fix autoplay in courses
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@@ -513,8 +513,6 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration ) : Screen("ScreenGameplay")
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m_soundAssistTick.Load( THEME->GetPathTo("Sounds","ScreenGameplay assist tick") );
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m_soundAssistTick.Load( THEME->GetPathTo("Sounds","ScreenGameplay assist tick") );
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}
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}
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m_iRowLastCrossed = -1;
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// Get the transitions rolling on the first update.
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// Get the transitions rolling on the first update.
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// We can't do this in the constructor because ScreenGameplay is constructed
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// We can't do this in the constructor because ScreenGameplay is constructed
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// in the middle of ScreenStage.
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// in the middle of ScreenStage.
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@@ -544,6 +542,8 @@ bool ScreenGameplay::IsLastSong()
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void ScreenGameplay::LoadNextSong()
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void ScreenGameplay::LoadNextSong()
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{
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{
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m_iRowLastCrossed = -1;
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GAMESTATE->ResetMusicStatistics();
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GAMESTATE->ResetMusicStatistics();
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int p;
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int p;
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for( p=0; p<NUM_PLAYERS; p++ )
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for( p=0; p<NUM_PLAYERS; p++ )
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