PlayMode, NUM_PlayMode );
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XToString2( PlayMode );
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XToLocalizedString( PlayMode );
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StringToX( PlayMode );
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LuaFunction( PlayModeToLocalizedString, PlayModeToLocalizedString(Enum::Check<PlayMode>(L, 1)) );
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@@ -79,7 +79,7 @@ static const char *RankingCategoryNames[] = {
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"c",
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"d",
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};
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XToString( RankingCategory, NUM_RankingCategory );
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XToString2( RankingCategory );
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StringToX( RankingCategory );
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@@ -88,7 +88,7 @@ static const char *PlayerControllerNames[] = {
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"Autoplay",
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"Cpu",
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};
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XToString( PlayerController, NUM_PlayerController );
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XToString2( PlayerController );
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StringToX( PlayerController );
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XToLocalizedString( PlayerController );
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LuaXType( PlayerController );
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@@ -99,7 +99,7 @@ static const char *CoinModeNames[] = {
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"Pay",
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"Free",
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};
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XToString( CoinMode, NUM_CoinMode );
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XToString2( CoinMode );
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StringToX( CoinMode );
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LuaXType( CoinMode );
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@@ -109,7 +109,7 @@ static const char *PremiumNames[] = {
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"Double",
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"Joint",
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};
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XToString( Premium, NUM_Premium );
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XToString2( Premium );
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StringToX( Premium );
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LuaXType( Premium );
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@@ -134,7 +134,7 @@ static const char *SortOrderNames[] = {
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"Endless",
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"Roulette",
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};
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XToString( SortOrder, NUM_SortOrder );
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XToString2( SortOrder );
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StringToX( SortOrder );
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LuaXType( SortOrder );
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@@ -150,7 +150,7 @@ static const char *TapNoteScoreNames[] = {
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"W2",
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"W1",
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};
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XToString( TapNoteScore, NUM_TapNoteScore );
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XToString2( TapNoteScore );
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LuaXType( TapNoteScore );
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TapNoteScore StringToTapNoteScore( const RString &s )
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{
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@@ -183,7 +183,7 @@ static const char *HoldNoteScoreNames[] = {
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"LetGo",
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"Held",
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};
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XToString( HoldNoteScore, NUM_HoldNoteScore );
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XToString2( HoldNoteScore );
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LuaXType( HoldNoteScore );
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HoldNoteScore StringToHoldNoteScore( const RString &s )
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{
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@@ -209,7 +209,7 @@ static const char *MemoryCardStateNames[] = {
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"removed",
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"none",
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};
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XToString( MemoryCardState, NUM_MemoryCardState );
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XToString2( MemoryCardState );
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static const char *PerDifficultyAwardNames[] = {
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@@ -224,7 +224,7 @@ static const char *PerDifficultyAwardNames[] = {
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"Percent90W3",
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"Percent100W3",
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};
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XToString( PerDifficultyAward, NUM_PerDifficultyAward );
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XToString2( PerDifficultyAward );
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XToLocalizedString( PerDifficultyAward );
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StringToX( PerDifficultyAward );
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LuaFunction( PerDifficultyAwardToLocalizedString, PerDifficultyAwardToLocalizedString(Enum::Check<PerDifficultyAward>(L, 1)) );
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@@ -246,7 +246,7 @@ static const char *PeakComboAwardNames[] = {
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"Peak9000Combo",
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"Peak10000Combo",
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};
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XToString( PeakComboAward, NUM_PeakComboAward );
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XToString2( PeakComboAward );
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XToLocalizedString( PeakComboAward );
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StringToX( PeakComboAward );
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LuaFunction( PeakComboAwardToLocalizedString, PeakComboAwardToLocalizedString(Enum::Check<PeakComboAward>(L, 1)) );
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@@ -304,7 +304,7 @@ static const char *StyleTypeNames[] = {
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"OnePlayerTwoSides",
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"TwoPlayersSharedSides",
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};
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XToString( StyleType, NUM_StyleType );
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XToString2( StyleType );
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StringToX( StyleType );
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LuaXType( StyleType );
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@@ -314,7 +314,7 @@ static const char *GoalTypeNames[] = {
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"Time",
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"None",
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};
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XToString( GoalType, NUM_GoalType );
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XToString2( GoalType );
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StringToX( GoalType );
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LuaXType( GoalType );
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@@ -324,7 +324,7 @@ static const char *EditModeNames[] = {
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"Home",
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"Full"
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};
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XToString( EditMode, NUM_EditMode );
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XToString2( EditMode );
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StringToX( EditMode );
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LuaXType( EditMode );
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@@ -344,7 +344,7 @@ static const char *StageNames[] = {
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"Event",
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"Demo",
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};
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XToString( Stage, NUM_Stage );
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XToString2( Stage );
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LuaXType( Stage );
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@@ -354,7 +354,7 @@ static const char *MultiPlayerStatusNames[] = {
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"Unplugged",
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"MissingMultitap",
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};
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XToString( MultiPlayerStatus, NUM_MultiPlayerStatus );
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XToString2( MultiPlayerStatus );
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/*
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